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Inhalt des Dokuments

Reviewed Conference Papers

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2019

Trahms, C., Möller, S. and Voigt-Antons, J.-N. (2019). Estimating Quality Ratings from Touch Interactions in Mobile Games. Proceedings of the Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

Link zur Originalpublikation

2018

Grau, P., Naderi, B. and Kim, J. (2018). Personalized Motivation-supportive Messages for Increasing Participation in Crowd-civic Systems. Proceedings of the ACM on Human-Computer Interaction. ACM.

Link zur Publikation

Arndt, S., Perkis, A. and Voigt-Antons, J.-N. (2018). Using Virtual Reality and Head-Mounted Displays to Increase Performance in Rowing Workouts. Proceedings of the 1st International Workshop on Multimedia Content Analysis in Sports. ACM, 45–50.

Link zur Originalpublikation

Lech, S., O'Sullivan, J., Voigt-Antons, J.-N., Gellert, P. and Nordheim, J. (2018). Tablet-based outpatient care for people with dementia: Guideline-based treatment planning, personalized disease management and network-based care. 14th International Congress of the European Geriatric Medicine Society. European Geriatric Medicine Society (EuGMS).


Mittag, G. and Möller, S. (2018). Detecting Packet-Loss Concealment Using Formant Features and Decision Tree Learning. Proceedings of Interspeech 2018. ISCA, 1883–1887.

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Barman, N., Schmidt, S., Zadtootaghaj, S., Martini, M. G. and Möller, S. (2018). An Evaluation of Video Quality Assessment Metrics for Passive Gaming Video Streaming. Proceedings of the 23rd Packet Video Workshop. ACM, 1–6.

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Dimitrov, T., Kramps, O., Naroska, E., Bolten, T., Demmer, J., Ressel, C., Könen, S., Polzehl, T., Voigt-Antons, J.-N., Olaf, M., Habibi, A., Heutelbeck, D., Mertens, J. and Matip, E.-M. (2018). „OurPuppet“ – Entwicklung einer Mensch-Technik-Interaktion für die Unterstützung informell Pflegender. Tagungsband der 1. Clusterkonferenz. BIS, 78–84.

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Zadtootaghaj, S., Schmidt, S., Barman, N., Möller, S. and Martini, M. G. (2018). A Classification of Video Games based on Game Characteristics linked to Video Coding Complexity. 16th Annual Workshop on Network and Systems Support for Games (NetGames). IEEE, 1–6.

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Barman, N., Martini, M. G., Zadtootaghaj, S., Möller, S. and Lee, S. (2018). A Comparative Quality Assessment Study for Gaming and Non-Gaming Videos. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

Link zur Publikation Link zur Originalpublikation

Kojic, T., Voigt-Antons, J.-N., Schmidt, S., Tetzlaff, L., Kortowski, B., Sirotina, U. and Möller, S. (2018). Influence of Virtual Environments and Conversations on User Engagement During Multiplayer Exergames. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.

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Küster, L., Trahms, C. and Voigt-Antons, J.-N. (2018). Predicting personality traits from touchscreen based interactions. Proceedings of the Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

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Mittag, G., Möller, S., Barriac, V. and Ragot, S. (2018). Quantifying Quality Degradation of the EVS Super-Wideband Speech Codec. Proceedings of Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

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Möller, S., Schmidt, S. and Zadtootaghaj, S. (2018). New ITU-T Standards for Gaming QoE Evaluation and Management. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

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Mowlaei, S., Schmidt, S., Zadtootaghaj, S. and Möller, S. (2018). Know your Game: A bottom-up Approach for Gaming Research. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.

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Schmidt, S., Ehrenbrink, P., Weiss, B., Voigt-Antons, J.-N., Kojic, T., Johnston, A. and Möller, S. (2018). Impact of Virtual Environments on Motivation and Engagement During Exergames. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

Link zur Publikation Link zur Originalpublikation

Schmidt, S., Zadtootaghaj, S. and Möller, S. (2018). A Comparison of Interactive and Passive Quality Assessment for Gaming Research. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

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Uhrig, S., Michael, T., Möller, S., Keller, P. E. and Voigt-Antons, J.-N. (2018). Effects of delay on perceived quality, behavior and oscillatory brain activity in dyadic telephone conversations. Proceedings of the Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

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Uhrig, S., Möller, S. and Voigt-Antons, J.-N. (2018). Dissociating Perceptual Quality Dimensions of Transmitted Speech Using Electroencephalography. Proceedings of the Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.

