direkt zum Inhalt springen

direkt zum Hauptnavigationsmenü

Sie sind hier

TU Berlin

Page Content

What is Usability?

Lupe

The majority of systems and services which are provided by computer science, electrical engineering and information technology, finally address the human user. As a consequence, it is essential to understand the user and his interaction behaviour for designing successful systems and services.

Formal principles for the interface design can be based on this knowledge, as well as demands on the technical components underlying the system. In turn, the availability of new technologies may lead to innovative interface design, and finally to new forms of interaction.

The Three Layers of Usability

The term “usability” is defined in ISO 9241, Part 11, as “the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use”. The “Quality and Usability Lab”, which is part of TU Berlin’s Faculty of Electrical Engineering and Computer Science, thus tries to address the usability – and in more general terms the quality – of information and communication technology on three layers (see picture above):

  • the layer of the principles of human perception, judgment and behaviour, which determine the interaction;
  • the layer of the design of the interface between user and system; and
  • the layer of the fundamental technologies the interaction is based on.

On all three layers, different media or modalities and combinations of these may be considered. The most relevant ones for practical applications are the acoustic, the visual and the tactile interaction. We address interactions both between human and machine (e.g. speech-based interfaces, web interfaces, interactions with avatars and in virtual or augmented environments) and between humans by means of a technical system (speech and multimedia transmission through wireline or wireless networks, translation systems, etc.).

Quantifying Quality and Usability

In order to design high-quality and highly-usable systems and services, quality and usability has to be measured and analyzed in a consequent way. Thus, quality and usability are considered to be the result of a measurement and a prediction process, in which the characteristics of the system are put into a relationship to the demands of the user. On the one hand, the performance of the system and its underlying components has to be measured in a quantitative way. On the other hand, the user’s  perceptions and requirements during the interaction with the system have to be quantified. The latter may be accomplished by means of auditory and visual experiments with human participants. During these experiments, the characteristics of the systems are usually well defined (e.g. by means of simulations), and the behaviour and the perceptions of the user are collected and recorded.

The characteristics of the system can then be correlated to the user’s perception, and thus design principals can be derived for the system under investigation. In an ideal case, quality and usability of a new system or service can already be predicted in the planning or design phase of system development. Models which are able to carry out such tasks must quantify quality in a valid and reliable manner, so that the prediction results correspond to the judgments of a human user (which is a direct quality measurement). By combining quality and usability measurement and prediction, systems and transmission networks can be adjusted to the user’s requirements in an economic way; this will highly improve the success and the acceptance of technical systems.

Teaching in Quality and Usability

For students in electrical engineering, information technology and computer science, the topic as well as the approach described above offer the advantage that they learn to estimate the effects of the systems they develop on the user, and that they get excellently prepared for interdisciplinary cooperation. Thus, the Quality and Usability Lab offers courses on all three layers: technology, interaction-design and user.

Long-term Goals

Long-term goals of the Quality and Usability Lab are

  • to develop methods of measuring the quality and usability of information and communication technology,
  • to put quality and usability into a relationship with the technical characteristics of the systems and services,
  • to derive guidelines for system and service design on that basis,
  • to predict quality and usability based system characteristics, and
  • to implement the described methods in the cycle of specification, planning, design, implementation, optimization and monitoring of new systems and services.

Applications

At the Quality and Usability Lab, we apply these principles for example to systems for

  • transmission of speech, audio and video signals (telephony, Voice-over-IP, radio, IP-based-television, telephone conferences, etc.),
  • multimodal human-machine interaction (spoken dialogue systems, web-based services, multimodal dialog systems, etc.),

as well as – in a broader sense – all systems enabling a multimodal interaction between humans, machines, and the environment (virtual environments, augmented environments, context-sensitive systems, etc.).

Zusatzinformationen / Extras

Quick Access:

Schnellnavigation zur Seite über Nummerneingabe