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Inhalt des Dokuments

Reviewed Conference Papers

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2019

Kojic, T., Sirotina, U., Möller, S. and Voigt-Antons, J.-N. (2019). Influence of UI Complexity and Positioning on User Experience During VR Exergames. 2019 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Porcu, S., Uhrig, S., Voigt-Antons, J.-N., Möller, S. and Atzori, L. (2019). Emotional Impact of Video Quality: Self-Assessment and Facial Expression Recognition. 2019 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


2018

Sabet, S. S., Griwodz, C., Schmidt, S., Zadtootaghaj, S. and Möller, S. (2018). Towards Applying Game Adaptation to Decrease the Impact of Delay on Quality of Experience. IEEE ISM 2018 – The 20th IEEE International Symposium on Multimedia. IEEE, 1–6.


Schiffner, F. and Möller, S. (2018). Investigation of Video Quality Dimensions for different Video Content. The 20th IEEE International Symposium on Multimedia (ISM2018). IEEE, 122-126.

Link zur Publikation

Zadtootaghaj, S., Barman, N., Martini, M. G., Schmidt, S. and Möller, S. (2018). NR-GVQM: A No Reference Gaming Video Quality Metric. IEEE ISM 2018 – The 20th IEEE International Symposium on Multimedia. IEEE, 1–6.


Zequeira Jiménez, R., Mittag, G. and Möller, S. (2018). Effect of Number of Stimuli on Users Perception of Different Speech Degradations. A Crowdsourcing Case Study. Proceedings of IEEE International Symposium on Multimedia (ISM). IEEE, 175–179.

Link zur Publikation

Grau, P., Naderi, B. and Kim, J. (2018). Personalized Motivation-supportive Messages for Increasing Participation in Crowd-civic Systems. Proceedings of the ACM on Human-Computer Interaction. ACM.

Link zur Publikation

Mittag, G. and Möller, S. (2018). Single-ended Packet Loss Rate Estimation of Transmitted Speech Signals. Proceedings of 6th IEEE Global Conference on Signal and Information Processing. IEEE, 1–5.


Möller, S., Hübschen, T., Mittag, G. and Schmidt, G. (2018). Diagnostic and Summative Approach for Predicting Speech Communication Quality in a Super-Wideband Context. Proceedings of Speech Communication - 13. ITG-Fachtagung Sprachkommunikation. VDE, 1–5.

Link zur Publikation

Arndt, S., Perkis, A. and Voigt-Antons, J.-N. (2018). Using Virtual Reality and Head-Mounted Displays to Increase Performance in Rowing Workouts. Proceedings of the 1st International Workshop on Multimedia Content Analysis in Sports. ACM, 45–50.

Link zur Originalpublikation

Hübschen, T., Mittag, G., Möller, S. and Schmidt, G. (2018). Signal-based Root Cause Analysis of Quality Impairments in Speech Communication Networks. Proceedings of Speech Communication - 13. ITG-Fachtagung Sprachkommunikation. VDE, 1–5.

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Lech, S., O'Sullivan, J., Voigt-Antons, J.-N., Gellert, P. and Nordheim, J. (2018). Tablet-based outpatient care for people with dementia: Guideline-based treatment planning, personalized disease management and network-based care. Abstracts of the 14th International Congress of the European Geriatric Medicine Society. Springer International Publishing, 249–250.

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Rodríguez, D. Z., Pívaro, G. F., Rosa, R. L., Mittag, G. and Möller, S. (2018). Quantifying the Quality Improvement of MIMO Transmission Systems in VoIP Communication. Proceedings of 26th International Conference on Software, Telecommunications and Computer Networks (SoftCOM). IEEE, 1–5.

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Lech, S., Nordheim, J., Gellert, P., O'Sullivan, J. and Voigt-Antons, J.-N. (2018). Tabletgestützte ambulante Versorgung von Menschen mit Demenz. Abstracts des gemeinsamen Jahreskongresses der DGGG und DGG. Springer Medizin, 85.

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Mittag, G. and Möller, S. (2018). Detecting Packet-Loss Concealment Using Formant Features and Decision Tree Learning. Proceedings of Interspeech 2018. ISCA, 1883–1887.

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Zadtootaghaj, S., Schmidt, S., Barman, N., Möller, S. and Martini, M. G. (2018). A Classification of Video Games based on Game Characteristics linked to Video Coding Complexity. 16th Annual Workshop on Network and Systems Support for Games (NetGames). IEEE, 1–6.

