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TU Berlin

Inhalt des Dokuments

Saman Zadtootaghaj

Lupe

Research Field

- Assessing and predicting QoE in Mobile Gaming
- Cloud Gaming

 Research Topics

- Perceptual video coding
- Real time video coding
- QoE in cloud gaming

Project:

Methods and Models for assessing and predicting the QoE linked to Mobile Gaming (QoE-NET/MSCA-ITN Network)


Biography

Saman Zadtottaghaj obtained his Bachelor's degree in Information Technology at IASBS, and his Master's at the University of Tehran in 2015. The topic of his Master's thesis was "A Learning Based Algorithm to Detect Region of Interest in Cloud Gaming".

Since January 2016, Saman is working as a research scientist at the Quality and usability Lab of Deutsche Telekom Laboratories, TU-Berlin.


Address

Quality and Usability Lab
Deutsche Telekom Laboratories
TU Berlin
Ernst-Reuter-Platz 7
D-10587 Berlin, Germany

Tel:  +49 30 8353 58394

 

 

Publications:

Barman, Nabajeet and Martini, Maria and Zadtootaghaj, Saman (2017). Impact of video codecs on Gaming Quality of Experience. , 1–5.


Perrin, Anne-Flore and Zadtootaghaj, Saman and Schmidt, Steven and Ebrahimi, Touradj and Möller, Sebastian (2017). Towards the need satisfaction in gaming: A comparison of different gaming platforms. 2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.


Schmidt, Steven and Zadtootaghaj, Saman and Möller, Sebastian (2017). Update on the Proposal for a Draft New Recommendation on Subjective Evaluation Methods for Gaming Quality (P.GAME). , 1–29.


Schmidt, Steven and Zadtootaghaj, Saman and Möller, Sebastian (2017). Towards the delay sensitivity of games: There is more than genres. 2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Schmidt, Steven and Zadtootaghaj, Saman and Möller, Sebastian and Metzger, Florian and Hirth, Matthias and Sužnjević, Mirko (2017). 2nd Update on the Proposal for a Draft New Recommendation on Subjective Evaluation Methods for Gaming Quality (P.GAME). , 1–33.


Zadtootaghaj, Saman and Ahmadi, Hamed and Möller, Sebastian (2016). Comparison of EWPSNR and MOS on an Eye-tracking Labelled Video Dataset. PQS 2016 5th ISCA/DEGA Workshop on Perceptual Quality of Systems. ISCA, 92–96.


Zadtootaghaj, Saman and Schmidt, Steven and Anne-Flore, Perin and Ebrahimi, Touradj and Möller, Sebastian (2017). Towards subjective evaluation methods for virtual reality gaming quality assessment. , 1–5.


Zadtootaghaj, Saman and Schmidt, Steven and Hamed, Ahmadi and Möller, Sebastian (2017). Towards improving visual attention models using influencing factors in a video gaming context. 2017 15th Annual Workshop on Network and Systems Support for Games (NetGames). IEEE, 1–3.


Zadtootaghaj, Saman and Schmidt, Steven and Möller, Sebastian (2017). Updates on the first draft of "Influence Factors in Gaming Quality of Experience (QoE)". , 1–12.


Zadtootaghaj, Saman and Schmidt, Steven and Möller, Sebastian (2017). Influence Factors on Gaming Quality of Experience (QoE). , 1–13.


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