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Inhalt des Dokuments

ITU-T Contributions

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2020

Schmidt, S., Zadtootaghaj, S. and Möller, S. (2020). Corrigendum for ITU-T Recommendation G.1072: Opinion Model Predicting Gaming QoE [9]. , 1–17.

Link zur Originalpublikation [10]

Schmidt, S., Shafiee Sabet, S., Naderi, B., Zadtootaghaj, S., Griwodz, C. and Möller, S. (2020). Evaluation of Interactive Test Paradigm for P.CROWDG Recommendation [11]. , 1–7.

Link zur Originalpublikation [12]

Schmidt, S., Zadtootaghaj, S., Shafiee Sabet, S. and Möller, S. (2020). Report about Opinion Model for Mobile Online Gaming Applications (G.OMMOG) [13]. , 1–9.

Link zur Originalpublikation [14]

Zadtootaghaj, S., Schmidt, S., Möller, S., Shafiee Sabet, S., Griwodz, C., Barman, N., Martini, M. G., Ramachandra Rao, R. R., Göring, S. and Raake, A. (2020). Proposal for new Work Item P.BBQCG: Parametric bitstream-based Quality Assessment of Cloud Gaming Services [15]. , 1–7.

Link zur Originalpublikation [16]

2019

Naderi, B., Schmidt, S., Zadtootaghaj, S. and Möller, S. (2019). Draft text for P.CROWDG Recommendation Subjective Evaluation of Gaming Quality with a Crowdsourcing Approach [17]. , 1–11.

Link zur Originalpublikation [18]

Schmidt, S., Shafiee Sabet, S., Zadtootaghaj, S., Möller, S., Griwodz, C., Barman, N. and Martini, M. G. (2019). Proposal of a Content Classification for Cloud Gaming Services [19]. , 1–10.

Link zur Originalpublikation [20]

Schmidt, S., Zadtootaghaj, S., Möller, S., Barman, N., Martini, M. G. S. S. S. and Griwodz, C. (2019). Performance Evaluation of the Opinion Model Predicting Gaming QoE (G.OMG) [21]. , 1–9.

Link zur Originalpublikation [22]

Schmidt, S., Zadtootaghaj, S., Möller, S., Barman, N., Martini, M. G. S. S. S. and Griwodz, C. (2019). Opinion Model Predicting Gaming QoE (G.OMG) [23]. , 1–13.

Link zur Originalpublikation [24]

Schmidt, S., Zadtootaghaj, S., Möller, S. and Shafiee Sabet, S. (2019). Proposal for an Opinion Model Predicting Gaming QoE for Mobile Online Gaming [25]. , 1–5.

Link zur Originalpublikation [26]

Schmidt, S., Zadtootaghaj, S., Utke, M., Möller, S., Barman, N., Martini, M. G., Shafiee Sabet, S. and Griwodz, C. (2019). First Draft for an Opinion Model Predicting Gaming QoE (G.OMG) [27]. , 1–21.

Link zur Publikation

2018

Schmidt, S., Zadtootaghaj, S., Schiffner, F., Möller, S., Shafiee Sabet, S., Griwodz, C., Barman, N. and Martini, M. G. (2018). Data Assessment for an Opinion Model Predicting Gaming QoE (G.OMG) [28]. , 1–16.

Link zur Publikation

Zadtootaghaj, S., Schmidt, S., Utke, M., Möller, S., Barman, N., Martini, M. G., Shafiee Sabet, S. and Griwodz, C. (2018). Evaluation of Standardized Video Quality Models for Assessing Video Quality of Cloud Gaming Services [29]. , 1–14.

Link zur Publikation

Hübschen, T., Schmidt, G., Mittag, G. and Möller, S. (2018). Towards a Signal-based Root Cause Analysis Framework [30]. , 1–5.

Link zur Publikation [31]

Mittag, G. and Möller, S. (2018). P.SAMD update of ongoing work [32]. , 1–7.

