Inhalt des Dokuments
Measuring the Quality of Experience of Video Games
LOCATION: Auditorium 1, TEL, Ernst-Reuter-Platz 7, 20th floor
*** PLease notice exceptional time ***
Friday, 31.05.2013, 11-12 h
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SPEAKER: Steven Schmidt
ABSTRACT:
Video gaming is becoming increasingly popular, as indicated by
selling rates. Game providers try to improve the user experience (QoE)
by developing new interaction techniques as well as better interfaces
and game concepts. However, it is still unclear how to measure the
QoE.
In the talk, I will first present a taxonomy listing
important influence factors on the QoE and their interrelations. This
will also show differences between video games and other multimedia
services. In the second part of the talk, an empirical experiment to
test the influence of packet loss and input delay on the player
experience will be presented.
The Game Experience Questionnaire
(GEQ) was used as an instrument for measuring the player experience.
The results show significant effects for immersion and tension, which
are important aspects of the QoE. Additionally the QoE was affected by
several user factors. Overall the taxonomy can be used to derive
experimental conditions, e.g. for controlling influencing factors and
measuring the impact of the interesting independent variables.
HOST: Sebasian Möller