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Saman Zadtootaghaj

Lupe

Research Field

- Assessing and predicting QoE in Mobile Gaming
- Cloud Gaming

 Research Topics

- Video quality assessment for computer generated content 
- Gaming Quality of Experience
- QoE in cloud gaming

Past Project:

Methods and Models for assessing and predicting the QoE linked to Mobile Gaming (QoE-NET/MSCA-ITN Network)


Biography

Saman Zadtootaghaj is a researcher at the Quality and Usability Lab at Technische Universitat Berlin working on modeling the gaming quality of experience under the supervision of Prof. Dr.-Ing. Sebastian Moller. His main interest is subjective and objective quality assessment of Computer-Generated content. He received his bachelor degree from IASBS and master degree in information technology from University of Tehran.

He worked as a researcher at Telekom Innovation Laboratories of Deutsche Telekom AG from 2016 to 2018 as part of European project called QoE-Net. He is currently the chair of Computer-Generated Imagery group at Video Quality Expert Group. 


Address

Quality and Usability Lab
Deutsche Telekom Laboratories
TU Berlin
Ernst-Reuter-Platz 7
D-10587 Berlin, Germany

Email:  
Tel:  +49 30 8353 58394

 

 

Publications:

Barman, Nabajeet and Martini, Maria and Zadtootaghaj, Saman (2017). Impact of video codecs on Gaming Quality of Experience. , 1–5.


Barman, Nabajeet and Martini, Maria G. and Zadtootaghaj, Saman and Möller, Sebastian and Lee, Sanghoon (2018). A Comparative Quality Assessment Study for Gaming and Non-Gaming Videos. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Barman, Nabajeet and Schmidt, Steven and Zadtootaghaj, Saman and Martini, Maria G. and Möller, Sebastian (2018). GamingVideoSET: A Dataset for Gaming Video Streaming Applications. 16th Annual Workshop on Network and Systems Support for Games (NetGames). IEEE, 1–6.


Barman, Nabajeet and Schmidt, Steven and Zadtootaghaj, Saman and Martini, Maria G. and Möller, Sebastian (2018). An Evaluation of Video Quality Assessment Metrics for Passive Gaming Video Streaming. Proceedings of the 23rd Packet Video Workshop. ACM, 1–6.


Barman, Nabajeet and Zadtootaghaj, Saman and Schmidt, Steven and Martini, Maria G. and Möller, Sebastian (2018). An objective and subjective quality assessment study of passive gaming video streaming. International Journal of Network Management. Hoboken, New Jersey, e2054.


Möller, Sebastian and Schmidt, Steven and Zadtootaghaj, Saman (2018). New ITU-T Standards for Gaming QoE Evaluation and Management. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Mowlaei, Sajad and Schmidt, Steven and Zadtootaghaj, Saman and Möller, Sebastian (2018). Know your Game: A bottom-up Approach for Gaming Research. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.


Perrin, Anne-Flore and Zadtootaghaj, Saman and Schmidt, Steven and Ebrahimi, Touradj and Möller, Sebastian (2017). Towards the need satisfaction in gaming: A comparison of different gaming platforms. 2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.


Sabet, Saeed Shafiee and Griwodz, Carsten and Schmidt, Steven and Zadtootaghaj, Saman and Möller, Sebastian (2018). Towards Applying Game Adaptation to Decrease the Impact of Delay on Quality of Experience. IEEE ISM 2018 – The 20th IEEE International Symposium on Multimedia. IEEE, 1–6.


Schmidt, Steven and Zadtootaghaj, Saman and Möller, Sebastian (2018). A Comparison of Interactive and Passive Quality Assessment for Gaming Research. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Schmidt, Steven and Zadtootaghaj, Saman and Möller, Sebastian and Metzger, Florian and Hirth, Matthias and Suznjevic, Mirko (2018). Subjective Evaluation Methods for Gaming Quality (P.GAME). , 1–24.


Schmidt, Steven and Zadtootaghaj, Saman and Möller, Sebastian and Metzger, Florian and Hirth, Matthias and Suznjevic, Mirko and Barman, Nabajeet and Martini, Maria G. (2018). Requirement Specification and Possible Structure for an Opinion Model Predicting Gaming QoE (G.OMG). , 1–20.


Schmidt, Steven and Zadtootaghaj, Saman and Möller, Sebastian (2017). Update on the Proposal for a Draft New Recommendation on Subjective Evaluation Methods for Gaming Quality (P.GAME). , 1–29.


Schmidt, Steven and Zadtootaghaj, Saman and Möller, Sebastian (2017). Towards the delay sensitivity of games: There is more than genres. 2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Schmidt, Steven and Zadtootaghaj, Saman and Möller, Sebastian and Metzger, Florian and Hirth, Matthias and Sužnjević, Mirko (2017). 2nd Update on the Proposal for a Draft New Recommendation on Subjective Evaluation Methods for Gaming Quality (P.GAME). , 1–33.


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