Link zur Publikation [33]

Mittag, G., Möller, S., Barriac, V. and Ragot, S. (2018). Merged results of EVS-SWB equipment impairment factor estimations [34]. , 1–3.

Link zur Publikation [35]

Mittag, G., Torres Menendez, J. and Möller, S. (2018). P.AMD Set A updated performance results of the Noisiness dimension [36]. , 1–3.

Link zur Publikation [37]

Möller, S., Mittag, G., Aoki, H., Yamagishi, K. and Barriac, V. (2018). Draft Recommendation G.107.2 “Fullband E-model” [38]. , 1–9.

Link zur Publikation [39]

Möller, S., Mittag, G., Aoki, H., Yamagishi, K. and Barriac, V. (2018). Draft Recommendation G.113 Amendment 2 [40]. , 1–4.

Link zur Publikation [41]

Naderi, B., Möller, S. and Zequeira Jiménez, R. (2018). Evaluation of the Draft of P.CROWD Recommendation [42]. ITU, 1–8.

Link zur Publikation [43]

Mittag, G., Möller, S., Barriac, V. and Ragot, S. (2018). Equipment Impairment Factor Estimations for EVS-SWB [44]. , 1–6.

Link zur Publikation [45]

Naderi, B., Möller, S., Alnizami, H., Corriveau, P. J., Tavakoli, S., Hossfeld, T., Pinson, M., McKnight, P. E., Quartuccio, J., Nicholas, D. and Saad, M. (2018). Draft text for Technical Report "Subjective evaluation of quality of media with a crowdsourcing approach" [46]. ITU, 1–21.

Link zur Publikation [47]

Naderi, B., Möller, S., Hossfeld, T. and Hirth, M. (2018). Draft text for P.CROWD Recommendation "Subjective evaluation of speech quality with a crowdsourcing approach" [48]. ITU, 1–21.

Link zur Publikation [49]

2017

Barman, N., Martini, M. and Zadtootaghaj, S. (2017). Impact of video codecs on Gaming Quality of Experience [50]. , 1–5.

Link zur Publikation [51]

Naderi, B. and Möller, S. (2017). Crowdsourcing speech quality assessment: Listening-opinion tests – Absolute Category Rating (ACR) [52]. ITU, 1–14.

Link zur Publikation [53]

Schmidt, S., Zadtootaghaj, S. and Möller, S. (2017). Update on the Proposal for a Draft New Recommendation on Subjective Evaluation Methods for Gaming Quality (P.GAME) [54]. , 1–29.

Link zur Publikation [55]

Köster, F. and Möller, S. (2017). First test results and interrater agreement for P.CQO [56]. , 1–7.

Link zur Publikation [57]

Naderi, B. and Möller, S. (2017). Speech quality assessment in crowdsourcing: Comparison with laboratory and recommendations on task design [58]. ITU-T SG 12 Meeting January 2017. ITU, 1–8.

Link zur Publikation [59]

Schiffner, F., Möller, S. and Köster, F. (2017). Perceptual dimensions of video quality in the context of video-telephony: Methodology, Experiments, Analysis [60]. , C0095.

Link zur Publikation [61]

Fernández Gallardo, L., Beerends, J. and Möller, S. (2017). Speech Intelligibility Measurements over VoIP Channels based on a Logatome Listening Test [62]. , 1–11.

Link zur Publikation [63]

Köster, F., Mittag, G. and Möller, S. (2017). First possible P.SAMD indicators for the estimation of Noisiness [64]. , 1–7.

Link zur Publikation [65]

Köster, F. and Möller, S. (2017). First Test Results and Interrater Agreement for P.CQS [66]. , 1–8.

Link zur Publikation [67]

Mittag, G., Köster, F. and Möller, S. (2017). First possible P.SAMD indicators for the estimation of Coloration [68]. , 1–5.

