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Alexander Manecke

Lupe [1]

Research Field:


Research Topics:

  • Connected Home
  • Home automation
  • Smart Meetering
Biography:Alexander Manecke joined Deutsche Telekom Laboratories in 2006 and currently he is working as a research assistant (Wissenschaftlicher Mitarbeiter) at the Quality and Usability Lab of Deutsche Telekom Laboratories, TU-Berlin. He studied computer science at Freie Universität Berlin and has received a diploma in computer science.Address:Quality and Usability LabDeutsche Telekom LaboratoriesTU BerlinWinterfeldstr. 21D-10787 Berlin, Germany
+49 30 8353 58536   E-Mail: alexander.manecke@telekom.de [2]


Using Virtual Reality and Head-Mounted Displays to Increase Performance in Rowing Workouts
Zitatschlüssel arndt2018a
Autor Arndt, Sebastian and Perkis, Andrew and Voigt-Antons, Jan-Niklas
Buchtitel Proceedings of the 1st International Workshop on Multimedia Content Analysis in Sports
Seiten 45–50
Jahr 2018
ISBN 978-1-4503-5981-8
DOI 10.1145/3265845.3265848
Ort Seoul, Republic of Korea
Adresse New York, NY, USA
Monat oct
Notiz Online
Verlag ACM
Serie MMSports'18
Wie herausgegeben Fullpaper
Zusammenfassung Technology is advancing rapidly in the domain of virtual reality, as well as in using sensors to gather feedback from our body and the environment we are interacting in. Combining these two technologies gives us the opportunity to create personalized and reactive immersive environments. These environments can be used for training of dangerous situations (e.g. fire, crashes, etc) or to improve skills with less distraction than regular natural environments would offer. The pilot study described in this paper, puts an athlete rowing on a stationary rowing machine into a virtual environment. The virtual reality receives movement data from several sensors of the rowing machine and displays those in the head-mounted display. In addition, metrics on technique are derived from the sensor data as well as physiological data. All this is used to investigate if and to which extend VR improves the technical skills of an athlete, during the complex sport of rowing. Furthermore, athletes are given subjective feedback about their performance comparing the standard rowing workout with the workout using VR. First results indicate improved performance of the workout and an enhanced experience for the athlete in the VR condition.
Link zur Originalpublikation [3] Download Bibtex Eintrag [4]
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