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Quality and Usability LabITU-T Contributions

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ITU-T Contributions

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Möller, S., Raake, A., Kitawaki, N., Takahashi, A. and Waltermann, M. (2006). Equipment Impairment Factor Ie and Packet-loss Robustness Factor Bpl for Wideband Speech Codecs.

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Möller, S., Raake, A., Kitawaki, N., Takahashi, A. and Wältermann, M. (2006). Towards a Wideband E-Model: R-Scale Extension and Impairment Factors for Wideband Speech Codecs.

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Möller, S., Mittag, G., Aoki, H., Yamagishi, K. and Barriac, V. (2018). Draft Recommendation G.107.2 “Fullband E-model”. , 1–9.

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Möller, S., Mittag, G., Aoki, H., Yamagishi, K. and Barriac, V. (2018). Draft Recommendation G.113 Amendment 2. , 1–4.

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Naderi, B., Möller, S. and Zequeira Jiménez, R. (2018). Evaluation of the Draft of P.CROWD Recommendation. ITU, 1–8.

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Naderi, B. and Möller, S. (2017). Speech quality assessment in crowdsourcing: Comparison with laboratory and recommendations on task design. ITU-T SG 12 Meeting January 2017. ITU, 1–8.

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Naderi, B., Möller, S., Alnizami, H., Corriveau, P. J., Tavakoli, S., Hossfeld, T., Pinson, M., McKnight, P. E., Quartuccio, J., Nicholas, D. and Saad, M. (2018). Draft text for Technical Report "Subjective evaluation of quality of media with a crowdsourcing approach". ITU, 1–21.

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Raake, A., Belmudez, B., Skowronek, J. and Schoenenberg, K. (2011). Translations of 3-party Conversation Test scenarios for conferencing assessment.


Raake, A., Möller, S. and Wältermann, M. (2011). Conversational WB Speech Quality & Draft WB E-Model.

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Raake, A., Garcia, M.-N. and Möller, S. (2008). DTAG View for P.NAMS and G.OMVS Standardization Procedure.

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Raake, A., Möller, S. and Wältermann, M. (2010). First Draft Listening WB E-Model.

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Robitza, W. and Raake, A. (2014). Introduction to the P.NATS Processing Chain.


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Schmidt, S., Zadtootaghaj, S., Schiffner, F., Möller, S., Shafiee Sabet, S., Griwodz, C., Barman, N. and Martini, M. G. (2018). Data Assessment for an Opinion Model Predicting Gaming QoE (G.OMG). , 1–16.

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Schmidt, S., Shafiee Sabet, S., Zadtootaghaj, S., Möller, S., Griwodz, C., Barman, N. and Martini, M. G. (2019). Proposal of a Content Classification for Cloud Gaming Services. , 1–10.

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Schmidt, S., Zadtootaghaj, S., Möller, S., Barman, N., Martini, M. G. S. S. S. and Griwodz, C. (2019). Performance Evaluation of the Opinion Model Predicting Gaming QoE (G.OMG). , 1–9.

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Schmidt, S., Zadtootaghaj, S., Möller, S., Barman, N., Martini, M. G. S. S. S. and Griwodz, C. (2019). Opinion Model Predicting Gaming QoE (G.OMG). , 1–13.

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Schmidt, S., Zadtootaghaj, S., Möller, S. and Shafiee Sabet, S. (2019). Proposal for an Opinion Model Predicting Gaming QoE for Mobile Online Gaming. , 1–5.

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Schmidt, S., Zadtootaghaj, S., Utke, M., Möller, S., Barman, N., Martini, M. G., Shafiee Sabet, S. and Griwodz, C. (2019). First Draft for an Opinion Model Predicting Gaming QoE (G.OMG). , 1–21.

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Schmidt, S., Shafiee Sabet, S., Naderi, B., Zadtootaghaj, S., Griwodz, C. and Möller, S. (2020). Evaluation of Interactive Test Paradigm for P.CROWDG Recommendation. , 1–7.

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Schmidt, S., Zadtootaghaj, S., Shafiee Sabet, S. and Möller, S. (2020). Report about Opinion Model for Mobile Online Gaming Applications (G.OMMOG). , 1–9.

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Schmidt, S., Zadtootaghaj, S., Möller, S., Metzger, F., Hirth, M. and Sužnjević, M. (2017). 2nd Update on the Proposal for a Draft New Recommendation on Subjective Evaluation Methods for Gaming Quality (P.GAME). , 1–33.

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