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Discovering Aspects of Gaming QoE: An Explorative Study
LOCATION: TEL, Room Auditorium 3 (20th floor), Ernst-Reuter-Platz 7, 10587 Berlin
Date/Time: 03.06.2019, 14:15-15:00
SPEAKER: Pietro Romeo (TU Berlin)
Abstract:
With the increasing popularity of digital games as an
interactive medium, the issue of evaluating the quality of experience
(QoE) of gaming platforms has become a main point of interest in the
fields of Human-Computer Interaction (HCI) and User Experience (UX)
research. The complex nature of gaming experiences calls for specific
evaluation metrics for the UX of digital games, and a large number of
psychometric dimensions and concepts such as immersion, presence,
flow, fun, engagement, and involvement have been proposed for
subjective evaluation of gaming experiences. Challenges in adopting
these concepts arise from often too broad definitions and existing
overlaps between some of them. Existing validated scales for
evaluating the UX of games by means of psychometric dimensions are
scarce and heavily rely on self-assessment questionnaires with too
many items. The main scope of this project is to identify and evaluate
the efficiency of such quality dimensions across different gaming
platforms.
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