Quality and Usability LabITU-T Recommendations
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Schmidt, S., Zadtootaghaj, S., Möller, S., Metzger, F., Hirth, M. and Suznjevic, M. (2018). Subjective Evaluation Methods for Gaming Quality (P.GAME). , 1–24.
Schmidt, S., Zadtootaghaj, S., Möller, S., Metzger, F., Hirth, M., Suznjevic, M., Barman, N. and Martini, M. G. (2018). Requirement Specification and Possible Structure for an Opinion Model Predicting Gaming QoE (G.OMG). , 1–20.
Möller, S. (2001). Methodology for Derivation of Equipment Impairment Factors from Subjective Listening-Only Tests.
Möller, S. (2011). Parameters Describing the Interaction with Multimodal Dialogue Systems.
Möller, S. (2011). Wideband E-Model, International Telecommunication Union.
Möller, S. (2002). Methodology for the Derivation of Equipment Impairment Factors from Instrumental Models.
Möller, S. (2008). Extension of the Methodology for the Derivation of Equipment Impairment Factors from Subjective Listening-only Tests Towards Wideband Speech Codecs.
Möller, S. (2003). Subjective Quality Evaluation of Telephone Services Based on Spoken Dialogue Systems.
Möller, S. (2005). Parameters Describing the Interaction with Spoken Dialogue Systems.
Möller, S. and Weiss, B. (2014). P.1302 Subjective method for simulated conversation tests addressing speech and audio-visual call quality.
Möller, S. (2009). Extension of the Methodology for the Derivation of Equipment Impairment Factors from Instrumental Models for Wideband Speech Codecs.
Naderi, B., Möller, S., Hossfeld, T. and Hirth, M. (2018). P.808 Subjective evaluation of speech quality with a crowdsourcing approach. , 1–22.