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Tanja Kojić

Lupe

Biography

Tanja Kojić received her M.Sc. degree in Information and Communication Technology at the Faculty of Electrical Engineering and Computing, University of Zagreb. Additionally, she has done supplement studies for Graphic Product Design at the Faculty of Graphic Arts, University of Zagreb and focused on topic of User Experience design. Since November 2017 she is employed as a research assistant at the Quality and Usability Lab where she is working towards a PhD in the field of Virtual Reality. 

 

Address

Quality and Usability Lab

Technische Universität Berlin 

Ernst-Reuter-Platz 7

D-10587 Berlin, Germany

Publications

2020

Greinacher, Robert and Kojic, Tanja and Meier, Luis and Gulaganjihalli Parameshappa, Rudresha and Möller, Sebastian and Voigt-Antons, Jan-Niklas (2020). Impact of Tactile and Visual Feedback on Breathing Rhythm and User Experience in VR Exergaming. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Kojic, Tanja and Ali, Danish and Greinacher, Robert and Möller, Sebastian and Voigt-Antons, Jan-Niklas (2020). User Experience of Reading in Virtual Reality - Finding Values for Text Distance, Size and Contrast. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Krüger, Christian and Kojic, Tanja and Meier, Luis and Möller, Sebastian and Voigt-Antons, Jan-Niklas (2020). Development and Validation of Pictographic Scales for Rapid Assessment of Affective States in Virtual Reality. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Perkis, Andrew and Timmerer, Christian and Baraković, Sabina and Husić, Jasmina Baraković and Bech, Søren and Bosse, Sebastian and Botev, Jean and Brunnström, Kjell and Cruz, Luis and De Moor, Katrien and Saibanti, Andrea de Polo and Durnez, Wouter and Egger-Lampl, Sebastian and Engelke, Ulrich and Falk, Tiago H. and Hameed, Asim and Hines, Andrew and Kojic, Tanja and Kukolj, Dragan and Liotou, Eirini and Milovanovic, Dragorad and Möller, Sebastian and Murray, Niall and Naderi, Babak and Pereira, Manuela and Perry, Stuart and Pinheiro, Antonio and Pinilla, Andres and Raake, Alexander and Agrawal, Sarvesh Rajesh and Reiter, Ulrich and Rodrigues, Rafael and Schatz, Raimund and Schelkens, Peter and Schmidt, Steven and Sabet, Saeed Shafiee and Singla, Ashutosh and Skorin-Kapov, Lea and Suznjevic, Mirko and Uhrig, Stefan and Vlahović, Sara and Voigt-Antons, Jan-Niklas and Zadtootaghaj, Saman (2020). QUALINET White Paper on Definitions of Immersive Media Experience (IMEx). arXiv preprint arXiv:2007.07032. European Network on Quality of Experience in Multimedia Systems and Services, 14th QUALINET meeting, 1–15.

Link zur Originalpublikation

Voigt-Antons, Jan-Niklas and Lehtonen, Eero and Pinilla Palacios, Andres and Ali, Danish and Kojic, Tanja and Möller, Sebastian (2020). Comparing emotional states induced by 360 videos via head-mounted display and computer screen. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


2019

Kojic, Tanja and Nugyen, Lan Thao and Voigt-Antons, Jan-Niklas (2019). Impact of Constant Visual Biofeedback on User Experience in Virtual Reality Exergames. IEEE 1st International Workshop on Bridging the Gap between Semantics and Multimedia Processing (SeMP 2019). IEEE, 1–4.


Kojic, Tanja and Schmidt, Steven and Möller, Sebastian and Voigt-Antons, Jan-Niklas (2019). Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed?. 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.


Kojic, Tanja and Sirotina, Uliana and Möller, Sebastian and Voigt-Antons, Jan-Niklas (2019). Influence of UI Complexity and Positioning on User Experience During VR Exergames. 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


2018

Kojic, Tanja and Voigt-Antons, Jan-Niklas and Schmidt, Steven and Tetzlaff, Lukas and Kortowski, Bruno and Sirotina, Uliana and Möller, Sebastian (2018). Influence of Virtual Environments and Conversations on User Engagement During Multiplayer Exergames. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.

Link zur Publikation Link zur Originalpublikation

Schmidt, Steven and Ehrenbrink, Patrick and Weiss, Benjamin and Voigt-Antons, Jan-Niklas and Kojic, Tanja and Johnston, Andrew and Möller, Sebastian (2018). Impact of Virtual Environments on Motivation and Engagement During Exergames. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

Link zur Publikation Link zur Originalpublikation

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