TU Berlin

Quality and Usability LabSteven Schmidt

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Steven Schmidt

Q&U
Lupe

Research Field

  • Quality of Experience (QoE) for Cloud Gaming Services
  • Engagement in Virtual Reality

Research Topics

  • Identification and quantification of perceptual quality dimensions for gaming QoE
  • Prediction of gaming QoE based on encoding and network parameters
  • Classification of game content
  • Crowdsourcing for gaming evaluation

Biography

Steven Schmidt received his M.Sc. degree in Electrical Engineering at the TU Berlin with a major in Communication Systems. Since 2016 he is employed as a research assistant at the Quality and Usability Lab where he is working towards a PhD in the field of Quality of Experience in Mobile Gaming. 

Projects

ITU-T SG12 Activities:

  • ITU-T Rec. G.1032 - Influence Factors on Gaming Quality of Experience (2017)
  • ITU-T Rec. P.809 - Subjective Evaluation Methods for Gaming Quality (2018)
  • ITU-T Rec. G.1072 - Opinion Model Predicting Gaming QoE for Cloud Gaming Services (2020)

Address

Quality and Usability Lab
Technische Universität Berlin
Ernst-Reuter-Platz 7
D-10587 Berlin, Germany

Tel:  +49 151 12044969

Publications

Möller, Sebastian and Schmidt, Steven and Beyer, Justus (2013). An Overview of Concepts and Evaluation Methods for Computer Gaming QoE. Fifth Int. Workshop on Quality of Multimedia Experience 2013 (QoMEX 2013). IEEE, 236–241.


Zadtootaghaj, Saman and Schmidt, Steven and Anne-Flore, Perin and Ebrahimi, Touradj and Möller, Sebastian (2017). Towards subjective evaluation methods for virtual reality gaming quality assessment. , 1–5.


Zadtootaghaj, Saman and Schmidt, Steven and Möller, Sebastian (2017). Updates on the first draft of "Influence Factors in Gaming Quality of Experience (QoE)". , 1–12.


Zadtootaghaj, Saman and Schmidt, Steven and Möller, Sebastian (2017). Influence Factors on Gaming Quality of Experience (QoE). , 1–13.


Schmidt, Steven and Zadtootaghaj, Saman and Möller, Sebastian and Metzger, Florian and Hirth, Matthias and Sužnjević, Mirko (2017). 2nd Update on the Proposal for a Draft New Recommendation on Subjective Evaluation Methods for Gaming Quality (P.GAME). , 1–33.


Perrin, Anne-Flore and Zadtootaghaj, Saman and Schmidt, Steven and Ebrahimi, Touradj and Möller, Sebastian (2017). Towards the need satisfaction in gaming: A comparison of different gaming platforms. 2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.


Schmidt, Steven and Zadtootaghaj, Saman and Möller, Sebastian (2017). Towards the delay sensitivity of games: There is more than genres. 2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Schmidt, Steven and Zadtootaghaj, Saman and Möller, Sebastian (2017). Update on the Proposal for a Draft New Recommendation on Subjective Evaluation Methods for Gaming Quality (P.GAME). , 1–29.


Zadtootaghaj, Saman and Schmidt, Steven and Hamed, Ahmadi and Möller, Sebastian (2017). Towards improving visual attention models using influencing factors in a video gaming context. 2017 15th Annual Workshop on Network and Systems Support for Games (NetGames). IEEE, 1–3.


Barman, Nabajeet and Zadtootaghaj, Saman and Schmidt, Steven and Martini, Maria G. and Möller, Sebastian (2018). An objective and subjective quality assessment study of passive gaming video streaming. International Journal of Network Management. Hoboken, New Jersey, e2054.


Kojic, Tanja and Voigt-Antons, Jan-Niklas and Schmidt, Steven and Tetzlaff, Lukas and Kortowski, Bruno and Sirotina, Uliana and Möller, Sebastian (2018). Influence of Virtual Environments and Conversations on User Engagement During Multiplayer Exergames. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.


Möller, Sebastian and Schmidt, Steven and Zadtootaghaj, Saman (2018). New ITU-T Standards for Gaming QoE Evaluation and Management. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Mowlaei, Sajad and Schmidt, Steven and Zadtootaghaj, Saman and Möller, Sebastian (2018). Know your Game: A bottom-up Approach for Gaming Research. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.


Schmidt, Steven and Ehrenbrink, Patrick and Weiss, Benjamin and Voigt-Antons, Jan-Niklas and Kojic, Tanja and Johnston, Andrew and Möller, Sebastian (2018). Impact of Virtual Environments on Motivation and Engagement During Exergames. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Schmidt, Steven and Zadtootaghaj, Saman and Möller, Sebastian (2018). A Comparison of Interactive and Passive Quality Assessment for Gaming Research. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


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