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TU Berlin

Inhalt des Dokuments

Steven Schmidt

Q&U
Lupe

Research Field

  • Quality of Experience (QoE) for Cloud Gaming Services
  • Engagement in Virtual Reality

Research Topics

  • Identification and quantification of perceptual quality dimensions for gaming QoE
  • Prediction of gaming QoE based on encoding and network parameters
  • Classification of game content
  • Crowdsourcing for gaming evaluation

Biography

Steven Schmidt received his M.Sc. degree in Electrical Engineering at the TU Berlin with a major in Communication Systems. Since 2016 he is employed as a research assistant at the Quality and Usability Lab where he is working towards a PhD in the field of Quality of Experience in Mobile Gaming. 

Projects

ITU-T SG12 Activities:

  • ITU-T Rec. G.1032 - Influence Factors on Gaming Quality of Experience (2017)
  • ITU-T Rec. P.809 - Subjective Evaluation Methods for Gaming Quality (2018)
  • ITU-T Rec. G.1072 - Opinion Model Predicting Gaming QoE for Cloud Gaming Services (2020)

Address

Quality and Usability Lab
Technische Universität Berlin
Ernst-Reuter-Platz 7
D-10587 Berlin, Germany

Tel:  +49 151 12044969

Publications

Schmidt, Steven and Zadtootaghaj, Saman and Möller, Sebastian and Barman, Nabajeet and Martini, Maria G.and Shafiee Sabet, Saeed and Griwodz, Carsten (2019). Opinion Model Predicting Gaming QoE (G.OMG). , 1–13.


Schmidt, Steven and Zadtootaghaj, Saman and Möller, Sebastian and Shafiee Sabet, Saeed (2019). Proposal for an Opinion Model Predicting Gaming QoE for Mobile Online Gaming. , 1–5.


Schmidt, Steven and Zadtootaghaj, Saman and Utke, Markus and Möller, Sebastian and Barman, Nabajeet and Martini, Maria G. and Shafiee Sabet, Saeed and Griwodz, Carsten (2019). First Draft for an Opinion Model Predicting Gaming QoE (G.OMG). , 1–21.


Schmidt, Steven and Naderi, Babak and Sabet, Saeed Shafiee and Zadtootaghaj, Saman and Carsten and Möller, Sebastian (2020). Assessing Interactive Gaming Quality of Experience using a Crowdsourcing Approach. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Schmidt, Steven and Shafiee Sabet, Saeed and Naderi, Babak and Zadtootaghaj, Saman and Griwodz, Carsten and Möller, Sebastian (2020). Evaluation of Interactive Test Paradigm for P.CROWDG Recommendation. , 1–7.


Schmidt, Steven and Uhrig, Stefan and Reuschel, Domenic (2020). Investigating the Relationship of Mental Immersion and Physiological Measures during Cloud Gaming. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Utke, Markus and Zadtootaghaj, Saman and Schmidt, Steven and Bosse, Sebastian and Möller, Sebastian (2020). NDNetGaming-development of a no-reference deep CNN for gaming video quality prediction. Multimedia Tools and Applications. Springer, 1–23.


Zadtootaghaj, Saman and Schmidt, Steven and Möller, Sebastian and Shafiee Sabet, Saeed and Griwodz, Carsten and Barman, Nabajeet and Martini, Maria G. and Ramachandra Rao, Rakesh Rao and Göring, Steven and Raake, Alexander (2020). Proposal for new Work Item P.BBQCG: Parametric bitstream-based Quality Assessment of Cloud Gaming Services. , 1–7.


Zadtootaghaj, Saman and Schmidt, Steven and Sabet, Saeed Shafiee and Möller, Sebastian and Griwodz, Carsten (2020). Quality Estimation Models for Gaming Video Streaming Services Using Perceptual Video Quality Dimensions. Proceedings of the 11th ACM Multimedia Systems Conference. Association for Computing Machinery, 213–224.


Zadtootaghaj, Saman and Schmidt, Steven and Anne-Flore, Perin and Ebrahimi, Touradj and Möller, Sebastian (2017). Towards subjective evaluation methods for virtual reality gaming quality assessment. , 1–5.


Zadtootaghaj, Saman and Schmidt, Steven and Hamed, Ahmadi and Möller, Sebastian (2017). Towards improving visual attention models using influencing factors in a video gaming context. 2017 15th Annual Workshop on Network and Systems Support for Games (NetGames). IEEE, 1–3.


Zadtootaghaj, Saman and Schmidt, Steven and Möller, Sebastian (2017). Updates on the first draft of "Influence Factors in Gaming Quality of Experience (QoE)". , 1–12.


Zadtootaghaj, Saman and Schmidt, Steven and Möller, Sebastian (2017). Influence Factors on Gaming Quality of Experience (QoE). , 1–13.


Zadtootaghaj, Saman and Barman, Nabajeet and Martini, Maria G. and Schmidt, Steven and Möller, Sebastian (2018). NR-GVQM: A No Reference Gaming Video Quality Metric. IEEE ISM 2018 – The 20th IEEE International Symposium on Multimedia. IEEE, 1–6.


Zadtootaghaj, Saman and Schmidt, Steven and Barman, Nabajeet and Möller, Sebastian and Martini, Maria G. (2018). A Classification of Video Games based on Game Characteristics linked to Video Coding Complexity. 16th Annual Workshop on Network and Systems Support for Games (NetGames). IEEE, 1–6.


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