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Quality and Usability LabReviewed Conference Papers

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Reviewed Conference Papers

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Rath, M. and Bienert, S. (2008). Integrated modelling of sonic vibration and macroscopic object movement –- an example of an interactive ball game. Proceedings of the 3rd ACM International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA 2008). ACM, 211–214.


Rath, M., Wechsung, I. and Naumann, A. (2010). Das Slidingwheel: Eine neue Interaktionsmetapher zur Navigation in großen Datenmengen. Mensch und Computer 2010 - Interaktive Kulturen. Oldenbourg Verlag, 373–376.


Rath, M. (2007). Auditory Velocity Information in a Balancing Task. Proceedings of the 13th International Conference on Auditory Display (ICAD2007)


Rath, M. and Bienert, S. (2009). A Tangible Game as Distributable Platform for Psychophysical Examination. Haptic and Audio Interaction Design. Springer, 155–164.


Rehman Laghari, K., Gupta, R., Arndt, S., Antons, J.-N., Möller, S. and Falk, T. H. (2014). Characterization of Human Emotions and Preferences for Text-to-Speech Systems Using Multimodal Neuroimaging Methods. 2014 IEEE 27th Canadian Conference on Electrical and Computer Engineering (CCECE). IEEE.

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Reimers, G. and Neovesky, A. (2015). Student Focused Dashboards - An Analysis of Current Student Dashboards and What Students Really Want. Proceedings of CSEDU 2015, 7th International Conference on Computer Supported Education. Scitepress, 399–404.

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Rettberg, T., Helwani, K., Spors, S. and Buchner, H. (2012). Practical Aspects of the Calibration of Spherical Microphone Arrays. German Annual Conference on Acoustics (DAGA). DEGA.


Riechert, L.-E., Fernández Gallardo, L. and Guse, D. (2017). Effects of Binaural Synthesis on Speaker Recognition. Annual German Congress on Acoustics (DAGA). Deutsche Gesellschaft für Akustik DEGA e.V., 1126–1129.

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Rios Quintero, M. and Raake, A. (2011). Towards assigning value to multimedia QoE. IEEE QoMEX 2011. IEEE, 1–6.


Rodríguez, D. Z., Pívaro, G. F., Rosa, R. L., Mittag, G. and Möller, S. (2018). Improving a Parametric Model for Speech Quality Assessment in Wireless Communication Systems. Proceedings of 26th International Conference on Software, Telecommunications and Computer Networks (SoftCOM). IEEE, 1–5.

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Rodríguez, D. Z., Pívaro, G. F., Rosa, R. L., Mittag, G. and Möller, S. (2018). Quantifying the Quality Improvement of MIMO Transmission Systems in VoIP Communication. Proceedings of 26th International Conference on Software, Telecommunications and Computer Networks (SoftCOM). IEEE, 1–5.

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Rodríguez, D. Z., Arjona Ramírez, M., Bernardes, L. F., Mittag, G. and Möller, S. (2019). Impact of FEC codes on speech communication quality using WB E-model algorithm. 2019 Wireless Days (WD). IEEE, 1–4.

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Rodriguez, D. Z. and Möller, S. (2019). Speech Quality Parametric Model that considers Wireless Network Characteristics. 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Rohs, M. and Oulasvirta, A. (2008). Target Acquisition with Camera Phones when used as Magic Lenses. SIGCHI Conference on Human Factors in Computing Systems (CHI 2008). ACM Press, 1409–1418.


Rohs, M., Kratz, S., Schleicher, R., Sahami, A. and Schmidt, A. (2010). WorldCupinion: Experiences with an Android App for Real-Time Opinion Sharing during World Cup Soccer Games. PaperComp 2010: 1st International Workshop on Paper Computing. Workshop at Ubicomp 2010. ACM.


Rösler, D., Naumann, A., Tuchscheerer, S. and Krems, J. F. (2007). Warnen im Kraftfahrzeug: Experimentelle Untersuchung zur Detektion und Bewertung optischer und akustischer Signale. Prospektive Gestaltung von Mensch-Technik-Interaktion, Fortschritt-Berichte VDI Reihe 22, Nr. 25. VDI, 209–214.


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Sabet, S. S., Griwodz, C., Schmidt, S., Zadtootaghaj, S. and Möller, S. (2018). Towards Applying Game Adaptation to Decrease the Impact of Delay on Quality of Experience. IEEE ISM 2018 – The 20th IEEE International Symposium on Multimedia. IEEE, 1–6.


