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Inhalt des Dokuments

Exergaming in Virtual Reality

Lupe

As Virtual Reality (VR) is becoming a trend in technology, also available for end users, there are many opportunities for serious and gaming applications. One domain of games for virtual environments are exergames - a combination of exercising and gaming.

Research Topics

  • Usability - Motivation & Engagement 

    • Improving overall experience of users - due to an increase of flow, presence and immersion

  • Social 

    • Multiplayer in VR with possibility to communicate and increases the social presence

  • Data Visualisation

    • Influence of complexity and elements positioning in user interface on experience

  • Sport & Performance 

    • Joint PhD-degree program within the strategic partnership of TUB and UTS 

Projects

Lupe

VR Rowing

Application for Virtual Reality where rowing is used as exercise. The player has an overview from first-person point of view inside of the virtual scull on a lake. Several play modes are implemented with different user interface visualisations for single and multiplayer so far.  

VR Rowing project was presented on Long night of science and was recognised by news “Berliner Zeitung”: https://www.berliner-zeitung.de/berlin/sportler-im-cyberspace-rudern-ohne-nass-zu-werden-30578096

Lupe

Virtual Reality & Exercise Gaming 

Course as part of Summer and Winter University where goal is that students come up and develop their own exercise games for Virtual Reality. The course is focusing on topics such as: 

  • Introduction to programming for Virtual Reality with Unity
  • Understanding benefits and limitations of VR environments
  • Workshop in designing, prototyping, and developing for one small Exergame in VR 
  • Perform a usability test and use the gathered result during the development

More on: https://www.tu-berlin.de/menue/summer_university/summer_university_term_3/virtual_reality_exercise_gaming/

Publications

2018

Schmidt, Steven and Ehrenbrink, Patrick and Weiss, Benjamin and Voigt-Antons, Jan-Niklas and Kojic, Tanja and Johnston, Andrew and Möller, Sebastian (2018). Impact of Virtual Environments on Motivation and Engagement During Exergames. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

Link zur Publikation Link zur Originalpublikation

Kojic, Tanja and Voigt-Antons, Jan-Niklas and Schmidt, Steven and Tetzlaff, Lukas and Kortowski, Bruno and Sirotina, Uliana and Möller, Sebastian (2018). Influence of Virtual Environments and Conversations on User Engagement During Multiplayer Exergames. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.

Link zur Publikation Link zur Originalpublikation

2019

Kojic, Tanja and Schmidt, Steven and Möller, Sebastian and Voigt-Antons, Jan-Niklas (2019). Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed?. 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.


Kojic, Tanja and Sirotina, Uliana and Möller, Sebastian and Voigt-Antons, Jan-Niklas (2019). Influence of UI Complexity and Positioning on User Experience During VR Exergames. 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.




Exergaming in Virtual Reality
Laufzeit:
04/2016 - 03/2021
QULab Kontaktperson:
Tanja KojicJan-Niklas Voigt-Antons 
Partner: 
UTS
NTNU
Augletics
Förderer:
TUB/NTNU

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