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Inhalt des Dokuments

Reviewed Conference Papers

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2020

Iskender, N., Polzehl, T. and Möller, S. (2020). Best Practices for Crowd-based Evaluation of German Summarization: Comparing Crowd, Expert and Automatic Evaluation [21]. Proceedings of the First Workshop on Evaluation and Comparison of NLP Systems. Association for Computational Linguistics (ACL), 164–175.

Link zur Publikation [22] Link zur Originalpublikation [23]

Mittag, G., Cutler, R., Hosseinkashi, Y., Revow, M., Srinivasan, S., Chande, N. and Aichner, R. (2020). DNN No-Reference PSTN Speech Quality Prediction [24]. Proc. of Interspeech 2020. ISCA, 1–5.

Link zur Publikation [25]

Mittag, G. and Möller, S. (2020). Deep Learning Based Assessment of Synthetic Speech Naturalness [26]. Proc. of Interspeech 2020. ISCA, 1–5.

Link zur Publikation [27]

Naderi, B. and Cutler, R. (2020). An Open Source Implementation of ITU-T Recommendation P.808 with Validation [28]. Proc. Interspeech 2020. ISCA, 2862–2866.

Link zur Publikation [29] Link zur Originalpublikation [30]

Greinacher, R. and Voigt-Antons, J.-N. (2020). Accuracy Assessment of ARKit 2 Based Gaze Estimation [31]. HCI International 2020. Springer, 11.


Schmitt, E. and Voigt-Antons, J.-N. (2020). Predicting tap locations on touch screens in thefield using accelerometer and gyroscope sensorreadings [32]. HCI International 2020. Springer, 15.


Sabet, S. S., Schmidt, S., Zadtootaghaj, S., Griwodz, C. and Möller, S. (2020). Delay Sensitivity Classification of Cloud Gaming Content [33]. Proceedings of the 12th ACM International Workshop on Immersive Mixed and Virtual Environment Systems. Association for Computing Machinery, 25–30.

Link zur Publikation [34] Link zur Originalpublikation [35]

Sabet, S. S., Schmidt, S., Zadtootaghaj, S., Naderi, B., Griwodz, C. and Möller, S. (2020). A Latency Compensation Technique Based on Game Characteristics to Mitigate the Influence of Delay on Cloud Gaming Quality of Experience [36]. Proceedings of the 11th ACM Multimedia Systems Conference. Association for Computing Machinery, 15–25.

Link zur Publikation [37] Link zur Originalpublikation [38]

Schatz, R., Kim, E. S., Bieber, A.-M., Bieg, T., Greinacher, R., Laird, L., Mildner, P., Neureiter, K., Rochon, E., Möller, S. and Voigt-Antons, J.-N. (2020). Enhancing Video Streaming Using Real-Time Gaze Tracking [39]. Proceedings of the 2020 International Aphasia Rehabilitation Conference (IARC 2020), 2.


Zadtootaghaj, S., Schmidt, S., Sabet, S. S., Möller, S. and Griwodz, C. (2020). Quality Estimation Models for Gaming Video Streaming Services Using Perceptual Video Quality Dimensions [40]. Proceedings of the 11th ACM Multimedia Systems Conference. Association for Computing Machinery, 213–224.

Link zur Publikation [41] Link zur Originalpublikation [42]

Avanaki, N. J., Zadtootaghaj, S., Barman, N., Schmidt, S., Martini, M. G. and Möller, S. (2020). Quality Enhancement of Gaming Content using Generative Adversarial Networks [43]. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

Link zur Publikation [44] Link zur Originalpublikation [45]

Greinacher, R., Kojic, T., Meier, L., Gulaganjihalli Parameshappa, R., Möller, S. and Voigt-Antons, J.-N. (2020). Impact of Tactile and Visual Feedback on Breathing Rhythm and User Experience in VR Exergaming [46]. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Iskender, N., Polzehl, T. and Möller, S. (2020). Towards a Reliable and Robust Methodology for Crowd-Based Subjective Quality Assessment of Query-Based Extractive Text Summarization [47]. Proceedings of The 12th Language Resources and Evaluation Conference. European Language Resources Association (ELRA), 245–253.

Link zur Publikation [48] Link zur Originalpublikation [49]

Kojic, T., Ali, D., Greinacher, R., Möller, S. and Voigt-Antons, J.-N. (2020). User Experience of Reading in Virtual Reality - Finding Values for Text Distance, Size and Contrast [50]. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Krüger, C., Kojic, T., Meier, L., Möller, S. and Voigt-Antons, J.-N. (2020). Development and Validation of Pictographic Scales for Rapid Assessment of Affective States in Virtual Reality [51]. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Mittag, G. and Möller, S. (2020). Full-Reference Speech Quality Estimation with Attentional Siamese Neural Networks [52]. Proc. of ICASSP 2020. IEEE, 346–350.

