Inhalt des Dokuments
Michael Nischt
Research Field:
- Computer Vision, Computer Graphics and Human-Computer-Interaction
Research Topics:
- Image Feature Extraction and Matching
- Camera based tracking
- Camera Network Calibration
- Casual 3D Interaction
- 3D File Formats
Biography
M.Sc.: Computer Science & Multimedia, University of Augsburg, DE 10/2004 - 01/2007
- Thesis: “An agent-based Architecture for Authoring Interactive Scenarios with Virtual Humans” (written in german)
- Focus of Studies: Human Computer Interaction, Software Agents, Virtual Humans, ..
B.Sc.: Computer Science & Multimedia, University of Augsburg, DE 10/2000 - 01/2005
- Thesis: “CPU vs. GPU: A Performance Comparison based on chosen Techniques used for Real-time Character Animation” (written in german)
- Focus of Studies: Computer
Professional Activities
Student Researcher / Tutor, University of Augsburg, DE 05/2001 - 10/2006
- Tutor for the following courses: Computer Science II+III, Multimedia Basics, Computer Games
- Supervisor for the following practical courses: Computer Games, Virtual Humans, Affective Computing
- Research Projects: Real-time 3D Character Animation and Rendering, Plug-in Development for Autodesk’s 3Dsmax, Input/Gaming Devices like Dance-Pads, Simulation of Social Behaviors, ..
- Member of the European Network of Excellence ‘Humaine’
International Internship, National Institute of Informatics, Tokyo, JP 01/2006 - 04/2006
- Collaboration with professionals like a designer for 3D models, a story writer and other scientists
- Software Development: Export plug-in for Autodesk’s Maya; a complete 3D animation and rendering systems, capable of dynamic body motion and lip synchronous speech, with Java and XML Interfaces
Internship, Infomatec AG (software development devision), Augsburg, DE 07/2000 - 08/2000
- Creation and Design of dynamic Intranet Sites and Templates
Address
Quality and Usability Lab
Deutsche Telekom Laboratories
TU Berlin
Ernst-Reuter-Platz 7
D-10587 Berlin, Germany
Publications
2008
Rahul Swaminthan, Michael Nischt, Christine Kühnel: Location based Object Recognition for Smart Home Environments. In International Conference on Multimedia & Expo, ICME 2008. June 2008, Hannover, Germany.
Katharina Bredies, Nick Alexander Mann, Jens Ahrens, Matthias Geier, Sascha Spors und Michael Nischt: The Multi-Touch Soundscape Renderer. Proceedings of the ACM AVI (Advanced Visual Interfaces) Conference, 28.-30. Mai 2008, Naples, Italy.
2006
M. Nischt, H. Prendinger, E. André and M. Ishizuka. MPML3D: a Reactive Framework for the Multimodal Presentation Markup Language. In Intelligent Virtual Agents: 6th International Working Conference, IVA 2006, 2006.
M. Nischt, H. Prendinger, E. André and M. Ishizuka. Creating three-dimensional animated characters: An experience report and recommendations of good practice. Upgrade - The European Journal for the Informatics Professional, 2006.
Michael Nischt and Elisabeth André, "Real-Time Character Animation on the GPU", ShaderX4: Advanced Rendering Techniques , Wolfgang Engel, 47-55, Charles River Media, 2006
2005
Matthias Rehm, Elisabeth André, and Michael Nischt, "Let's Come Together - Social Navigation Behaviors of Virtual and Real Humans", INTETAIN 2005 , Mark Maybury et al., 122-131, Springer, Berlin, Heidelberg, 2005