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Barman, N., Schmidt, S., Zadtootaghaj, S., Martini, M. G. and Möller, S. (2018). An Evaluation of Video Quality Assessment Metrics for Passive Gaming Video Streaming. Proceedings of the 23rd Packet Video Workshop. ACM, 1–6.

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Möller, S., Schmidt, S. and Zadtootaghaj, S. (2018). New ITU-T Standards for Gaming QoE Evaluation and Management. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

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Mowlaei, S., Schmidt, S., Zadtootaghaj, S. and Möller, S. (2018). Know your Game: A bottom-up Approach for Gaming Research. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.

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Schiffner, F. and Möller, S. (2018). Direct Scaling & Quality Prediction for perceptual Video Quality Dimensions. Quality of Multimedia Experience (QoMEX), 2018 Ninth International Conference on. IEEE, 51-53.

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Schmidt, S., Ehrenbrink, P., Weiss, B., Voigt-Antons, J.-N., Kojic, T., Johnston, A. and Möller, S. (2018). Impact of Virtual Environments on Motivation and Engagement During Exergames. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

Link zur Publikation Link zur Originalpublikation

Schmidt, S., Zadtootaghaj, S. and Möller, S. (2018). A Comparison of Interactive and Passive Quality Assessment for Gaming Research. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

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Trahms, C., Möller, S. and Voigt-Antons, J.-N. (2018). Estimating Quality Ratings from Touch Interactions in Mobile Games. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

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Uhrig, S., Michael, T., Möller, S., Keller, P. E. and Voigt-Antons, J.-N. (2018). Effects of delay on perceived quality, behavior and oscillatory brain activity in dyadic telephone conversations. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

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Uhrig, S., Möller, S. and Voigt-Antons, J.-N. (2018). Dissociating Perceptual Quality Dimensions of Transmitted Speech Using Electroencephalography. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.

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Voigt-Antons, J.-N., Hoβfeld, T., Egger-Lampl, S., Schatz, R. and Möller, S. (2018). User Experience of Web Browsing-The Relationship of Usability and Quality of Experience. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.

Link zur Originalpublikation

Zadtootaghaj, S., Schmidt, S. and Möller, S. (2018). Modeling Gaming QoE: Towards the Impact of Frame Rate and Bit Rate on Cloud Gaming. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

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Zhang, C., Zadtootaghaj, S., Hoel, A. S. and Perkis, A. (2018). How Long is Long Enough to Induce Immersion?. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

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Barman, N., Martini, M. G., Zadtootaghaj, S., Möller, S. and Lee, S. (2018). A Comparative Quality Assessment Study for Gaming and Non-Gaming Videos. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

Link zur Publikation Link zur Originalpublikation

Kojic, T., Voigt-Antons, J.-N., Schmidt, S., Tetzlaff, L., Kortowski, B., Sirotina, U. and Möller, S. (2018). Influence of Virtual Environments and Conversations on User Engagement During Multiplayer Exergames. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.

Link zur Publikation Link zur Originalpublikation

Küster, L., Trahms, C. and Voigt-Antons, J.-N. (2018). Predicting personality traits from touchscreen based interactions. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

Link zur Originalpublikation

Mittag, G., Möller, S., Barriac, V. and Ragot, S. (2018). Quantifying Quality Degradation of the EVS Super-Wideband Speech Codec. Proceedings of Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

Link zur Publikation

Möller, S., Mittag, G., Köster, F., Barriac, V. and Côte, N. (2018). Erweiterung der Netzwerkplanung auf super-breitbandige Sprachübertragung. 44. Deutsche Jahrestagung für Akustik (DAGA). Deutsche Gesellschaft für Akustik DEGA e.V., 537–540.

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Hillmann, S., Weiss, B., Michael, T. and Möller, S. (2018). Simulation von Nutzerverhalten bei der Interaktion mit Sprachdialogsystemen mittels Künstlicher Neuronaler Netzwerke. Elektronische Sprachsignalverarbeitung 2018. TUDpress, 151–158.

Link zur Publikation

Hübschen, T., Grimm, M., Kaulen, B., Mittag, G., Möller, S. and Schmidt, G. (2018). Echtzeit-Rahmenwerk zur Unterstützung der Evaluierung von Sprachkommunikationssystemen. 44. Deutsche Jahrestagung für Akustik (DAGA). Deutsche Gesellschaft für Akustik DEGA e.V., 522–524.

Link zur Publikation

Naderi, B., Möller, S. and Mittag, G. (2018). Speech Quality Assessment in Crowdsourcing: Influence of Environmental Noise. 44. Deutsche Jahrestagung für Akustik (DAGA). Deutsche Gesellschaft für Akustik DEGA e.V., 229–302.