Link zur Publikation [53] Link zur Originalpublikation [54]

Naderi, B., Hoßfeld, T., Hirth, M., Metzger, F., Möller, S. and Zequeira Jiménez, R. (2020). Impact of the Number of Votes on the Reliability and Validity of Subjective Speech Quality Assessment in the Crowdsourcing Approach [55]. 12th International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

Link zur Publikation [56]

Naderi, B. and Möller, S. (2020). Application of Just-Noticeable Difference in Quality as Environment Suitability Test for Crowdsourcing Speech Quality Assessment Task [57]. 12th International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

Link zur Publikation [58]

Naderi, B. and Möller, S. (2020). Transformation of Mean Opinion Scores to Avoid Misleading of Ranked based Statistical Techniques [59]. 12th International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.

Link zur Publikation [60]

Sabet, S. S., Schmidt, S., Zadtootaghaj, S., Griwodz, C. and Möller, S. (2020). Towards the Impact of Gamers Strategy and User Inputs on the Delay Sensitivity of Cloud Games [61]. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.

Link zur Publikation [62] Link zur Originalpublikation [63]

Schmidt, S., Naderi, B., Sabet, S. S., Zadtootaghaj, S., Carsten and Möller, S. (2020). Assessing Interactive Gaming Quality of Experience using a Crowdsourcing Approach [64]. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

Link zur Publikation [65] Link zur Originalpublikation [66]

Schmidt, S., Uhrig, S. and Reuschel, D. (2020). Investigating the Relationship of Mental Immersion and Physiological Measures during Cloud Gaming [67]. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

Link zur Publikation [68] Link zur Originalpublikation [69]

Voigt-Antons, J.-N., Lehtonen, E., Pinilla Palacios, A., Ali, D., Kojic, T. and Möller, S. (2020). Comparing emotional states induced by 360 videos via head-mounted display and computer screen [70]. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Hillmannn, S., Himmelsbach, T. and Weiss, B. (2020). Vergleichende Untersuchung von Reinforcement Learning Verfahren beim Training eines Dialog Managers [71]. Elektronische Sprachsignalverarbeitung 2020. TUDpress, 249–256.

Link zur Publikation [72]

Weiss, B., Hillmannn, S., Michael, T. and Himmelsbach, T. (2020). Zur Automatischen Schätzung von Kostenfunktionen aus Dialogen [73]. Elektronische Sprachsignalverarbeitung 2020. TUDpress, 236–240.

Link zur Publikation [74]

Iskender, N., Polzehl, T. and Möller, S. (2020). Crowdsourcing versus the laboratory: towards crowd-based linguistic text quality assessment of query-based extractive summarization [75]. Proceedings of the Conference on Digital Curation Technologies (Qurator 2020). CEUR, 1–16.

Link zur Publikation [76] Link zur Originalpublikation [77]

2019

Uhrig, S., Perkis, A. and Behne, D. (2019). Does P3 Reflect Speech Quality Change? Controlling for Auditory Evoked Activity in Event-Related Brain Potential (ERP) Waveforms [78]. 2019 IEEE International Symposium on Multimedia (ISM). IEEE, 1–4.

Link zur Publikation [79] Link zur Originalpublikation [80]

Kojic, T., Nugyen, L. T. and Voigt-Antons, J.-N. (2019). Impact of Constant Visual Biofeedback on User Experience in Virtual Reality Exergames [81]. IEEE 1st International Workshop on Bridging the Gap between Semantics and Multimedia Processing (SeMP 2019). IEEE, 1–4.


Mohtaj, S., Naderi, B., Ensikat, K. and Möller, S. (2019). A Dataset for Subjective Assessment of German Text Complexity [82]. Dialog for Good (DiGo), Workshop on Speech and Language Technology Serving Society, Stockholm, 10 September, 2019., 1–6.

Link zur Publikation [83] Link zur Originalpublikation [84]

Möller, S., Mittag, G., Michael, T., Barriac, V. and Aoki, H. (2019). Extending the E-Model Towards Super-wideband and Fullband Speech Communication Scenarios [85]. Proc. Interspeech 2019. ISCA, 3436–3440.

Link zur Publikation [86]

Mittag, G. and Möller, S. (2019). Quality Degradation Diagnosis for Voice Networks — Estimating the Perceived Noisiness, Coloration, and Discontinuity of Transmitted Speech [87]. Proc. Interspeech 2019. ISCA, 3426–3430.

Link zur Publikation [88] Link zur Originalpublikation [89]

Mohtaj, S., Himmelsbach, T., Woloszyn, V. and Möller, S. (2019). Using External Knowledge Bases and Coreference Resolution for Detecting Check-Worthy Statements [90]. Working Notes of (CLEF) Conference and Labs of the Evaluation Forum, Lugano, Switzerland, September 9-12, 2019.. CEUR-WS.org, 1–8.

