Inhalt des Dokuments

[1]- © Copyright??
Biography
Tanja Kojić received her M.Sc. degree in Information and
Communication Technology at the Faculty of Electrical Engineering and
Computing, University of Zagreb. Additionally, she has done supplement
studies for Graphic Product Design at the Faculty of Graphic Arts,
University of Zagreb and focused on topic of User Experience design.
Since November 2017 she is employed as a research assistant at the
Quality and Usability Lab where she is working towards a PhD in the
field of Virtual Reality.
Address
Quality and Usability Lab
Technische Universität Berlin
Ernst-Reuter-Platz 7
D-10587 Berlin, Germany
Publications
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Autor [2]
Jahr [3]
Journal [4]
2020
Greinacher, Robert and Kojic, Tanja and Meier,
Luis and Gulaganjihalli Parameshappa, Rudresha and Möller, Sebastian
and Voigt-Antons, Jan-Niklas (2020). Impact of Tactile and Visual
Feedback on Breathing Rhythm and User Experience in VR Exergaming [5].
2020 Twelfth International Conference on Quality of Multimedia
Experience (QoMEX). IEEE, 1–6.
Kojic, Tanja and Ali, Danish and Greinacher,
Robert and Möller, Sebastian and Voigt-Antons, Jan-Niklas (2020).
User Experience of Reading in Virtual Reality - Finding Values for
Text Distance, Size and Contrast [6]. 2020 Twelfth International
Conference on Quality of Multimedia Experience (QoMEX). IEEE,
1–6.
Krüger, Christian and Kojic, Tanja and Meier,
Luis and Möller, Sebastian and Voigt-Antons, Jan-Niklas (2020).
Development and Validation of Pictographic Scales for Rapid Assessment
of Affective States in Virtual Reality [7]. 2020 Twelfth
International Conference on Quality of Multimedia Experience
(QoMEX). IEEE, 1–6.
Perkis, Andrew and Timmerer, Christian and
Baraković, Sabina and Husić, Jasmina Baraković and Bech, Søren and
Bosse, Sebastian and Botev, Jean and Brunnström, Kjell and Cruz, Luis
and De Moor, Katrien and Saibanti, Andrea de Polo and Durnez, Wouter
and Egger-Lampl, Sebastian and Engelke, Ulrich and Falk, Tiago H. and
Hameed, Asim and Hines, Andrew and Kojic, Tanja and Kukolj, Dragan and
Liotou, Eirini and Milovanovic, Dragorad and Möller, Sebastian and
Murray, Niall and Naderi, Babak and Pereira, Manuela and Perry, Stuart
and Pinheiro, Antonio and Pinilla, Andres and Raake, Alexander and
Agrawal, Sarvesh Rajesh and Reiter, Ulrich and Rodrigues, Rafael and
Schatz, Raimund and Schelkens, Peter and Schmidt, Steven and Sabet,
Saeed Shafiee and Singla, Ashutosh and Skorin-Kapov, Lea and
Suznjevic, Mirko and Uhrig, Stefan and Vlahović, Sara and
Voigt-Antons, Jan-Niklas and Zadtootaghaj, Saman (2020). QUALINET
White Paper on Definitions of Immersive Media Experience (IMEx) [8].
arXiv preprint arXiv:2007.07032. European Network on Quality of
Experience in Multimedia Systems and Services, 14th QUALINET meeting,
1–15.
Link zur Originalpublikation [9]
Voigt-Antons, Jan-Niklas and Lehtonen, Eero and
Pinilla Palacios, Andres and Ali, Danish and Kojic, Tanja and Möller,
Sebastian (2020). Comparing emotional states induced by 360 videos via
head-mounted display and computer screen [10]. 2020 Twelfth
International Conference on Quality of Multimedia Experience
(QoMEX). IEEE, 1–6.
2019
Kojic, Tanja and Nugyen, Lan Thao and
Voigt-Antons, Jan-Niklas (2019). Impact of Constant Visual Biofeedback
on User Experience in Virtual Reality Exergames [11]. IEEE 1st
International Workshop on Bridging the Gap between Semantics and
Multimedia Processing (SeMP 2019). IEEE, 1–4.
Kojic, Tanja and Schmidt, Steven and Möller,
Sebastian and Voigt-Antons, Jan-Niklas (2019). Influence of Network
Delay in Virtual Reality Multiplayer Exergames: Who is actually
delayed? [12]. 2019 Eleventh International Conference on Quality
of Multimedia Experience (QoMEX). IEEE, 1–3.
Kojic, Tanja and Sirotina, Uliana and Möller,
Sebastian and Voigt-Antons, Jan-Niklas (2019). Influence of UI
Complexity and Positioning on User Experience During VR Exergames
[13]. 2019 Eleventh International Conference on Quality of
Multimedia Experience (QoMEX). IEEE, 1–6.
2018
Schmidt, Steven and Ehrenbrink, Patrick and
Weiss, Benjamin and Voigt-Antons, Jan-Niklas and Kojic, Tanja and
Johnston, Andrew and Möller, Sebastian (2018). Impact of Virtual
Environments on Motivation and Engagement During Exergames [14].
2018 Tenth International Conference on Quality of Multimedia
Experience (QoMEX). IEEE, 1–6.
Link zur Publikation [15] Link zur
Originalpublikation [16]
Kojic, Tanja and Voigt-Antons, Jan-Niklas and
Schmidt, Steven and Tetzlaff, Lukas and Kortowski, Bruno and Sirotina,
Uliana and Möller, Sebastian (2018). Influence of Virtual
Environments and Conversations on User Engagement During Multiplayer
Exergames [17]. 2018 Tenth International Conference on Quality of
Multimedia Experience (QoMEX). IEEE, 1–3.
Link zur Publikation [18] Link zur
Originalpublikation [19]
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[1]
http://www.qu.tu-berlin.de/fileadmin/fg41/pictures/
team/Screen_Shot_2017-12-12_at_16.41.59.png
[2]
https://www.qu.tu-berlin.de/menue/team/researchers/
tanja_kojic/parameter/de/font4/minhilfe/?cHash=de94014f
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[3]
https://www.qu.tu-berlin.de/menue/team/researchers/
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[4]
https://www.qu.tu-berlin.de/menue/team/researchers/
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[7]
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[8]
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[9]
https://arxiv.org/ftp/arxiv/papers/2007/2007.07032.
pdf
[10]
https://www.qu.tu-berlin.de/menue/team/researchers
/tanja_kojic/parameter/de/font4/minhilfe/?tx_sibibtex_p
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[11]
https://www.qu.tu-berlin.de/menue/team/researchers
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[12]
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[13]
https://www.qu.tu-berlin.de/menue/team/researchers
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[14]
https://www.qu.tu-berlin.de/menue/team/researchers
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[15]
https://www.qu.tu-berlin.de/fileadmin/fg41/publica
tions-restricted/schmidt_2018_impact-of-virtual-environ
ments-on-motivation-and-engagement-during-exergames.pdf
[16]
https://ieeexplore.ieee.org/document/8463389/
[17]
https://www.qu.tu-berlin.de/menue/team/researchers
/tanja_kojic/parameter/de/font4/minhilfe/?tx_sibibtex_p
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[18]
https://www.qu.tu-berlin.de/fileadmin/fg41/publica
tions-restricted/kojic_2018_influence-of-virtual-enviro
nments-and-conversations-on-user-engagement-during-mult
iplayer-exergames.pdf
[19]
https://ieeexplore.ieee.org/document/8463370/