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Voigt-Antons, J.-N., Hoβfeld, T., Egger-Lampl, S., Schatz, R. and Möller, S. (2018). User Experience of Web Browsing-The Relationship of Usability and Quality of Experience. Proceedings of the Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.

Link zur Originalpublikation

Zadtootaghaj, S., Schmidt, S. and Möller, S. (2018). Modeling Gaming QoE: Towards the Impact of Frame Rate and Bit Rate on Cloud Gaming. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

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Zhang, C., Zadtootaghaj, S., Hoel, A. S. and Perkis, A. (2018). How Long is Long Enough to Induce Immersion?. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

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Hillmann, S., Weiss, B., Michael, T. and Möller, S. (2018). Simulation von Nutzerverhalten bei der Interaktion mit Sprachdialogsystemen mittels Künstlicher Neuronaler Netzwerke. Elektronische Sprachsignalverarbeitung 2018. TUDpress, 151–158.

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Hübschen, T., Grimm, M., Kaulen, B., Mittag, G., Möller, S. and Schmidt, G. (2018). Echtzeit-Rahmenwerk zur Unterstützung der Evaluierung von Sprachkommunikationssystemen. 44. Deutsche Jahrestagung für Akustik (DAGA). Deutsche Gesellschaft für Akustik DEGA e.V., 522–524.

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Möller, S., Mittag, G., Köster, F., Barriac, V. and Côte, N. (2018). Erweiterung der Netzwerkplanung auf super-breitbandige Sprachübertragung. 44. Deutsche Jahrestagung für Akustik (DAGA). Deutsche Gesellschaft für Akustik DEGA e.V., 537–540.

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Barman, N., Schmidt, S., Zadtootaghaj, S., Martini, M. G. and Möller, S. (2018). GamingVideoSET: A Dataset for Gaming Video Streaming Applications. 16th Annual Workshop on Network and Systems Support for Games (NetGames). IEEE, 1–6.

Link zur Publikation Link zur Originalpublikation

Burkhardt, F., Steinhilber, A. and Weiss, B. (2018). Ironic Speech – Evaluating Acoustic Correlates By Means Of Speech Synthesis. 29th Konferenz Elektronische Sprachsignalverarbeitung (ESSV), Ulm. TUDpress, 342–350.

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Fernández Gallardo, L. (2018). Effects of Transmitted Speech Bandwidth on Subjective Assessments of Speaker Characteristics. International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 31–35.

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Fernández Gallardo, L., Mittag, G., Möller, S. and Beerends, J. (2018). Variable Voice Likability Affecting Subjective Speech Quality Assessments. International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 15–30.

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Fernández Gallardo, L. and Weiss, B. (2018). The Nautilus Speaker Characterization Corpus: Speech Recordings and Labels of Speaker Characteristics and Voice Descriptions. International Conference on Language Resources and Evaluation (LREC). European Language Resources Association (ELRA), 2837-2842.

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Lech, S., Nordheim, J., Gellert, P., O'Sullivan, J. and Voigt-Antons, J.-N. (2018). Tabletgestützte ambulante Versorgung von Menschen mit Demenz. Gerontologie und Geriatrie Kongress. Deutsche Gesellschaft für Geriatrie (DGG) und Deutsche Gesellschaft für Gerontologie und Geriatrie (DGGG).


Naderi, B., Möller, S. and Mittag, G. (2018). Speech Quality Assessment in Crowdsourcing: Influence of Environmental Noise. 44. Deutsche Jahrestagung für Akustik (DAGA). Deutsche Gesellschaft für Akustik DEGA e.V., 229–302.

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Weiss, B., Michael, T. and Hillmann, S. (2018). Kontinuierliche Schätzung von Sprechgeschwindigkeit mit einem Rekurrenten Neuronalen Netzwerk. 29 Konferenz Elektronische Sprachsignalverarbeitung (ESSV), Ulm. TUDpress, 186–191.

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2017

Yadav, M., Küster, L., Trahms, C. and Voigt-Antons, J.-N. (2017). Comparing standard assessment of cognitive and motor abilities with the performance measures of mobile-health apps. 9th Scientific Meeting of the International Society for Research on Internet Interventions. International Society for Research on Internet Interventions (ISRII).


