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Reviewed Conference Papers

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2020

Michael, T. (2020). Retico: An incremental framework for spoken dialogue systems. Proceedings of the 21th Annual Meeting of the Special Interest Group on Discourse and Dialogue, 49–52.

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Michael, T., Mittag, G. and Möller, S. (2020). Analyzing the Fullband E-Model and Extending it for Predicting Bursty Packet Loss. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX), 1–6.


Michael, T. and Möller, S. (2020). Simulating Turn-Taking in Conversations with varying Interactivity. 31. Konferenz Elektronische Sprachsignalverarbeitung (ESSV). TUDpress, Dresden, 93–100.

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Michael, T. and Möller, S. (2020). Interactivity-based Quality Prediction of Conversations with Transmission Delay. Proceedings of the 22nd International Conference SPECOM


Michael, T. and Möller, S. (2020). Simulating Turn-Taking in Conversations with Delayed Transmission. Proceedings of the 21th Annual Meeting of the Special Interest Group on Discourse and Dialogue, 157–161.

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Iskender, N., Polzehl, T. and Möller, S. (2020). Crowdsourcing versus the laboratory: towards crowd-based linguistic text quality assessment of query-based extractive summarization. Proceedings of the Conference on Digital Curation Technologies (Qurator 2020). CEUR, 1–16.

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Hillmannn, S., Himmelsbach, T. and Weiss, B. (2020). Vergleichende Untersuchung von Reinforcement Learning Verfahren beim Training eines Dialog Managers. Elektronische Sprachsignalverarbeitung 2020. TUDpress, 249–256.

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Weiss, B., Hillmannn, S., Michael, T. and Himmelsbach, T. (2020). Zur Automatischen Schätzung von Kostenfunktionen aus Dialogen. Elektronische Sprachsignalverarbeitung 2020. TUDpress, 236–240.

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Avanaki, N. J., Zadtootaghaj, S., Barman, N., Schmidt, S., Martini, M. G. and Möller, S. (2020). Quality Enhancement of Gaming Content using Generative Adversarial Networks. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

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Greinacher, R., Kojic, T., Meier, L., Gulaganjihalli Parameshappa, R., Möller, S. and Voigt-Antons, J.-N. (2020). Impact of Tactile and Visual Feedback on Breathing Rhythm and User Experience in VR Exergaming. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Iskender, N., Polzehl, T. and Möller, S. (2020). Towards a Reliable and Robust Methodology for Crowd-Based Subjective Quality Assessment of Query-Based Extractive Text Summarization. Proceedings of The 12th Language Resources and Evaluation Conference. European Language Resources Association (ELRA), 245–253.

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Kojic, T., Ali, D., Greinacher, R., Möller, S. and Voigt-Antons, J.-N. (2020). User Experience of Reading in Virtual Reality - Finding Values for Text Distance, Size and Contrast. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Krüger, C., Kojic, T., Meier, L., Möller, S. and Voigt-Antons, J.-N. (2020). Development and Validation of Pictographic Scales for Rapid Assessment of Affective States in Virtual Reality. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.



Naderi, B., Hoßfeld, T., Hirth, M., Metzger, F., Möller, S. and Zequeira Jiménez, R. (2020). Impact of the Number of Votes on the Reliability and Validity of Subjective Speech Quality Assessment in the Crowdsourcing Approach. 12th International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

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Naderi, B. and Möller, S. (2020). Application of Just-Noticeable Difference in Quality as Environment Suitability Test for Crowdsourcing Speech Quality Assessment Task. 12th International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

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Naderi, B. and Möller, S. (2020). Transformation of Mean Opinion Scores to Avoid Misleading of Ranked based Statistical Techniques. 12th International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.

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Sabet, S. S., Schmidt, S., Zadtootaghaj, S., Griwodz, C. and Möller, S. (2020). Towards the Impact of Gamers Strategy and User Inputs on the Delay Sensitivity of Cloud Games. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.

