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Quality and Usability LabITU-T Contributions

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ITU-T Contributions

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Barman, N., Martini, M. and Zadtootaghaj, S. (2017). Impact of video codecs on Gaming Quality of Experience. , 1–5.

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Möller, S., Raake, A., Kitawaki, N., Takahashi, A. and Waltermann, M. (2006). Equipment Impairment Factor Ie and Packet-loss Robustness Factor Bpl for Wideband Speech Codecs.

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Möller, S., Raake, A., Kitawaki, N., Takahashi, A. and Wältermann, M. (2006). Towards a Wideband E-Model: R-Scale Extension and Impairment Factors for Wideband Speech Codecs.

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Fernández Gallardo, L., Beerends, J. and Möller, S. (2017). Speech Intelligibility Measurements over VoIP Channels based on a Logatome Listening Test. , 1–11.

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Raake, A., Möller, S. and Wältermann, M. (2010). First Draft Listening WB E-Model.

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Köster, F., Barriac, V. and Möller, S. (2014). P.AMD High Level Block Diagram for Set A.

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Köster, F., Mittag, G. and Möller, S. (2017). First possible P.SAMD indicators for the estimation of Noisiness. , 1–7.

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Köster, F. and Möller, S. (2017). First Test Results and Interrater Agreement for P.CQS. , 1–8.

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Köster, F. and Möller, S. (2017). First test results and interrater agreement for P.CQO. , 1–7.

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Köster, F., Möller, S. and Skowronek, J. (2014). P.TCA GUI and naive annotators experiment.

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Lebreton, P., Mäki, T., Skodras, E., Hupont, I., Hirth, M. and Raake, A. (2014). Bridging the gap between eye tracking and crowdsourcing.

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Mittag, G., Köster, F. and Möller, S. (2017). First possible P.SAMD indicators for the estimation of Coloration. , 1–5.

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Mittag, G., Möller, S. and Barriac, V. (2017). Maximum R-scale value estimations of a super-wideband E-model extension. , 1–7.

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Côté, N., Gautier-Turbin, V., Raake, A. and Möller, S. (2007). Analysis of a Prediction Model for Wideband Speech Quality, the WB-PESQ.

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Naderi, B. and Möller, S. (2017). Speech quality assessment in crowdsourcing: Comparison with laboratory and recommendations on task design. ITU-T SG 12 Meeting January 2017. ITU, 1–8.

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Wältermann, M., Raake, A. and Möller, S. (2010). Towards a Super-Wideband E-Model.

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Lewcio, B., Möller, S., Wältermann, M. and Vidales, P. (2009). User Perception of VoIP Quality in Dynamic Wireless Heterogeneous NGNs.




Schmidt, S., Zadtootaghaj, S., Möller, S., Metzger, F., Hirth, M. and Sužnjević, M. (2017). 2nd Update on the Proposal for a Draft New Recommendation on Subjective Evaluation Methods for Gaming Quality (P.GAME). , 1–33.

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Zadtootaghaj, S., Schmidt, S., Anne-Flore, P., Ebrahimi, T. and Möller, S. (2017). Towards subjective evaluation methods for virtual reality gaming quality assessment. , 1–5.

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Zadtootaghaj, S., Schmidt, S. and Möller, S. (2017). Influence Factors on Gaming Quality of Experience (QoE). , 1–13.

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Robitza, W. and Raake, A. (2014). Introduction to the P.NATS Processing Chain.



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