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TU Berlin

Inhalt des Dokuments

ITU-T Contributions by Sebastian Möller

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2017


Köster, F. and Möller, S. (2017). First test results and interrater agreement for P.CQO. , 1–7.

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Naderi, B. and Möller, S. (2017). Speech quality assessment in crowdsourcing: Comparison with laboratory and recommendations on task design. ITU-T SG 12 Meeting January 2017. ITU, 1–8.

Link zur Publikation


Fernández Gallardo, L., Beerends, J. and Möller, S. (2017). Speech Intelligibility Measurements over VoIP Channels based on a Logatome Listening Test. , 1–11.

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Köster, F., Mittag, G. and Möller, S. (2017). First possible P.SAMD indicators for the estimation of Noisiness. , 1–7.

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Köster, F. and Möller, S. (2017). First Test Results and Interrater Agreement for P.CQS. , 1–8.

Link zur Publikation

Mittag, G., Köster, F. and Möller, S. (2017). First possible P.SAMD indicators for the estimation of Coloration. , 1–5.

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Schmidt, S., Zadtootaghaj, S., Möller, S., Metzger, F., Hirth, M. and Sužnjević, M. (2017). 2nd Update on the Proposal for a Draft New Recommendation on Subjective Evaluation Methods for Gaming Quality (P.GAME). , 1–33.

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Zadtootaghaj, S., Schmidt, S., Anne-Flore, P., Ebrahimi, T. and Möller, S. (2017). Towards subjective evaluation methods for virtual reality gaming quality assessment. , 1–5.

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Zadtootaghaj, S., Schmidt, S. and Möller, S. (2017). Influence Factors on Gaming Quality of Experience (QoE). , 1–13.

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2016

Möller, S., Hoßfeld, T. and Naderi, B. (2016). Comments on P.CROWD. ITU, 1–5.




Köster, F. and Möller, S. (2016). Potential need for diagnostic single-ended quality indicators. ITU-T SG 12 Meeting January 2016. ITU.

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Köster, F. and Möller, S. (2016). Proposal for a new work item on diagnostic single-ended quality indicators. ITU-T SG 12 Meeting June 2016. ITU.

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Köster, F., Möller, S. and Guse, D. (2016). Introducing a new subjective test methodology to analyse conversational quality. ITU-T SG 12 Meeting January 2016. ITU.

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Beyer, J., Möller, S., Skorin-Kapov, L., Sužnjević, M., Slivar, I. and Van Looy, J. (2016). Influence Factors in Gaming Quality of Experience (QoE). , 1-10.

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Beyer, J., Varbelow, R. and Möller, S. (2016). Stream-A-Game: An Open-Source Mobile Cloud Gaming Platform.

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2015

Köster, F., Möller, S. and Guse, D. (2015). Towards Perceptual Speech Quality Dimensions in a Conversational Situation. ITU-T SG 12 Meeting May 2015. ITU.

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Köster, F., Schiffner, F. and Möller, S. (2015). Next steps to improve P.TCA. ITU-T SG 12 Meeting May 2015. ITU.

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Möller, S., Antons, J.-N., Beyer, J., Egger, S., Núñez Castellar, E. P., Skorin-Kapov, L. and Suznjevic, M. (2015). Comments on Draft P.GAME. ITU, 1–10.

Link zur Publikation


2014




Köster, F., Barriac, V. and Möller, S. (2014). P.AMD High Level Block Diagram for Set A.

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Köster, F., Möller, S. and Skowronek, J. (2014). P.TCA GUI and naive annotators experiment.

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2013




Beyer, J. and Möller, S. (2013). Quality of Experience (QoE) in Gaming.

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Köster, F., Möller, S., Skowronek, J. and Schiffner, F. (2013). P.TCA exemplary listening material processing and validation.

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