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Institut für Softwaretechnik und Theoretische InformatikQuality and Usability Lab
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Schmidt, S., Zadtootaghaj, S. and Möller, S. (2020). Corrigendum for ITU-T Recommendation G.1072: Opinion Model Predicting Gaming QoE. , 1–17.
Schmidt, S., Shafiee Sabet, S., Naderi, B., Zadtootaghaj, S., Griwodz, C. and Möller, S. (2020). Evaluation of Interactive Test Paradigm for P.CROWDG Recommendation. , 1–7.
Schmidt, S., Zadtootaghaj, S., Shafiee Sabet, S. and Möller, S. (2020). Report about Opinion Model for Mobile Online Gaming Applications (G.OMMOG). , 1–9.
Zadtootaghaj, S., Schmidt, S., Möller, S., Shafiee Sabet, S., Griwodz, C., Barman, N., Martini, M. G., Ramachandra Rao, R. R., Göring, S. and Raake, A. (2020). Proposal for new Work Item P.BBQCG: Parametric bitstream-based Quality Assessment of Cloud Gaming Services. , 1–7.
Naderi, B., Schmidt, S., Zadtootaghaj, S. and Möller, S. (2019). Draft text for P.CROWDG Recommendation Subjective Evaluation of Gaming Quality with a Crowdsourcing Approach. , 1–11.
Schmidt, S., Shafiee Sabet, S., Zadtootaghaj, S., Möller, S., Griwodz, C., Barman, N. and Martini, M. G. (2019). Proposal of a Content Classification for Cloud Gaming Services. , 1–10.
Schmidt, S., Zadtootaghaj, S., Möller, S., Barman, N., Martini, M. G. S. S. S. and Griwodz, C. (2019). Performance Evaluation of the Opinion Model Predicting Gaming QoE (G.OMG). , 1–9.
Schmidt, S., Zadtootaghaj, S., Möller, S., Barman, N., Martini, M. G. S. S. S. and Griwodz, C. (2019). Opinion Model Predicting Gaming QoE (G.OMG). , 1–13.
Schmidt, S., Zadtootaghaj, S., Möller, S. and Shafiee Sabet, S. (2019). Proposal for an Opinion Model Predicting Gaming QoE for Mobile Online Gaming. , 1–5.
Schmidt, S., Zadtootaghaj, S., Utke, M., Möller, S., Barman, N., Martini, M. G., Shafiee Sabet, S. and Griwodz, C. (2019). First Draft for an Opinion Model Predicting Gaming QoE (G.OMG). , 1–21.
Schmidt, S., Zadtootaghaj, S., Schiffner, F., Möller, S., Shafiee Sabet, S., Griwodz, C., Barman, N. and Martini, M. G. (2018). Data Assessment for an Opinion Model Predicting Gaming QoE (G.OMG). , 1–16.
Zadtootaghaj, S., Schmidt, S., Utke, M., Möller, S., Barman, N., Martini, M. G., Shafiee Sabet, S. and Griwodz, C. (2018). Evaluation of Standardized Video Quality Models for Assessing Video Quality of Cloud Gaming Services. , 1–14.
Hübschen, T., Schmidt, G., Mittag, G. and Möller, S. (2018). Towards a Signal-based Root Cause Analysis Framework. , 1–5.
Mittag, G. and Möller, S. (2018). P.SAMD update of ongoing work. , 1–7.
Mittag, G., Möller, S., Barriac, V. and Ragot, S. (2018). Merged results of EVS-SWB equipment impairment factor estimations. , 1–3.
Mittag, G., Torres Menendez, J. and Möller, S. (2018). P.AMD Set A updated performance results of the Noisiness dimension. , 1–3.
Möller, S., Mittag, G., Aoki, H., Yamagishi, K. and Barriac, V. (2018). Draft Recommendation G.107.2 “Fullband E-model”. , 1–9.
Möller, S., Mittag, G., Aoki, H., Yamagishi, K. and Barriac, V. (2018). Draft Recommendation G.113 Amendment 2. , 1–4.
Naderi, B., Möller, S. and Zequeira Jiménez, R. (2018). Evaluation of the Draft of P.CROWD Recommendation. ITU, 1–8.
Mittag, G., Möller, S., Barriac, V. and Ragot, S. (2018). Equipment Impairment Factor Estimations for EVS-SWB. , 1–6.
Naderi, B., Möller, S., Alnizami, H., Corriveau, P. J., Tavakoli, S., Hossfeld, T., Pinson, M., McKnight, P. E., Quartuccio, J., Nicholas, D. and Saad, M. (2018). Draft text for Technical Report "Subjective evaluation of quality of media with a crowdsourcing approach". ITU, 1–21.
Naderi, B., Möller, S., Hossfeld, T. and Hirth, M. (2018). Draft text for P.CROWD Recommendation "Subjective evaluation of speech quality with a crowdsourcing approach". ITU, 1–21.