Zequeira Jiménez, R., Fernández Gallardo, L. and Möller, S. (2017). Collecting Subjective Ratings of Voice Likability: Laboratory vs. Crowdsourcing. Workshop on Hybrid Human-Machine Computing (HHMC 2017), 1–2.

Link zur Publikation

Nordheim, J., O'Sullivan, J., Gellert, P., Arndt, S., Kuhlmey, A. and Antons, J.-N. (2017). Tablet-based intervention for Nursing Home Residents with Dementia: A cluster RCT. 21st World Congress of Gerontology and Geriatrics. Oxford University Press, 1370.

Link zur Originalpublikation

Zadtootaghaj, S., Schmidt, S., Hamed, A. and Möller, S. (2017). Towards improving visual attention models using influencing factors in a video gaming context. 2017 15th Annual Workshop on Network and Systems Support for Games (NetGames). IEEE, 1–3.

Link zur Originalpublikation

Möller, S., Ahrens, J., Altinsoy, E., Buchschmid, M., Fels, J., Hillmann, S., Hohnerlein, C., Müller, G., Seeber, B., Vorländer, M., Weinzierl, S., Knoth, S. and Barodte, W. (2017). A Cross-University Massive Open Online Course on Communication Acoustics. Acoustics, Proc. of the 173rd Meeting of the Acoustical Society of America. Acoustical Society of America, abstract,poster.

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Zequeira Jiménez, R., Fernández Gallardo, L. and Möller, S. (2017). Scoring Voice Likability Using Pair-Comparison: Laboratory vs. Crowdsourcing Approach. Ninth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.

Link zur Publikation

Zequeira Jiménez, R., Fernández Gallardo, L. and Möller, S. (2017). Pair-Comparison for Collecting Voice Likability Ratings: Laboratory vs. Crowdsourcing. International Young Researcher Summit on Quality of Experience in Emerging Multimedia Services (QEEMS), 1–5.

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De Moor, K., Arndt, S., Ammar, D., Voigt-Antons, J.-N., Perkis, A. and Heegaard, P. (2017). Exploring diverse measures for evaluating QoE in the context of WebRTC. Proc. 9th International Conference on Quality of Multimedia Experience (QoMEX 2017). IEEE, 1-3.

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Hammer, F., Egger-Lamp, S. and Möller, S. (2017). Quality-of-Experience of Cyber-Physical System Applications. Ninth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1-3.

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Köster, F., Mittag, G. and Möller, S. (2017). Modeling the Overall Quality of Experience on the Basis of Underlying Quality Dimensions. Ninth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1-6.

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Kraus, L., Schmidt, R., Walch, M., Schaub, F. and Möller, S. (2017). On the Use of Emojis In Mobile Authentication. IFIP International Conference on ICT Systems Security and Privacy Protection. Springer International Publishing, 265–280.

Link zur Publikation Link zur Originalpublikation

Möller, S., Köster, F. and Weiss, B. (2017). Modelling Speech Service Quality: From Conversational Phases to Communication Quality and Service Quality. Proc. 9th Int. Conf. on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.

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Burkhardt, F., Weiss, B., Eyben, F., Deng, J. and Schuller, B. (2017). Detecting Vocal Irony. Proc. GSCL, 1–8.

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Ehrenbrink, P. (2017). The Benefits of Considering Psychological Reactance as Users' Personality Trait in HCI research - Profiling Users with Hong's Psychological Reactance Scale. Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017). SCITEPRESS, 158–164.

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Ehrenbrink, P. and Hillmann, S. (2017). Comparing Priming Effects of Visual and Textual Task Representations - Texts can Influence Users' Utterances. International Workshop on Spoken Dialogue Systems. Springer International Publishing, 1–10.

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Ehrenbrink, P., Osman, S. and Möller, S. (2017). Google Now is for the Extraverted, Cortana for the Introverted: Investigating the Influence of Personality on IPA Preference.. Proceedings of the 29th Australian Conference on Human-Computer Interaction. ACM, 1–9.

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Ehrenbrink, P. and Prezenski, S. (2017). Causes of Psychological Reactance in Human-Computer Interaction - A Literature Review and Survey. Proceedings of the 35th European Conference on Cognitive Ergonomics (ECCE). ACM, 1–8.

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Fernández Gallardo, L. (2017). Human Speech Untelligibility Measurements over VoIP Channels. 43. Deutsche Jahrestagung für Akustik (DAGA). Deutsche Gesellschaft für Akustik DEGA e.V., 864–867.

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