Sabet, S., Schmidt, S., Griwodz, C. and Möller, S. (2019). Towards the Impact of Gamers' Adaptation to Delay Variation on Gaming Quality of Experience. 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Sabet, S. S., Schmidt, S., Zadtootaghaj, S., Griwodz, C. and Möller, S. (2020). Towards the Impact of Gamers Strategy and User Inputs on the Delay Sensitivity of Cloud Games. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.

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Sabet, S. S., Schmidt, S., Zadtootaghaj, S., Griwodz, C. and Möller, S. (2020). Delay Sensitivity Classification of Cloud Gaming Content. Proceedings of the 12th ACM International Workshop on Immersive Mixed and Virtual Environment Systems. Association for Computing Machinery, 25–30.

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Sabet, S. S., Schmidt, S., Zadtootaghaj, S., Naderi, B., Griwodz, C. and Möller, S. (2020). A Latency Compensation Technique Based on Game Characteristics to Mitigate the Influence of Delay on Cloud Gaming Quality of Experience. Proceedings of the 11th ACM Multimedia Systems Conference. Association for Computing Machinery, 15–25.

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Schaefers, T., Rohs, M., Spors, S., Raake, A. and Ahrens, J. (2008). Designing Low-Dimensional Interaction for Mobile Navigation in 3D Audio Spaces. 34th International AES Conference

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Schaffer, S., Jöckel, B., Wechsung, I., Schleicher, R. and Möller, S. (2011). Modality Selection and Perceived Mental Effort in a Mobile Application. Proc. 12th Ann. Conf. of the Int. Speech Communication Assoc. (Interspeech 2011). International Speech Communication Association (ISCA), 2253–2256.

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Schaffer, S., Schleicher, R. and Möller, S. (2011). Measuring Cognitive Load for different Input Modalities. 9. Berliner Werkstatt Mensch-Maschine-Systeme. VDI Verlag, 287–292.


Schaffer, S., Schleicher, R. and Möller, S. (2011). A Model of Shortcut Usage in Multimodal Human-Computer Interaction. HCI International. Springer, 337–346.

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Schaffer, S., Schleicher, R. and Möller, S. (2011). Simulation von Benutzerverhalten im Umgang mit multimodalen Diensten. 9. Berliner Werkstatt Mensch-Maschine-Systeme. VDI Verlag, 110–111.


Schaffer, S. (2010). Modeling of Modality Selection in Multimodal Human-Computer Interaction. Proceedings of the 10th International Conference on Cognitive Modeling (ICCM), 321–322.


Schaffer, S. and Minge, M. (2012). Error-prone Voice and Graphical User Interfaces in a Mobile Application. Sprachkommunikation: Beiträge zur 10. ITG-Fachtagung vom 26. bis 28. September 2012 in Braunschweig. VDE-Verlag, 1–4.


Schaffer, S. and Reitter, D. (2012). Modeling Efficiency-guided Modality Choice in Voice and Graphical User Interfaces. 11th International Conference on Cognitive Modeling (ICCM2012). Universitätsverlag der TU Berlin, 253–254.


Schaffer, S., Seebode, J., Wechsung, I., Metze, F. and Möller, S. (2009). Benutzerstudien zur Bewertung multimodaler, interaktiver Anzeigetafeln in unterschiedlichen Entwicklungsstufen. Workshop-Proceedings der Tagung Mensch und Computer 2009. Logos Berlin, 22–27.

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Schatz, R., Kim, E. S., Bieber, A.-M., Bieg, T., Greinacher, R., Laird, L., Mildner, P., Neureiter, K., Rochon, E., Möller, S. and Voigt-Antons, J.-N. (2020). Enhancing Video Streaming Using Real-Time Gaze Tracking. Proceedings of the 2020 International Aphasia Rehabilitation Conference (IARC 2020), 2.


Scheffler, T., Roller, R., Kretzschmar, F., Möller, S. and Reithinger, N. (2012). Natural vs. Synthesized Speech in Spoken Dialog Systems Research - Comparing the Performance of Recognition Results. Sprachkommunikation. Beiträge zur 10. ITG-Fachtagung vom 26. Bis 28. September 2012 in Braunschweig. VDE-Verlag, 127–130.