Barman, N., Martini, M. and Zadtootaghaj, S. (2017). Impact of video codecs on Gaming Quality of Experience. , 1–5.
Naderi, B. and Möller, S. (2017). Crowdsourcing speech quality assessment: Listening-opinion tests – Absolute Category Rating (ACR). ITU, 1–14.
Schmidt, S., Zadtootaghaj, S. and Möller, S. (2017). Update on the Proposal for a Draft New Recommendation on Subjective Evaluation Methods for Gaming Quality (P.GAME). , 1–29.
Köster, F. and Möller, S. (2017). First test results and interrater agreement for P.CQO. , 1–7.
Naderi, B. and Möller, S. (2017). Speech quality assessment in crowdsourcing: Comparison with laboratory and recommendations on task design. ITU-T SG 12 Meeting January 2017. ITU, 1–8.
Schiffner, F., Möller, S. and Köster, F. (2017). Perceptual dimensions of video quality in the context of video-telephony: Methodology, Experiments, Analysis. , C0095.
Fernández Gallardo, L., Beerends, J. and Möller, S. (2017). Speech Intelligibility Measurements over VoIP Channels based on a Logatome Listening Test. , 1–11.
Köster, F., Mittag, G. and Möller, S. (2017). First possible P.SAMD indicators for the estimation of Noisiness. , 1–7.
Köster, F. and Möller, S. (2017). First Test Results and Interrater Agreement for P.CQS. , 1–8.
Mittag, G., Köster, F. and Möller, S. (2017). First possible P.SAMD indicators for the estimation of Coloration. , 1–5.
Mittag, G., Möller, S. and Barriac, V. (2017). Maximum R-scale value estimations of a super-wideband E-model extension. , 1–7.
Möller, S. and Köster, F. (2017). Modelling Speech Service Quality: From Conversational Phases to Communication Quality and Service Quality. , 1–4.
Schmidt, S., Zadtootaghaj, S., Möller, S., Metzger, F., Hirth, M. and Sužnjević, M. (2017). 2nd Update on the Proposal for a Draft New Recommendation on Subjective Evaluation Methods for Gaming Quality (P.GAME). , 1–33.
Zadtootaghaj, S., Schmidt, S., Anne-Flore, P., Ebrahimi, T. and Möller, S. (2017). Towards subjective evaluation methods for virtual reality gaming quality assessment. , 1–5.
Zadtootaghaj, S., Schmidt, S. and Möller, S. (2017). Updates on the first draft of "Influence Factors in Gaming Quality of Experience (QoE)". , 1–12.
Zadtootaghaj, S., Schmidt, S. and Möller, S. (2017). Influence Factors on Gaming Quality of Experience (QoE). , 1–13.
Möller, S., Hoßfeld, T. and Naderi, B. (2016). Comments on P.CROWD. ITU, 1–5.
Antons, J.-N., Arndt, S. and Möller, S. (2016). Structure proposal for the work item on the use of physiological measures as an additional test method for speech quality assessment (P.PHYSIO).
Fernández Gallardo, L. and Möller, S. (2016). Predicting Automatic Speech Recognition Performance over Communication Channels from Instrumental Speech Quality Predictions.
Köster, F. and Möller, S. (2016). Potential need for diagnostic single-ended quality indicators. ITU-T SG 12 Meeting January 2016. ITU.
Köster, F. and Möller, S. (2016). Proposal for a new work item on diagnostic single-ended quality indicators. ITU-T SG 12 Meeting June 2016. ITU.
Köster, F. and Möller, S. (2016). Proposal for a Draft New Recommendation for a subjective test methodology to analyse transmitted speech in a telephone conversation as a baseline for P.CQO. ITU-T SG 12 Meeting June 2016. ITU.
Köster, F., Möller, S. and Guse, D. (2016). Introducing a new subjective test methodology to analyse conversational quality. ITU-T SG 12 Meeting January 2016. ITU.
Beyer, J., Göksel, G. and Möller, S. (2016). Comparison of Interactive and Passive Test Methodologies to Measure Gaming Quality of Experi-ence (QoE). , 1–12.
Beyer, J., Möller, S., Skorin-Kapov, L., Sužnjević, M., Slivar, I. and Van Looy, J. (2016). Influence Factors in Gaming Quality of Experience (QoE). , 1–10.
Beyer, J., Varbelow, R. and Möller, S. (2016). Stream-A-Game: An Open-Source Mobile Cloud Gaming Platform.
Köster, F., Möller, S. and Guse, D. (2015). Towards Perceptual Speech Quality Dimensions in a Conversational Situation. ITU-T SG 12 Meeting May 2015. ITU.
Köster, F., Schiffner, F. and Möller, S. (2015). Next steps to improve P.TCA. ITU-T SG 12 Meeting May 2015. ITU.
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