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Quality and Usability LabReviewed Conference Papers

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Reviewed Conference Papers by Sebastian Möller

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2020

Schatz, R., Kim, E. S., Bieber, A.-M., Bieg, T., Greinacher, R., Laird, L., Mildner, P., Neureiter, K., Rochon, E., Möller, S. and Voigt-Antons, J.-N. (2020). Enhancing Video Streaming Using Real-Time Gaze Tracking. Proceedings of the 2020 International Aphasia Rehabilitation Conference (IARC 2020), 2.


Greinacher, R., Kojic, T., Meier, L., Gulaganjihalli Parameshappa, R., Möller, S. and Voigt-Antons, J.-N. (2020). Impact of Tactile and Visual Feedback on Breathing Rhythm and User Experience in VR Exergaming. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Iskender, N., Polzehl, T. and Möller, S. (2020). Towards a Reliable and Robust Methodology for Crowd-Based Subjective Quality Assessment of Query-Based Extractive Text Summarization. Proceedings of The 12th Language Resources and Evaluation Conference. European Language Resources Association (ELRA), 245–253.

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Kojic, T., Ali, D., Greinacher, R., Möller, S. and Voigt-Antons, J.-N. (2020). User Experience of Reading in Virtual Reality - Finding Values for Text Distance, Size and Contrast. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Krüger, C., Kojic, T., Meier, L., Möller, S. and Voigt-Antons, J.-N. (2020). Development and Validation of Pictographic Scales for Rapid Assessment of Affective States in Virtual Reality. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Naderi, B., Hoßfeld, T., Hirth, M., Metzger, F., Möller, S. and Zequeira Jiménez, R. (2020). Impact of the Number of Votes on the Reliability and Validity of Subjective Speech Quality Assessment in the Crowdsourcing Approach. 12th International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

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Naderi, B. and Möller, S. (2020). Application of Just-Noticeable Difference in Quality as Environment Suitability Test for Crowdsourcing Speech Quality Assessment Task. 12th International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

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Naderi, B. and Möller, S. (2020). Transformation of Mean Opinion Scores to Avoid Misleading of Ranked based Statistical Techniques. 12th International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.

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Voigt-Antons, J.-N., Lehtonen, E., Pinilla Palacios, A., Ali, D., Kojic, T. and Möller, S. (2020). Comparing emotional states induced by 360 videos via head-mounted display and computer screen. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Iskender, N., Polzehl, T. and Möller, S. (2020). Crowdsourcing versus the laboratory: towards crowd-based linguistic text quality assessment of query-based extractive summarization. Proceedings of the Conference on Digital Curation Technologies (Qurator 2020). CEUR, 1–16.

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2019


Mohtaj, S., Himmelsbach, T., Woloszyn, V. and Möller, S. (2019). Using External Knowledge Bases and Coreference Resolution for Detecting Check-Worthy Statements. Working Notes of (CLEF) Conference and Labs of the Evaluation Forum, Lugano, Switzerland, September 9-12, 2019.. CEUR-WS.org, 1–8.

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Mohtaj, S., Naderi, B., Ensikat, K. and Möller, S. (2019). A Dataset for Subjective Assessment of German Text Complexity. Dialog for Good (DiGo), Workshop on Speech and Language Technology Serving Society, Stockholm, 10 September, 2019., 1–6.

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Möller, S., Mittag, G., Michael, T., Barriac, V. and Aoki, H. (2019). Extending the E-Model Towards Super-wideband and Fullband Speech Communication Scenarios. Proc. Interspeech 2019. ISCA, 3436–3440.

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Iskender, N., Gabryszak, A., Polzehl, T., Hennig, L. and Möller, S. (2019). A Crowdsourcing Approach to Evaluate the Quality of Query-based Extractive Text Summaries. 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.

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Kojic, T., Schmidt, S., Möller, S. and Voigt-Antons, J.-N. (2019). Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed?. 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.


