direkt zum Inhalt springen

direkt zum Hauptnavigationsmenü

Sie sind hier

TU Berlin

Inhalt des Dokuments

Steven Schmidt

Q&U
Lupe [1]

Research Field

  • Quality of Experience (QoE) for Cloud Gaming Services
  • Engagement in Virtual Reality

Research Topics

  • Identification and quantification of perceptual quality dimensions for gaming QoE
  • Prediction of gaming QoE based on encoding and network parameters
  • Classification of game content
  • Crowdsourcing for gaming evaluation

Biography

Steven Schmidt received his M.Sc. degree in Electrical Engineering at the TU Berlin with a major in Communication Systems. Since 2016 he is employed as a research assistant at the Quality and Usability Lab where he is working towards a PhD in the field of Quality of Experience in Mobile Gaming. 

Projects

  • Subjective assessment and instrumental prediction of mobile online gaming on the basis of perceptual dimensions (DFG) [2]

ITU-T SG12 Activities:

  • ITU-T Rec. G.1032 - Influence Factors on Gaming Quality of Experience (2017)
  • ITU-T Rec. P.809 - Subjective Evaluation Methods for Gaming Quality (2018)
  • ITU-T Rec. G.1072 - Opinion Model Predicting Gaming QoE for Cloud Gaming Services (2020)

Address

Quality and Usability Lab
Technische Universität Berlin
Ernst-Reuter-Platz 7
D-10587 Berlin, Germany

Tel:  +49 151 12044969

Publications

Towards the delay sensitivity of games: There is more than genres
Zitatschlüssel schmidt2017c
Autor Schmidt, Steven and Zadtootaghaj, Saman and Möller, Sebastian
Buchtitel 2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX)
Seiten 1–6
Jahr 2017
DOI 10.1109/QoMEX.2017.7965676
Adresse Piscataway, NJ
Notiz electronic
Verlag IEEE
Wie herausgegeben full
Link zur Publikation [3] Link zur Originalpublikation [4] Download Bibtex Eintrag [5]
------ Links: ------

Zusatzinformationen / Extras

Direktzugang

Schnellnavigation zur Seite über Nummerneingabe

Copyright TU Berlin 2008