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Institute of Software Engineering and Theoretical Computer ScienceQuality and Usability Lab
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Naderi, B., Möller, S., Hossfeld, T. and Hirth, M. (2018). P.808 Subjective evaluation of speech quality with a crowdsourcing approach. , 1–22.
Schmidt, S., Zadtootaghaj, S., Möller, S., Metzger, F., Hirth, M. and Suznjevic, M. (2018). Subjective Evaluation Methods for Gaming Quality (P.GAME). , 1–24.
Schmidt, S., Zadtootaghaj, S., Möller, S., Metzger, F., Hirth, M., Suznjevic, M., Barman, N. and Martini, M. G. (2018). Requirement Specification and Possible Structure for an Opinion Model Predicting Gaming QoE (G.OMG). , 1–20.
Möller, S. and Weiss, B. (2014). P.1302 Subjective method for simulated conversation tests addressing speech and audio-visual call quality.
Möller, S. (2011). Wideband E-Model, International Telecommunication Union.
Möller, S. (2011). Parameters Describing the Interaction with Multimodal Dialogue Systems.
Möller, S. (2009). Extension of the Methodology for the Derivation of Equipment Impairment Factors from Instrumental Models for Wideband Speech Codecs.
Möller, S. (2008). Extension of the Methodology for the Derivation of Equipment Impairment Factors from Subjective Listening-only Tests Towards Wideband Speech Codecs.
Möller, S. (2005). Parameters Describing the Interaction with Spoken Dialogue Systems.
Möller, S. (2003). Subjective Quality Evaluation of Telephone Services Based on Spoken Dialogue Systems.
Möller, S. (2002). Methodology for the Derivation of Equipment Impairment Factors from Instrumental Models.
Möller, S. (2001). Methodology for Derivation of Equipment Impairment Factors from Subjective Listening-Only Tests.
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