Inhalt des Dokuments
[1]
- © Copyright??
Sven Kratz is now with
Ludwig-Maximilians-Universität München [2]
Research
Field
Human-Computer-Interaction (HCI)
Research Topics
- Novel
sensor-based mobile interactions
- Mobile navigation of large
information spaces
- Motion gesture recognition
- Physical
and tangible user interfaces
Biography
Sven Kratz is a
research assistant with Deutsche Telekom Laboratories at TU Berlin,
where he is also currently pursuing his Phd studies. His primary
research focus is on sensor-based mobile interfaces that allow for
novel types of interaction. This includes gesture recognition,
interaction based on distance sensing and pressure, tabletop
applications for mobile devices and optical tracking technologies.
Sven also conducts research into mobile interfaces providing efficient
navigation of large information spaces such as maps, 3D environments
or databases.
Sven received his Diplom
degree in Computer Science from RWTH-Aachen University in 2008. In
2007, while working at the Media Computing Group at RWTH Aachen, Sven
participated in the development, deployment and the user interface
design of the mobile pervasive city game REXplorer, the first mobile
city game released in public.
During his
free time, Sven enjoys sailing, playing tennis and traveling the
world.
Address
Quality and
Usability Lab
Deutsche Telekom Laboratories
TU Berlin
Errnst-Reuter-Platz 7
D-10587 Berlin, Germany
Publications
Zitatschlüssel | kratz2008a |
---|---|
Autor | Kratz, Sven and Rohs, Michael |
Buchtitel | Workshop on Mobile and Embedded Interactive Systems (MEIS at Informatik 2008) |
Seiten | 1–8 |
Jahr | 2008 |
ISBN | 1617-5468 / 978-3-88579-227-7 |
DOI | 10.1109/tabletop.2008.4660176 |
Workshop | 1 |
Ort | Munich, Germany |
Monat | sep |
Verlag | GI |
Zusammenfassung | On mobile devices, navigating in high-resolution and high-density 2D information spaces, such as geographic maps, is a common and important task. In order to support this task, we expand on work done in the areas of tilt-based browsing on mobile devices and speed-dependent automatic zooming in the traditional desktop environment to create an efficient interface for browsing high-volume map data at a wide range of scales. We also discuss infrastructure aspects, such as streaming 2D content to the device and efficiently rendering it on the display, using standards such as Scalable Vector Graphics (SVG). |
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