direkt zum Inhalt springen

direkt zum Hauptnavigationsmenü

Sie sind hier

TU Berlin

Inhalt des Dokuments

Steven Schmidt

Q&U
Lupe [1]

Research Field

  • Quality of Experience (QoE) for Cloud Gaming Services
  • Engagement in Virtual Reality

Research Topics

  • Identification and quantification of perceptual quality dimensions for gaming QoE
  • Prediction of gaming QoE based on encoding and network parameters
  • Classification of game content
  • Crowdsourcing for gaming evaluation

Biography

Steven Schmidt received his M.Sc. degree in Electrical Engineering at the TU Berlin with a major in Communication Systems. Since 2016 he is employed as a research assistant at the Quality and Usability Lab where he is working towards a PhD in the field of Quality of Experience in Mobile Gaming. 

Projects

  • Subjective assessment and instrumental prediction of mobile online gaming on the basis of perceptual dimensions (DFG) [2]

ITU-T SG12 Activities:

  • ITU-T Rec. G.1032 - Influence Factors on Gaming Quality of Experience (2017)
  • ITU-T Rec. P.809 - Subjective Evaluation Methods for Gaming Quality (2018)
  • ITU-T Rec. G.1072 - Opinion Model Predicting Gaming QoE for Cloud Gaming Services (2020)

Address

Quality and Usability Lab
Technische Universität Berlin
Ernst-Reuter-Platz 7
D-10587 Berlin, Germany

Tel:  +49 151 12044969

Publications

NR-GVQM: A No Reference Gaming Video Quality Metric
Zitatschlüssel zadtootaghaj2018c
Autor Zadtootaghaj, Saman and Barman, Nabajeet and Martini, Maria G. and Schmidt, Steven and Möller, Sebastian
Buchtitel IEEE ISM 2018 – The 20th IEEE International Symposium on Multimedia
Seiten 1–6
Jahr 2018
Adresse Piscataway, NJ
Monat dec
Notiz electronic
Verlag IEEE
Wie herausgegeben full
Download Bibtex Eintrag [3]
------ Links: ------

Zusatzinformationen / Extras

Direktzugang

Schnellnavigation zur Seite über Nummerneingabe

Copyright TU Berlin 2008