Kojic, T., Sirotina, U., Möller, S. and Voigt-Antons, J.-N. (2019). Influence of UI Complexity and Positioning on User Experience During VR Exergames. 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Mittag, G. and Möller, S. (2019). Semantic Labeling of Quality Impairments in Speech Spectrograms with Deep Convolutional Networks. 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.

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Porcu, S., Uhrig, S., Voigt-Antons, J.-N., Möller, S. and Atzori, L. (2019). Emotional Impact of Video Quality: Self-Assessment and Facial Expression Recognition. 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Rodriguez, D. Z. and Möller, S. (2019). Speech Quality Parametric Model that considers Wireless Network Characteristics. 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Sabet, S., Schmidt, S., Griwodz, C. and Möller, S. (2019). Towards the Impact of Gamers' Adaptation to Delay Variation on Gaming Quality of Experience. 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Zequeira Jiménez, R., Llagostera, A., Naderi, B., Möller, S. and Berger, J. (2019). Modeling Worker Performance Based on Intra-rater Reliability in Crowdsourcing : A Case Study of Speech Quality Assessment. 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Zequeira Jiménez, R., Naderi, B. and Möller, S. (2019). Background Environment Characteristics of Crowd-Workers from German Speaking Countries Experimental Survey on User Environment Characteristics. 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.


Mittag, G. and Möller, S. (2019). Non-intrusive Speech Quality Assessment for Super-wideband Speech Communication Networks. ICASSP 2019 - 2019 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP). IEEE, 7125–7129.

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Zequeira Jiménez, R., Llagostera, A., Naderi, B., Möller, S. and Berger, J. (2019). Intra- and Inter-rater Agreement in a Subjective Speech Quality Assessment Task in Crowdsourcing. Companion Proceedings of The 2019 World Wide Web Conference. ACM, 1138–1143.

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Mittag, G., Liedtke, L., Iskender, N., Naderi, B., Hübschen, T., Schmidt, G. and Möller, S. (2019). Einfluss der Position und Stimmhaftigkeit von verdeckten Paketverlusten auf die Sprachqualität. Fortschritte der Akustik - DAGA 2019. Deutsche Gesellschaft für Akustik DEGA e.V., 950–953.

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Mittag, G. and Möller, S. (2019). Quality Estimation of Noisy Speech Using Spectral Entropy Distance. 2019 26th International Conference on Telecommunications (ICT). IEEE, 197–201.

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Rodríguez, D. Z., Arjona Ramírez, M., Bernardes, L. F., Mittag, G. and Möller, S. (2019). Impact of FEC codes on speech communication quality using WB E-model algorithm. 2019 Wireless Days (WD). IEEE, 1–4.

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2018

Mittag, G. and Möller, S. (2018). Non-intrusive Estimation of Packet Loss Rates in Speech Communication Systems Using Convolutional Neural Networks. Proceedings of IEEE International Symposium on Multimedia (ISM). IEEE, 105–109.

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Sabet, S. S., Griwodz, C., Schmidt, S., Zadtootaghaj, S. and Möller, S. (2018). Towards Applying Game Adaptation to Decrease the Impact of Delay on Quality of Experience. IEEE ISM 2018 – The 20th IEEE International Symposium on Multimedia. IEEE, 1–6.


Schiffner, F. and Möller, S. (2018). Investigation of Video Quality Dimensions for different Video Content. The 20th IEEE International Symposium on Multimedia (ISM2018). IEEE, 122–126.

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Zadtootaghaj, S., Barman, N., Martini, M. G., Schmidt, S. and Möller, S. (2018). NR-GVQM: A No Reference Gaming Video Quality Metric. IEEE ISM 2018 – The 20th IEEE International Symposium on Multimedia. IEEE, 1–6.


Zequeira Jiménez, R., Mittag, G. and Möller, S. (2018). Effect of Number of Stimuli on Users Perception of Different Speech Degradations. A Crowdsourcing Case Study. Proceedings of IEEE International Symposium on Multimedia (ISM). IEEE, 175–179.

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Mittag, G. and Möller, S. (2018). Single-ended Packet Loss Rate Estimation of Transmitted Speech Signals. Proceedings of 6th IEEE Global Conference on Signal and Information Processing. IEEE, 1–5.

