User Experience & eXtended Reality
Goal
UX2R
Design, analyze and simplify Usability and User Experience evaluation methods for interactive applications.
Approach
- Develop test methods to quantify and improve User Experience
- Develop instrumental methods and algorithms for User Experience prediction
- Design and develop Augmented and Virtual Reality application in order to test and improve user and quality experience
Teaching
- Communication Acoustics (edX MOOC, module description)
- Multimodal Interaction (MOOC, module description)
Projects
Past Projects
- ACCORDION - Application Management Framework [2020-2023]
- ART - Augmented Reality for Tourism industry in a changing era [2020-2021]
- DemTab - Tabletgestützte ambulante Versorgung von Menschen mit Demenz (G-BA) [2018-2021]
- VoiceAdapt - Adaptives Sprachtraining für ältere Menschen mit Aphasie (EU JPI MYBL / BMBF) [2018-2021]
- Fix-IT: Fixing IT for women (BMBF) [2017 - 2020]
- DataVR: Improving User Experience and Usability for Data Visualization in Virtual Reality (Software Campus) [2019-2020]
- e-Therapists
- MIELES: Modernizing and Enhancing Indian eLearning Educational Strategies (Erasmus+) [2016 - 2019]
- Simulation of Conversational Behavior During Impaired Speech Transmissions (DFG)[2017-2020]
- Smart Home System INSPIRE (EU FP7, DFG) [2005 - today]
- PflegeTab - Technik für mehr Lebensqualität trotz Pflegebedürftigkeit bei Demenz (GKV) [2/2015-3/2018]
- SPASH: Social Psychological Aspects of Smart Homes (BMBF) [2015 - 2017]
- Automatische Usability-Evaluierung modellbasierter Interaktionssysteme für Ambient Assisted Living (DFG) [2013-2016]
- MoCCHa: Mobile Campus Charlottenburg [2012 - 2016]
- Forschungscampus "Connected Technologies", Teilprojekt "Interaktion und Sensoren" [2013 - 2015]
- Universal Home Control Interfaces@ConnectedUsability [2013 - 2015]
- Vernetzte Mobilität - BodenseEmobility (emma - e-mobil mit anschluss) [2013 - 2015]
- Agile User Research & Innovation (AUR&I) [2011 - 2014]
- Bernstein Focus Neurotechnology - Berlin (BFNT - B) [2008 - 2014]
- Multimodal user interface for Alpha class devices (Mmalpha) [2013]
- Multimodal Extension for Entertain (MEX) [2013]
- Screenfinity [2013]
- Connected Life and Drive [2010 - 2013]
- Human-Centric Communication [2010 - 2013]
- prometei [2009 - 2013]
- Shoesense [2012]
- Looking Glass [2012]
- Superior User Experience Modeling [2011 - 2012]
- Smart Senior [2009 - 2012]
- Finger Count [2011]
- UserModel (DFG) [2010 - 2011]
- SpeechEval (EFRE) [2008-2011]
- Thinking Head (ARC/NH & MRC) [2007 - 2011]
- Graded Security for Mobiles [2009 - 2011]
- Kinect Finger Counting [2010]
- Automatic Usability Engineering Methods [2009 - 2010]
- User Experience Quantification [2009 - 2010]
- Joy of Use in Practice [2008 - 2010]
- mmEVAL (DFG) [2008 - 2010]
- Mobile Interaction [2007-2010]
- Subject-based Usability Evaluation Methods [2007 - 2010]
- Questionnaire on intuitive interaction (QUESI) [2008 - 2009]
- Physical Interaction [2007 - 2009]
- Usability Modelling and Prediction [2007 - 2008]
- MeMo [2006 - 2008]
- Universal Telecommunication Interface (UTI) [2009 - 2007]
- TIDE [2006 - 2007]
- Acoustic Massive Multichannel Systems
- Artificial Reverberation for Sound Field Synthesis (DFG)
- Analysis and Synthesis of Directional Acoustic Room Properties
- A VST-Plugin for Automatization of SSR scenes
- Basics of Sound Reproduction and Perception
- SoundScape Renderer (SSR)
- Virtual Communication Environments
Topics
- User Experience of Virtual, Augmented and eXtended reality
- User Experience of Gaming
- User Experience of Health applications
- User Experience in relation to gender
Team
Senior Researchers:
Researchers:
Partner: