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Interactive Natural Language Generation in Virtual Environments
LOCATION: Auditorium 2, TEL, Ernst-Reuter-Platz 7, 20th floor
Date/Time: 07.10.2013, 14:15-15:00
SPEAKER: Alexander Koller
ABSTRACT:
When people talk to each other, their language use is deeply
intertwined with the physical environment they share. For
instance, objects in the shared environment can be easier to refer to,
and a speaker must constantly track the hearer's field of
vision. On the other hand, speakers can deliberately optimize
the communicative situation by asking hearers to move or look
somewhere.
If a computer system is intended to have a natural and
effective natural-language dialogue with a human user in a shared
environment, it must be able to take these things into account as
well. I will sketch some of the problems that occur in such
scenarios. These are specific challenges that navigation systems
and talking robots face, but a system that generates static,
non-interactive text (e.g. newspaper text) does not.
In my own
research, I have looked at these challenges in virtual 3D environments
as opposed to the real world, in order to focus on issues of language
processing. I will talk about some of this work, including the
use of virtual environments over the Internet for system evaluation,
the use of AI planning techniques for computing useful utterances, and
the use of eyetracking methods for tracking, in real time, whether
these utterances were successful.
HOST: Klaus-Peter Engelbrecht