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Discovering Aspects of Gaming QoE: An Explorative Study

LOCATION:  TEL, Room Auditorium 3 (20th floor), Ernst-Reuter-Platz 7, 10587 Berlin  

Date/Time: 03.06.2019, 14:15-15:00 

SPEAKER: Pietro Romeo (TU Berlin)


With the increasing popularity of digital games as an interactive medium, the issue of evaluating the quality of experience (QoE) of gaming platforms has become a main point of interest in the fields of Human-Computer Interaction (HCI) and User Experience (UX) research. The complex nature of gaming experiences calls for specific evaluation metrics for the UX of digital games, and a large number of psychometric dimensions and concepts such as immersion, presence, flow, fun, engagement, and involvement have been proposed for subjective evaluation of gaming experiences. Challenges in adopting these concepts arise from often too broad definitions and existing overlaps between some of them. Existing validated scales for evaluating the UX of games by means of psychometric dimensions are scarce and heavily rely on self-assessment questionnaires with too many items. The main scope of this project is to identify and evaluate the efficiency of such quality dimensions across different gaming platforms.



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