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Schiffner, F. and Möller, S. (2018). Direct Scaling & Quality Prediction for perceptual Video Quality Dimensions. Quality of Multimedia Experience (QoMEX), 2018 Ninth International Conference on. IEEE, 51–53.

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Schiffner, F. and Möller, S. (2018). Investigation of Video Quality Dimensions for different Video Content. The 20th IEEE International Symposium on Multimedia (ISM2018). IEEE, 122–126.

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Schiffner, F. and Möller, S. (2016). Audio-Visuelle Qualität: Zum Einfluss des Audiokanals auf die Videoqualitäts- und Gesamtqualitaetsbewertung. Fortschritte der Akustik – DAGA 2016. DEGA.

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Schiffner, F. and Möller, S. (2016). Diving Into Perceptual Space: Quality Relevant Dimensions for Video Telephony. 2016 8th International Conference on Quality of Multimedia Experience (QoMEX 2016). IEEE - Signal Processing Society, nachschlagen.

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Schiffner, F. and Möller, S. (2017). Defining the Relevant Perceptual Quality Space for Video and Video Telephony. Quality of Multimedia Experience (QoMEX), 2017 Ninth International Conference on. IEEE, 79.

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Schiffner, F., Skowronek, J. and Raake, A. (2014). On the Impact of Speech Intelligibilty on Speech Quality in te Context of Voicer over IP Telephony. Sixth International Workshop on Quality of Multimedia Experience (QoMEX). IEEE, 59–60.


Schiffner, F., Skowronek, J. and Raake, A. (2014). Speech Intelligibility and Quality of Transmitted Speech under Packet Loss. Proceedings of Forum Acusticum 2014. European Acoustics Association, R20F5–1–5.


Schiller, C., Jettkowski, K., Voigt-Antons, J.-N. and Dohle, C. (2017). BeST-App: Mobile Applikation eines Spiegeltherapie-Eigentrainings nach Schlaganfall. 25. Jahrestagung der Deutschen Gesellschaft für Neurorehabilitation e. V.. Deutsche Gesellschaft für Neurorehabilitation e. V. (DGNR), 1–1.


Schleicher, R., Garcia, M.-N., Walter, R., Schlüter, S. and Möller, S. (2011). Where Do People Look When Using Combined Rating Scales?. Proc. 16th Europ. Conf. on Eye Movements (ECEM 2011)


Schleicher, R., Garcia, M.-N., Walter, R., Schlüter, S., Möller, S. and Raake, A. (2011). Where do people look when using combined rating scales?. Abstracts of the 16th European Conference on Eye Movements, Marseille, 21 - 25 August 2011. ECEM, 200.

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Schleicher, R., Arndt, S. and Antons, J.-N. (2013). Changes in blinking behavior while watching videos with reduced quality. Abstracts of the 17th European Conference on Eye Movements, 130.

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Schleicher, R., Westermann, T., Li, J., Lawitschka, M., Mateev, B., Reichmuth, R. and Möller, S. (2013). Design of a Mobile App for Interspeech Conferences: Towards an Open Tool for the Spoken Language Community. Proc. 14th Annual Conference of the International Speech Communication Association (Interspeech 2013). International Speech Communication Association, 775–777.

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Schleicher, R., Westermann, T. and Möller, S. (2013). High- vs. Low-Quality Video Lectures – Don't Worry, Just Put Them Online!. Proceedings of the 5th International Conference on Computer Supported Education (CSEDU 2013). ScitePress, 204–209.

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Schleicher, R. and Trösterer, S. (2009). Reviewed Conference Papers. Mensch & Computer 2009. Oldenbourg Verlag, 419–422.


Schleicher, R. and Trösterer, S. (2009). Reviewed Conference Papers. Springer, 630–633.


Schmidt, S., Ehrenbrink, P., Weiss, B., Voigt-Antons, J.-N., Kojic, T., Johnston, A. and Möller, S. (2018). Impact of Virtual Environments on Motivation and Engagement During Exergames. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

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Schmidt, S., Zadtootaghaj, S. and Möller, S. (2018). A Comparison of Interactive and Passive Quality Assessment for Gaming Research. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

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Schmidt, S., Naderi, B., Sabet, S. S., Zadtootaghaj, S., Carsten and Möller, S. (2020). Assessing Interactive Gaming Quality of Experience using a Crowdsourcing Approach. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

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