Link zur Publikation [91] Link zur Originalpublikation [92]

Vashisth, G., Mikhailov, M., Voigt-Antons, J.-N. and Roller, R. (2019). Exploring Diachronic Changes of Biomedical Knowledge using Distributed Concept Representations [93]. Proceedings of the BioNLP 2019 workshop. The Association for Computational Linguistics, 1–10.

Link zur Originalpublikation [94]

Porcu, S., Uhrig, S., Voigt-Antons, J.-N., Möller, S. and Atzori, L. (2019). Emotional Impact of Video Quality: Self-Assessment and Facial Expression Recognition [95]. 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Rodriguez, D. Z. and Möller, S. (2019). Speech Quality Parametric Model that considers Wireless Network Characteristics [96]. 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Sabet, S., Schmidt, S., Griwodz, C. and Möller, S. (2019). Towards the Impact of Gamers' Adaptation to Delay Variation on Gaming Quality of Experience [97]. 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Zequeira Jiménez, R., Llagostera, A., Naderi, B., Möller, S. and Berger, J. (2019). Modeling Worker Performance Based on Intra-rater Reliability in Crowdsourcing : A Case Study of Speech Quality Assessment [98]. 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Zequeira Jiménez, R., Naderi, B. and Möller, S. (2019). Background Environment Characteristics of Crowd-Workers from German Speaking Countries Experimental Survey on User Environment Characteristics [99]. 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.


Iskender, N., Gabryszak, A., Polzehl, T., Hennig, L. and Möller, S. (2019). A Crowdsourcing Approach to Evaluate the Quality of Query-based Extractive Text Summaries [100]. 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.

Link zur Publikation [101]

Kojic, T., Schmidt, S., Möller, S. and Voigt-Antons, J.-N. (2019). Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed? [102]. 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.


Kojic, T., Sirotina, U., Möller, S. and Voigt-Antons, J.-N. (2019). Influence of UI Complexity and Positioning on User Experience During VR Exergames [103]. 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Mittag, G. and Möller, S. (2019). Semantic Labeling of Quality Impairments in Speech Spectrograms with Deep Convolutional Networks [104]. 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.

Link zur Publikation [105]

Zequeira Jiménez, R., Llagostera, A., Naderi, B., Möller, S. and Berger, J. (2019). Intra- and Inter-rater Agreement in a Subjective Speech Quality Assessment Task in Crowdsourcing [106]. Companion Proceedings of The 2019 World Wide Web Conference. ACM, 1138–1143.

Link zur Originalpublikation [107]

Mittag, G. and Möller, S. (2019). Non-intrusive Speech Quality Assessment for Super-wideband Speech Communication Networks [108]. ICASSP 2019 - 2019 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP). IEEE, 7125–7129.

Link zur Publikation [109]

Rodríguez, D. Z., Arjona Ramírez, M., Bernardes, L. F., Mittag, G. and Möller, S. (2019). Impact of FEC codes on speech communication quality using WB E-model algorithm [110]. 2019 Wireless Days (WD). IEEE, 1–4.

Link zur Publikation [111]

Mittag, G., Liedtke, L., Iskender, N., Naderi, B., Hübschen, T., Schmidt, G. and Möller, S. (2019). Einfluss der Position und Stimmhaftigkeit von verdeckten Paketverlusten auf die Sprachqualität [112]. Fortschritte der Akustik - DAGA 2019. Deutsche Gesellschaft für Akustik DEGA e.V., 950–953.

Link zur Publikation [113]

Mittag, G. and Möller, S. (2019). Quality Estimation of Noisy Speech Using Spectral Entropy Distance [114]. 2019 26th International Conference on Telecommunications (ICT). IEEE, 197–201.

Link zur Publikation [115]

2018

Mittag, G. and Möller, S. (2018). Non-intrusive Estimation of Packet Loss Rates in Speech Communication Systems Using Convolutional Neural Networks [116]. Proceedings of IEEE International Symposium on Multimedia (ISM). IEEE, 105–109.

Link zur Publikation [117]

Sabet, S. S., Griwodz, C., Schmidt, S., Zadtootaghaj, S. and Möller, S. (2018). Towards Applying Game Adaptation to Decrease the Impact of Delay on Quality of Experience [118]. IEEE ISM 2018 – The 20th IEEE International Symposium on Multimedia. IEEE, 1–6.


Schiffner, F. and Möller, S. (2018). Investigation of Video Quality Dimensions for different Video Content [119]. The 20th IEEE International Symposium on Multimedia (ISM2018). IEEE, 122–126.

Link zur Publikation [120]

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