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Schmidt, S., Naderi, B., Sabet, S. S., Zadtootaghaj, S., Carsten and Möller, S. (2020). Assessing Interactive Gaming Quality of Experience using a Crowdsourcing Approach. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

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Schmidt, S., Uhrig, S. and Reuschel, D. (2020). Investigating the Relationship of Mental Immersion and Physiological Measures during Cloud Gaming. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

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Uhrig, S., Möller, S., Behne, D. M., Svensson, U. P. and Perkis, A. (2020). Testing a Quality of Experience (QoE) Model of Loudspeaker-Based Spatial Speech Reproduction. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

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Voigt-Antons, J.-N., Lehtonen, E., Pinilla Palacios, A., Ali, D., Kojic, T. and Möller, S. (2020). Comparing emotional states induced by 360 videos via head-mounted display and computer screen. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Sabet, S. S., Schmidt, S., Zadtootaghaj, S., Griwodz, C. and Möller, S. (2020). Delay Sensitivity Classification of Cloud Gaming Content. Proceedings of the 12th ACM International Workshop on Immersive Mixed and Virtual Environment Systems. Association for Computing Machinery, 25–30.

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Sabet, S. S., Schmidt, S., Zadtootaghaj, S., Naderi, B., Griwodz, C. and Möller, S. (2020). A Latency Compensation Technique Based on Game Characteristics to Mitigate the Influence of Delay on Cloud Gaming Quality of Experience. Proceedings of the 11th ACM Multimedia Systems Conference. Association for Computing Machinery, 15–25.

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Schatz, R., Kim, E. S., Bieber, A.-M., Bieg, T., Greinacher, R., Laird, L., Mildner, P., Neureiter, K., Rochon, E., Möller, S. and Voigt-Antons, J.-N. (2020). Enhancing Video Streaming Using Real-Time Gaze Tracking. Proceedings of the 2020 International Aphasia Rehabilitation Conference (IARC 2020), 2.


Zadtootaghaj, S., Schmidt, S., Sabet, S. S., Möller, S. and Griwodz, C. (2020). Quality Estimation Models for Gaming Video Streaming Services Using Perceptual Video Quality Dimensions. Proceedings of the 11th ACM Multimedia Systems Conference. Association for Computing Machinery, 213–224.

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Greinacher, R. and Voigt-Antons, J.-N. (2020). Accuracy Assessment of ARKit 2 Based Gaze Estimation. HCI International 2020. Springer, 11.


Schmitt, E. and Voigt-Antons, J.-N. (2020). Predicting tap locations on touch screens in thefield using accelerometer and gyroscope sensorreadings. HCI International 2020. Springer, 15.


Naderi, B. and Cutler, R. (2020). An Open Source Implementation of ITU-T Recommendation P.808 with Validation. Proc. Interspeech 2020. ISCA, 2862–2866.

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Iskender, N., Polzehl, T. and Möller, S. (2020). Best Practices for Crowd-based Evaluation of German Summarization: Comparing Crowd, Expert and Automatic Evaluation. Proceedings of the First Workshop on Evaluation and Comparison of NLP Systems. Association for Computational Linguistics (ACL), 164–175.

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Mittag, G., Cutler, R., Hosseinkashi, Y., Revow, M., Srinivasan, S., Chande, N. and Aichner, R. (2020). DNN No-Reference PSTN Speech Quality Prediction. Proc. of Interspeech 2020. ISCA, 1–5.

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Mittag, G. and Möller, S. (2020). Deep Learning Based Assessment of Synthetic Speech Naturalness. Proc. of Interspeech 2020. ISCA, 1–5.

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Rallabandi, S. S. (2020). A framework to incorporate aspects of social perception in synthetic voices. Proceedings of 6th Docotal Consortium, Student event of Interspeech 2020 (ISCA-SAC). ISCA, 1–3.

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2021

Iskender, N., Polzehl, T. and Möller, S. (2021). Reliability of Human Evaluation for Text Summarization: Lessons Learned and Challenges Ahead. Proceedings of the Workshop on Human Evaluation of NLP Systems. Association for Computational Linguistics, 86–96.

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Iskender, N., Polzehl, T. and Möller, S. (2021). Towards Hybrid Human-Machine Workflow for Natural Language Generation. Proceedings of the First Workshop on Bridging Human–Computer Interaction and Natural Language Processing. Association for Computational Linguistics, 1–7.

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