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Tanja Kojić received her M.Sc. degree in Information and Communication Technology at the Faculty of Electrical Engineering and Computing, University of Zagreb. Additionally, she has done supplement studies for Graphic Product Design at the Faculty of Graphic Arts, University of Zagreb and focused on topic of User Experience design. Since November 2017 she is employed as a research assistant at the Quality and Usability Lab where she is working towards a PhD in the field of Virtual Reality.
Quality and Usability Lab
Technische Universität Berlin
D-10587 Berlin, Germany
|Autor||Perkis, Andrew and Timmerer, Christian and Baraković, Sabina and Husić, Jasmina Baraković and Bech, Søren and Bosse, Sebastian and Botev, Jean and Brunnström, Kjell and Cruz, Luis and De Moor, Katrien and Saibanti, Andrea de Polo and Durnez, Wouter and Egger-Lampl, Sebastian and Engelke, Ulrich and Falk, Tiago H. and Hameed, Asim and Hines, Andrew and Kojic, Tanja and Kukolj, Dragan and Liotou, Eirini and Milovanovic, Dragorad and Möller, Sebastian and Murray, Niall and Naderi, Babak and Pereira, Manuela and Perry, Stuart and Pinheiro, Antonio and Pinilla, Andres and Raake, Alexander and Agrawal, Sarvesh Rajesh and Reiter, Ulrich and Rodrigues, Rafael and Schatz, Raimund and Schelkens, Peter and Schmidt, Steven and Sabet, Saeed Shafiee and Singla, Ashutosh and Skorin-Kapov, Lea and Suznjevic, Mirko and Uhrig, Stefan and Vlahović, Sara and Voigt-Antons, Jan-Niklas and Zadtootaghaj, Saman|
|Journal||arXiv preprint arXiv:2007.07032|
|Verlag||European Network on Quality of Experience in Multimedia Systems and Services, 14th QUALINET meeting|
|Zusammenfassung||With the coming of age of virtual/augmented reality and interactive media, numerous defi nitions, frameworks, and models of immersion have emerged across diff erent fi elds ranging from computer graphics to literary works. Immersion is oftentimes used interchangeably with presence as both concepts are closely related. However, there are noticeable interdisciplinary diff erences regarding defi nitions, scope, and constituents that are required to be addressed so that a coherent understanding of the concepts can be achieved. Such consensus is vital for paving the directionality of the future of immersive media experiences (IMEx) and all related matters.The aim of this white paper is to provide survey of defi nitions of immersion and presence which leads to a defi nition of immersive media experience (IMEx). The Quality of Experience (QoE) for immersive media is described by establishing a relationship between the concepts of QoE and IMEx followed by application areas of immersive media experience. Infl uencing factors on immersive media experience are elaborated as well as the assessment of immersive media experience. Finally, standardization activities related to IMEx are highlighted and the white paper is concluded with an outlook related to future developments.|