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Subjective Evaluation Methods for Gaming Quality (P.GAME)
Citation key schmidt2018c
Author Schmidt, Steven and Zadtootaghaj, Saman and Möller, Sebastian and Metzger, Florian and Hirth, Matthias and Suznjevic, Mirko
Pages 1–24
Year 2018
Address CH-Geneva
Month may
How Published full
Institution ITU
Abstract With the aim to develop an opinion model for gaming applications, Study Group 12 has decided during the last Study Period to start work on three work items about influencing factors on gaming QoE (G.QoE-gaming), subjective methods for assessing gaming QoE (P.GAME), and the actual opinion model (G.OMG). While G.QoE-gaming resulted already in the Recommendation G.1032, work on G.OMG is still in progress. It is the aim of the present contri-bution to provide a stable text for a Recommendation regarding subjective evaluation methods for gaming quality (P.GAME). It is based on the previous Contribution SG12-C.098 submitted for the September 2017 meeting, reflect-ing the discussion points during that meeting with respect to the length of the test stimuli in the passive test paradigm, and correcting minor inconsistencies.
Bibtex Type of Publication ITU-T Recommendation
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