Inhalt des Dokuments
Steven Schmidt
[1]
- © Q&U
Research Field
- Quality of Experience (QoE) for Cloud Gaming Services
- Engagement in Virtual Reality
Research Topics
- Identification and quantification of perceptual quality dimensions for gaming QoE
- Prediction of gaming QoE based on encoding and network parameters
- Classification of game content
- Crowdsourcing for gaming evaluation
Biography
Steven Schmidt received his M.Sc. degree in Electrical Engineering at the TU Berlin with a major in Communication Systems. Since 2016 he is employed as a research assistant at the Quality and Usability Lab where he is working towards a PhD in the field of Quality of Experience in Mobile Gaming.
Projects
- Subjective assessment and instrumental prediction of mobile online gaming on the basis of perceptual dimensions (DFG) [2]
ITU-T SG12 Activities:
- ITU-T Rec. G.1032 - Influence Factors on Gaming Quality of Experience (2017)
- ITU-T Rec. P.809 - Subjective Evaluation Methods for Gaming Quality (2018)
- ITU-T Rec. G.1072 - Opinion Model Predicting Gaming QoE for Cloud Gaming Services (2020)
Address
Quality and Usability Lab
Technische Universität Berlin
Ernst-Reuter-Platz 7
D-10587 Berlin, Germany
Tel: +49 151 12044969
Publications
Zitatschlüssel | schmidt2018d |
---|---|
Autor | Schmidt, Steven and Zadtootaghaj, Saman and Möller, Sebastian and Metzger, Florian and Hirth, Matthias and Suznjevic, Mirko and Barman, Nabajeet and Martini, Maria G. |
Seiten | 1–20 |
Jahr | 2018 |
Adresse | CH-Geneva |
Monat | may |
Wie herausgegeben | full |
Institution | ITU |
Zusammenfassung | This document describes the requirement specification and a possible model structure for the development of a gaming QoE opinion model by ITU-T Study Group 12, Question 13, for the work item G.OMG. The main intention of this document is to define the scope of the model, i.e. the concrete use case and input information (influencing factors, system and network parameter, etc.) considered to develop the model, and to provide concrete requirements to conduct subjective tests to build a rating data set for a proposed model structure. The decisions made are based on ITU-T Recommendation G.1032 and the current work item ITU-T P.GAME, and on previous research in the domain of gaming QoE. G.OMG primarily will aim at predicting the gaming QoE based on a variety of network and encoding parameters in a cloud gaming scenario. |
Typ der Publikation | ITU-T Recommendation |
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