Link zur Publikation [69]

Mittag, G., Möller, S. and Barriac, V. (2017). Maximum R-scale value estimations of a super-wideband E-model extension [70]. , 1–7.

Link zur Publikation [71]

Möller, S. and Köster, F. (2017). Modelling Speech Service Quality: From Conversational Phases to Communication Quality and Service Quality [72]. , 1–4.

Link zur Publikation [73]

Schmidt, S., Zadtootaghaj, S., Möller, S., Metzger, F., Hirth, M. and Sužnjević, M. (2017). 2nd Update on the Proposal for a Draft New Recommendation on Subjective Evaluation Methods for Gaming Quality (P.GAME) [74]. , 1–33.

Link zur Publikation [75]

Zadtootaghaj, S., Schmidt, S., Anne-Flore, P., Ebrahimi, T. and Möller, S. (2017). Towards subjective evaluation methods for virtual reality gaming quality assessment [76]. , 1–5.

Link zur Publikation [77]

Zadtootaghaj, S., Schmidt, S. and Möller, S. (2017). Updates on the first draft of "Influence Factors in Gaming Quality of Experience (QoE)" [78]. , 1–12.

Link zur Publikation [79]

Zadtootaghaj, S., Schmidt, S. and Möller, S. (2017). Influence Factors on Gaming Quality of Experience (QoE) [80]. , 1–13.

Link zur Publikation [81]

2016

Möller, S., Hoßfeld, T. and Naderi, B. (2016). Comments on P.CROWD [82]. ITU, 1–5.


Antons, J.-N., Arndt, S. and Möller, S. (2016). Structure proposal for the work item on the use of physiological measures as an additional test method for speech quality assessment (P.PHYSIO) [83].

Link zur Publikation [84]

Fernández Gallardo, L. and Möller, S. (2016). Predicting Automatic Speech Recognition Performance over Communication Channels from Instrumental Speech Quality Predictions [85].

Link zur Publikation [86]

Köster, F. and Möller, S. (2016). Potential need for diagnostic single-ended quality indicators [87]. ITU-T SG 12 Meeting January 2016. ITU.

Link zur Publikation [88]

Köster, F. and Möller, S. (2016). Proposal for a new work item on diagnostic single-ended quality indicators [89]. ITU-T SG 12 Meeting June 2016. ITU.

Link zur Publikation [90]

Köster, F. and Möller, S. (2016). Proposal for a Draft New Recommendation for a subjective test methodology to analyse transmitted speech in a telephone conversation as a baseline for P.CQO [91]. ITU-T SG 12 Meeting June 2016. ITU.

Link zur Publikation [92]

Köster, F., Möller, S. and Guse, D. (2016). Introducing a new subjective test methodology to analyse conversational quality [93]. ITU-T SG 12 Meeting January 2016. ITU.

Link zur Publikation [94]

Beyer, J., Göksel, G. and Möller, S. (2016). Comparison of Interactive and Passive Test Methodologies to Measure Gaming Quality of Experi-ence (QoE) [95]. , 1–12.

Link zur Publikation [96]

Beyer, J., Möller, S., Skorin-Kapov, L., Sužnjević, M., Slivar, I. and Van Looy, J. (2016). Influence Factors in Gaming Quality of Experience (QoE) [97]. , 1–10.

Link zur Publikation [98]

Beyer, J., Varbelow, R. and Möller, S. (2016). Stream-A-Game: An Open-Source Mobile Cloud Gaming Platform [99].

Link zur Publikation [100]

2015

Köster, F., Möller, S. and Guse, D. (2015). Towards Perceptual Speech Quality Dimensions in a Conversational Situation [101]. ITU-T SG 12 Meeting May 2015. ITU.

Link zur Publikation [102]

Köster, F., Schiffner, F. and Möller, S. (2015). Next steps to improve P.TCA [103]. ITU-T SG 12 Meeting May 2015. ITU.

Link zur Publikation [104]

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