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An Overview of Concepts and Evaluation Methods for Computer Gaming QoE
Citation key moeller2013i
Author Möller, Sebastian and Schmidt, Steven and Beyer, Justus
Title of Book Fifth Int. Workshop on Quality of Multimedia Experience 2013 (QoMEX 2013)
Pages 236–241
Year 2013
DOI 10.1109/QoMEX.2013.6603243
Location Klagenfurt am Wörthersee, Austria
Month 3-5 July
Publisher IEEE
How Published full
Abstract With the advent of computer games, game providers try to improve their users' experience by ensuring high platform and transmission performance, by developing new interaction techniques and more interesting interfaces, or by launching new game ideas. However, it is still unclear how this affects user-perceived Quality of Experience (QoE). In this paper, we provide an overview of the most-discussed concepts in computer gaming evaluation, taking the perspective of a quality engineer who identifies influence factors, quantifies them in terms of performance metrics, and analyzes their impact on perceived quality features. The concepts are grouped in terms of a taxonomy which can be used for developing empirical test methods as well as instrumental prediction models for computer gaming QoE.
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