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TU Berlin

Inhalt des Dokuments



Project Reports

Reissland, J., et al. (2008). "Joy of Use" in der Praxis (Unpublished Project Report). Berlin: Technical University of Berlin.

Rhede, J., et al. (2009). Joy of Use in der Praxis II (Unpublished Project Report). Berlin: Technical University of Berlin.


Schleicher, R. (2009). Emotionen und Peripherphysiologie. Pabst Science Publishers: Lengerich.

Norman, D. A. (2004). Emotional Design: Why We Love (or Hate) Everyday Things. New York: Basic Books.

Edited Books

Hassenzahl, M. (2006). Hedonic, emotional, and experiential perspectives on product quality. In Ghaoui, C. (Ed.), Encyclopedia of Human Computer Interaction. (pp. 266-272). Hershey: Idea Group Reference.

Hassenzahl, M. (2003). The thing and I: understanding the relationship between user and product. In Blythe, M. A., Overbeeke, K., Monk, A. F., & Wright, P. C. (Eds.), Funology: From Usability to Enjoyment (pp. 31-42). Dordrecht: Kluwer Academic Publishers.

Logan, R.J. (1994). Behavioral and emotional usability: Thomson Consumer Electronics. In Wiklund, M. (Ed.): Usability in Practice: How Companies Develop User-friendly Products. Cambridge, MA: Academic Press.

Journal Articles

Burmester, M., Hassenzahl, M., & Koller, F. (2002). Usability ist nicht alles - Wege zu attraktiven interaktiven Produkten. I-Com, 1 (1), 32-40.

Hassenzahl, M., Burmester, M., & Beu, A. (2001). Engineering Joy. IEEE Software, 1&2, 70-76.

Conference Contributions

Hatscher, M. (2001). Joy of Use – Determinanten der Freude bei der Software-Nutzung. In Oberquelle, H., Oppermann, R., Krause, J. (Eds.): Mensch und Computer 2001: 1. Fachübergreifende Konferenz (pp. 343-352). Stuttgart: B. G. Teubner.

Hassenzahl, M., Burmester, M., & Koller, F. (2003). AttrakDiff: Ein Fragebogen zur Messung wahrgenommener hedonischer und pragmatischer Qualität. In Szwillus, G., & Ziegler, J. (Eds.): Mensch & Computer 2003. Interaktion in Bewegung (pp. 187-196). Stuttgart: B. G. Teubner.

Master‘s Thesis

Reeps, E. (2004). Joy-of-Use – eine neue Qualität für interaktive Produkte (Master‘s Thesis). Konstanz: University of Konstanz.

Online Sources

Irtel, H. (2007). PXLab: The Psychological Experiments Laboratory [Online]. Version 2.1.11. Mannheim: University of Mannheim. Available at: <http://www.pxlab.de> [Accessed: 11 March 2009].

Hassenzahl, M., et al. (2003). AttrakDiffTM [Online]. Version 2. Ludwigsburg: User Interface Design GmbH. Available at: <http://www.attrakdiff.de> [Accessed: 1 April 2009].

Desmet, P. M. A. (2003). PrEmo [Online]. Delft: TUDelft & SusaGroup. Available at: <http://www.premo-online.com> [Accessed: 1 April 2009].

ISO 9241 [Online]. Wikipedia. Available at: <http://en.wikipedia.org/wiki/ISO_9241> [Accessed: 3 April 2009].

Zusatzinformationen / Extras


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