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Goal:
Measuring and modelling human perception to increase Quality of Experience (QoE) and Quality of Life
Approach:
- Develop test methods to quantify and improve quality
- Develop instrumental methods and algorithms for quality prediction
Topics:
- Quality of speech and audio services
- Quality of video and audio-visual services
- Quality of gaming
- Quality of virtual and augmented reality
Projects:
- ACCORDION - Adaptive Edge/Cloud Compute and Network Continuum over a Heterogeneous Sparse Edge Infrastructure to Support Nextgen Applications
- Physiological correlates of perceived quality
Past Projects:
- Assessment and Prediction of the QoE of Mobile Gaming (DFG)
- Attribute-based speech quality measures
- Audio-visual quality
- Bernstein Focus Neurotechnology - Berlin (BFNT - B)
- COST Action IC 1003 Qualinet
- CELTIC-Project: Quality of Experience Estimators in Networks (QuEEN)
- Cross-service, cross-User Quality of Experience (CSCU QoE)
- Methods and Models for assessing and predicting the QoE linked to Mobile Gaming (QoE-NET/MSCA-ITN Network)
- Mobisense
- Mobisense goes video
- Multidimensional Speech QoE
- Prometei
- Quality of Mobile Gaming
- Qualitätsattribute und Gesamtqualität übertragener Sprache: Erkenntnistransfer-Projekt (DFG)
- Simulation of Conversational Behavior During Impaired Speech Transmissions (DFG)
- Speech quality engineering
- Speech quality modelling
- Speech quality per call
- STEAK: Spatial TelephonE conferencing for AsterisK (BMBF)
- Study of the impact of wireless degradations on speech quality
- Subjektive Messung und instrumentelle Schätzung von Sprachqualität in einer Konversationssituation auf Basis von perzeptiven Dimensionen (DFG)
- TTS Corporate Voice
- TTS Evaluation
- T-V-Model
- User-Friendly Estimation of Speech Quality for Telecommunications and
Network Carriers (UFESQ)