Inhalt des Dokuments
The AirSticks:A New Instrument for Live Electronic Percussion within an Ensemble
LOCATION: TEL, Auditorium 3 (20th floor),
Ernst-Reuter-Platz 7, 10587 Berlin
Date/Time: 11.12.2017, 14:15-15:00
SPEAKER: Alon Ilsar
ABSTRACT:
This research explores the design of a new gestural instrument for
electronic percussionists, the AirSticks. For the purposes of this
work, a gestural musical instrument is defined as one which can,
through some form of motion capturing and the process of mapping on a
computer, convert physical movement information into sound. The
infinite ways of mapping this movement to sound is identified within
as the ‘mapping problem.’ The aim of the research is to
investigate different approaches to tackling this mapping problem
within diverse collaborative musical situations. The method has been
to use practice-based action research to develop a series of mappings
of the instrument for use in dozens of distinct projects which follow
on from the researcher’s own creative practice as a drummer and
electronic producer.
Self-reflections of the researcher’s role
as performer/designer are provided, along with observations of working
closely with a computer programmer and several expert musicians,
dancers and visual artists. These reflections suggest that many
different approaches are needed to tackle the mapping problem, and
that laying out a clear artistic goal for a project can at least get
the designer through some of the more difficult decisions that need to
be made. Knowledge of how the performance may look, sound and the
degree of control given to the performer leads to different mapping
approaches.
To enable this research, the AirSticks were designed
to allow the composition, improvisation and performance of live
percussive electronic music using hand and finger movements captured
by gestural controllers, enabling the control of complex sound
textures at the same time as allowing the performer to time and
execute precise rhythmic gestures within various collaborative musical
situations. A background to the field of electronic percussion in new
instrument design with a focus on the use of gestural controllers is
provided. The reasoning behind the choice of particular gestural
controller is discussed, as are the artistic motivations behind the
project. The technical and creative components of the work, including
custom software and the use of off-the-shelf controllers and sensors,
are also outlined.
As part of this project, more than onehundred
musical situations that utilised the AirSticks were documented. These
musical situations included live performances, films and recordings,
some in solo form, but most with collaborating musicians, dancers and
visual artists. Some video documentation is linked to within the
thesis to help demonstrate the workings of the instrument and showcase
the instrument within these creative projects. A detailed overview of
these projects is presented here along with insights into the creative
and design processes. A discussion of the different ‘things to
consider’ when designing an instrument such as the AirSticks is
followed by the outlining of future projects and the design criteria
of future software and hardware.