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TU Berlin

Inhalt des Dokuments

Steven Schmidt

Q&U
Lupe

Research Field

  • Quality of Experience (QoE) for Cloud Gaming Services
  • Engagement in Virtual Reality

Research Topics

  • Identification and quantification of perceptual quality dimensions for gaming QoE
  • Prediction of gaming QoE based on encoding and network parameters
  • Classification of game content
  • Crowdsourcing for gaming evaluation

Biography

Steven Schmidt received his M.Sc. degree in Electrical Engineering at the TU Berlin with a major in Communication Systems. Since 2016 he is employed as a research assistant at the Quality and Usability Lab where he is working towards a PhD in the field of Quality of Experience in Mobile Gaming. 

Projects

ITU-T SG12 Activities:

  • ITU-T Rec. G.1032 - Influence Factors on Gaming Quality of Experience (2017)
  • ITU-T Rec. P.809 - Subjective Evaluation Methods for Gaming Quality (2018)
  • ITU-T Rec. G.1072 - Opinion Model Predicting Gaming QoE for Cloud Gaming Services (2020)

Address

Quality and Usability Lab
Technische Universität Berlin
Ernst-Reuter-Platz 7
D-10587 Berlin, Germany

Tel:  +49 151 12044969

Publications

Sabet, Saeed Shafiee and Schmidt, Steven and Zadtootaghaj, Saman and Griwodz, Carsten and Möller, Sebastian (2020). Towards the Impact of Gamers Strategy and User Inputs on the Delay Sensitivity of Cloud Games. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.


Sabet, Saeed Shafiee and Schmidt, Steven and Zadtootaghaj, Saman and Griwodz, Carsten and Möller, Sebastian (2020). Delay Sensitivity Classification of Cloud Gaming Content. Proceedings of the 12th ACM International Workshop on Immersive Mixed and Virtual Environment Systems. Association for Computing Machinery, 25–30.


Sabet, Saeed Shafiee and Schmidt, Steven and Zadtootaghaj, Saman and Naderi, Babak and Griwodz, Carsten and Möller, Sebastian (2020). A Latency Compensation Technique Based on Game Characteristics to Mitigate the Influence of Delay on Cloud Gaming Quality of Experience. Proceedings of the 11th ACM Multimedia Systems Conference. Association for Computing Machinery, 15–25.


Schmidt, Steven and Ehrenbrink, Patrick and Weiss, Benjamin and Voigt-Antons, Jan-Niklas and Kojic, Tanja and Johnston, Andrew and Möller, Sebastian (2018). Impact of Virtual Environments on Motivation and Engagement During Exergames. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Schmidt, Steven and Zadtootaghaj, Saman and Möller, Sebastian (2018). A Comparison of Interactive and Passive Quality Assessment for Gaming Research. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Schmidt, Steven and Zadtootaghaj, Saman and Möller, Sebastian and Metzger, Florian and Hirth, Matthias and Suznjevic, Mirko (2018). Subjective Evaluation Methods for Gaming Quality (P.GAME). , 1–24.


Schmidt, Steven and Zadtootaghaj, Saman and Möller, Sebastian and Metzger, Florian and Hirth, Matthias and Suznjevic, Mirko and Barman, Nabajeet and Martini, Maria G. (2018). Requirement Specification and Possible Structure for an Opinion Model Predicting Gaming QoE (G.OMG). , 1–20.


Schmidt, Steven and Zadtootaghaj, Saman and Schiffner, Falk and Möller, Sebastian and Shafiee Sabet, Saeed and Griwodz, Carsten and Barman, Nabajeet and Martini, Maria G. (2018). Data Assessment for an Opinion Model Predicting Gaming QoE (G.OMG). , 1–16.


Schmidt, Steven and Shafiee Sabet, Saeed and Zadtootaghaj, Saman and Möller, Sebastian and Griwodz, Carsten and Barman, Nabajeet and Martini, Maria G. (2019). Proposal of a Content Classification for Cloud Gaming Services. , 1–10.


Schmidt, Steven and Zadtootaghaj, Saman and Möller, Sebastian and Barman, Nabajeet and Martini, Maria G.and Shafiee Sabet, Saeed and Griwodz, Carsten (2019). Performance Evaluation of the Opinion Model Predicting Gaming QoE (G.OMG). , 1–9.


Schmidt, Steven and Zadtootaghaj, Saman and Möller, Sebastian and Barman, Nabajeet and Martini, Maria G.and Shafiee Sabet, Saeed and Griwodz, Carsten (2019). Opinion Model Predicting Gaming QoE (G.OMG). , 1–13.


Schmidt, Steven and Zadtootaghaj, Saman and Möller, Sebastian and Shafiee Sabet, Saeed (2019). Proposal for an Opinion Model Predicting Gaming QoE for Mobile Online Gaming. , 1–5.


Schmidt, Steven and Zadtootaghaj, Saman and Utke, Markus and Möller, Sebastian and Barman, Nabajeet and Martini, Maria G. and Shafiee Sabet, Saeed and Griwodz, Carsten (2019). First Draft for an Opinion Model Predicting Gaming QoE (G.OMG). , 1–21.


Schmidt, Steven and Naderi, Babak and Sabet, Saeed Shafiee and Zadtootaghaj, Saman and Carsten and Möller, Sebastian (2020). Assessing Interactive Gaming Quality of Experience using a Crowdsourcing Approach. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Schmidt, Steven and Shafiee Sabet, Saeed and Naderi, Babak and Zadtootaghaj, Saman and Griwodz, Carsten and Möller, Sebastian (2020). Evaluation of Interactive Test Paradigm for P.CROWDG Recommendation. , 1–7.


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