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Quality and Usability LabITU-T Contributions

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ITU-T Contributions

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2013





Skowronek, J., Wierstorf, H., Berndtsson, G. and Karlsson, E. (2013). Initial Insights for P.SAM (Spatial Audio Meetings quality evaluation).





2014




Köster, F., Barriac, V. and Möller, S. (2014). P.AMD High Level Block Diagram for Set A.

Link zur Publikation

Köster, F., Möller, S. and Skowronek, J. (2014). P.TCA GUI and naive annotators experiment.

Link zur Publikation

Lebreton, P., Mäki, T., Skodras, E., Hupont, I., Hirth, M. and Raake, A. (2014). Bridging the gap between eye tracking and crowdsourcing.

Link zur Originalpublikation





Robitza, W. and Raake, A. (2014). Introduction to the P.NATS Processing Chain.


Soloducha, M. and Raake, A. (2014). Bursty packet loss in VoIP.

Link zur Originalpublikation

2015

Köster, F., Möller, S. and Guse, D. (2015). Towards Perceptual Speech Quality Dimensions in a Conversational Situation. ITU-T SG 12 Meeting May 2015. ITU.

Link zur Publikation

Köster, F., Schiffner, F. and Möller, S. (2015). Next steps to improve P.TCA. ITU-T SG 12 Meeting May 2015. ITU.

Link zur Publikation


Möller, S., Antons, J.-N., Beyer, J., Egger, S., Núñez Castellar, E. P., Skorin-Kapov, L. and Suznjevic, M. (2015). Comments on Draft P.GAME. ITU, 1–10.

Link zur Publikation Link zur Originalpublikation


2016


Beyer, J., Möller, S., Skorin-Kapov, L., Sužnjević, M., Slivar, I. and Van Looy, J. (2016). Influence Factors in Gaming Quality of Experience (QoE). , 1–10.

Link zur Publikation

Beyer, J., Varbelow, R. and Möller, S. (2016). Stream-A-Game: An Open-Source Mobile Cloud Gaming Platform.

Link zur Publikation



Köster, F. and Möller, S. (2016). Potential need for diagnostic single-ended quality indicators. ITU-T SG 12 Meeting January 2016. ITU.

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Köster, F. and Möller, S. (2016). Proposal for a new work item on diagnostic single-ended quality indicators. ITU-T SG 12 Meeting June 2016. ITU.

Link zur Publikation


Köster, F., Möller, S. and Guse, D. (2016). Introducing a new subjective test methodology to analyse conversational quality. ITU-T SG 12 Meeting January 2016. ITU.

Link zur Publikation

Möller, S., Hoßfeld, T. and Naderi, B. (2016). Comments on P.CROWD. ITU, 1–5.


2017

Fernández Gallardo, L., Beerends, J. and Möller, S. (2017). Speech Intelligibility Measurements over VoIP Channels based on a Logatome Listening Test. , 1–11.

Link zur Publikation

Köster, F., Mittag, G. and Möller, S. (2017). First possible P.SAMD indicators for the estimation of Noisiness. , 1–7.

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Köster, F. and Möller, S. (2017). First Test Results and Interrater Agreement for P.CQS. , 1–8.

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Mittag, G., Köster, F. and Möller, S. (2017). First possible P.SAMD indicators for the estimation of Coloration. , 1–5.

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Mittag, G., Möller, S. and Barriac, V. (2017). Maximum R-scale value estimations of a super-wideband E-model extension. , 1–7.

Link zur Publikation


Schmidt, S., Zadtootaghaj, S., Möller, S., Metzger, F., Hirth, M. and Sužnjević, M. (2017). 2nd Update on the Proposal for a Draft New Recommendation on Subjective Evaluation Methods for Gaming Quality (P.GAME). , 1–33.

Link zur Publikation

Zadtootaghaj, S., Schmidt, S., Anne-Flore, P., Ebrahimi, T. and Möller, S. (2017). Towards subjective evaluation methods for virtual reality gaming quality assessment. , 1–5.

Link zur Publikation


Zadtootaghaj, S., Schmidt, S. and Möller, S. (2017). Influence Factors on Gaming Quality of Experience (QoE). , 1–13.

Link zur Publikation

Köster, F. and Möller, S. (2017). First test results and interrater agreement for P.CQO. , 1–7.

Link zur Publikation

Naderi, B. and Möller, S. (2017). Speech quality assessment in crowdsourcing: Comparison with laboratory and recommendations on task design. ITU-T SG 12 Meeting January 2017. ITU, 1–8.

Link zur Publikation



Barman, N., Martini, M. and Zadtootaghaj, S. (2017). Impact of video codecs on Gaming Quality of Experience. , 1–5.

Link zur Publikation

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