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Hübschen, T., Mittag, G., Möller, S. and Schmidt, G. (2018). Signal-based Root Cause Analysis of Quality Impairments in Speech Communication Networks. Proceedings of Speech Communication - 13. ITG-Fachtagung Sprachkommunikation. VDE, 1–5.

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Möller, S., Hübschen, T., Mittag, G. and Schmidt, G. (2018). Diagnostic and Summative Approach for Predicting Speech Communication Quality in a Super-Wideband Context. Proceedings of Speech Communication - 13. ITG-Fachtagung Sprachkommunikation. VDE, 1–5.

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Mittag, G. and Möller, S. (2018). Detecting Packet-Loss Concealment Using Formant Features and Decision Tree Learning. Proceedings of Interspeech 2018. ISCA, 1883–1887.

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Rodríguez, D. Z., Pívaro, G. F., Rosa, R. L., Mittag, G. and Möller, S. (2018). Improving a Parametric Model for Speech Quality Assessment in Wireless Communication Systems. Proceedings of 26th International Conference on Software, Telecommunications and Computer Networks (SoftCOM). IEEE, 1–5.

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Rodríguez, D. Z., Pívaro, G. F., Rosa, R. L., Mittag, G. and Möller, S. (2018). Quantifying the Quality Improvement of MIMO Transmission Systems in VoIP Communication. Proceedings of 26th International Conference on Software, Telecommunications and Computer Networks (SoftCOM). IEEE, 1–5.

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Barman, N., Schmidt, S., Zadtootaghaj, S., Martini, M. G. and Möller, S. (2018). GamingVideoSET: A Dataset for Gaming Video Streaming Applications. 16th Annual Workshop on Network and Systems Support for Games (NetGames). IEEE, 1–6.

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Barman, N., Schmidt, S., Zadtootaghaj, S., Martini, M. G. and Möller, S. (2018). An Evaluation of Video Quality Assessment Metrics for Passive Gaming Video Streaming. Proceedings of the 23rd Packet Video Workshop. ACM, 1–6.

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Zadtootaghaj, S., Schmidt, S., Barman, N., Möller, S. and Martini, M. G. (2018). A Classification of Video Games based on Game Characteristics linked to Video Coding Complexity. 16th Annual Workshop on Network and Systems Support for Games (NetGames). IEEE, 1–6.

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Barman, N., Martini, M. G., Zadtootaghaj, S., Möller, S. and Lee, S. (2018). A Comparative Quality Assessment Study for Gaming and Non-Gaming Videos. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

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Kojic, T., Voigt-Antons, J.-N., Schmidt, S., Tetzlaff, L., Kortowski, B., Sirotina, U. and Möller, S. (2018). Influence of Virtual Environments and Conversations on User Engagement During Multiplayer Exergames. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.

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Mittag, G., Möller, S., Barriac, V. and Ragot, S. (2018). Quantifying Quality Degradation of the EVS Super-Wideband Speech Codec. Proceedings of Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

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Möller, S., Schmidt, S. and Zadtootaghaj, S. (2018). New ITU-T Standards for Gaming QoE Evaluation and Management. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

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Mowlaei, S., Schmidt, S., Zadtootaghaj, S. and Möller, S. (2018). Know your Game: A bottom-up Approach for Gaming Research. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.

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Schiffner, F. and Möller, S. (2018). Direct Scaling & Quality Prediction for perceptual Video Quality Dimensions. Quality of Multimedia Experience (QoMEX), 2018 Ninth International Conference on. IEEE, 51–53.

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Schmidt, S., Ehrenbrink, P., Weiss, B., Voigt-Antons, J.-N., Kojic, T., Johnston, A. and Möller, S. (2018). Impact of Virtual Environments on Motivation and Engagement During Exergames. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

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Schmidt, S., Zadtootaghaj, S. and Möller, S. (2018). A Comparison of Interactive and Passive Quality Assessment for Gaming Research. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

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