Link zur Publikation

Rodríguez, D. Z., Pívaro, G. F., Rosa, R. L., Mittag, G. and Möller, S. (2018). Improving a Parametric Model for Speech Quality Assessment in Wireless Communication Systems. Proceedings of 26th International Conference on Software, Telecommunications and Computer Networks (SoftCOM). IEEE, 1–5.

Link zur Publikation

Weiss, B., Michael, T. and Hillmann, S. (2018). Kontinuierliche Schätzung von Sprechgeschwindigkeit mit einem Rekurrenten Neuronalen Netzwerk. 29 Konferenz Elektronische Sprachsignalverarbeitung (ESSV), Ulm. TUDpress, 186–191.

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Barman, N., Schmidt, S., Zadtootaghaj, S., Martini, M. G. and Möller, S. (2018). GamingVideoSET: A Dataset for Gaming Video Streaming Applications. 16th Annual Workshop on Network and Systems Support for Games (NetGames). IEEE, 1–6.

Link zur Publikation Link zur Originalpublikation

Barz, M., Büyükdemircioglu, N., Prasad Surya, R., Polzehl, T. and Sonntag, D. (2018). Device-Type Influence in Crowd-based Natural Language Translation Tasks. Proceedings of the 1st Workshop on Subjectivity, Ambiguity and Disagreement (SAD) in Crowdsourcing 2018, and the 1st Workshop CrowdBias'18: Disentangling the Relation Between Crowdsourcing and Bias Management, 93–97.

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Burkhardt, F., Steinhilber, A. and Weiss, B. (2018). Ironic Speech – Evaluating Acoustic Correlates By Means Of Speech Synthesis. 29th Konferenz Elektronische Sprachsignalverarbeitung (ESSV), Ulm. TUDpress, 342–350.

Link zur Publikation

Dimitrov, T., Kramps, O., Naroska, E., Bolten, T., Demmer, J., Ressel, C., Könen, S., Polzehl, T., Voigt-Antons, J.-N., Matthies, O., Habibi, A., Heutelbeck, D., Mertens, J. and Matip, E.-M. (2018). „OurPuppet“ – Entwicklung einer Mensch-Technik-Interaktion für die Unterstützung informell Pflegender. Zukunft der Pflege Tagungsband der 1. Clusterkonferenz 2018. BIS, 78–84.

Link zur Originalpublikation

Fernández Gallardo, L. (2018). Effects of Transmitted Speech Bandwidth on Subjective Assessments of Speaker Characteristics. International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 31–35.

Link zur Publikation

Fernández Gallardo, L., Mittag, G., Möller, S. and Beerends, J. (2018). Variable Voice Likability Affecting Subjective Speech Quality Assessments. International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 15–30.

Link zur Publikation

Fernández Gallardo, L. and Weiss, B. (2018). The Nautilus Speaker Characterization Corpus: Speech Recordings and Labels of Speaker Characteristics and Voice Descriptions. International Conference on Language Resources and Evaluation (LREC). European Language Resources Association (ELRA), 2837-2842.

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Mittag, G. and Möller, S. (2018). Non-intrusive Estimation of Packet Loss Rates in Speech Communication Systems Using Convolutional Neural Networks. Proceedings of IEEE International Symposium on Multimedia (ISM). IEEE, 105–109.

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2017

Schiller, C., Jettkowski, K., Voigt-Antons, J.-N. and Dohle, C. (2017). BeST-App: Mobile Applikation eines Spiegeltherapie-Eigentrainings nach Schlaganfall. 25. Jahrestagung der Deutschen Gesellschaft für Neurorehabilitation e. V.. Deutsche Gesellschaft für Neurorehabilitation e. V. (DGNR), 1–1.


Yadav, M., Küster, L., Trahms, C. and Voigt-Antons, J.-N. (2017). Comparing standard assessment of cognitive and motor abilities with the performance measures of mobile-health apps. ISRII 9th Scientific Meeting - Making e/mHealth Impactful in People’s Lives. International Society for Research on Internet Interventions (ISRII).


Zequeira Jiménez, R., Fernández Gallardo, L. and Möller, S. (2017). Collecting Subjective Ratings of Voice Likability: Laboratory vs. Crowdsourcing. Workshop on Hybrid Human-Machine Computing (HHMC 2017), 1–2.

Link zur Publikation

Nordheim, J., O'Sullivan, J., Gellert, P., Arndt, S., Kuhlmey, A. and Antons, J.-N. (2017). Tablet-based intervention for Nursing Home Residents with Dementia: A cluster RCT. Proceedings of the 21st World Congress of Gerontology and Geriatrics. Oxford University Press, 1370.

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