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TU Berlin

Inhalt des Dokuments

Dr.-Ing. Jan-Niklas Voigt-Antons

Lupe

Jan-Niklas Voigt-Antons joined the Telekom Innovation Laboratories as a research scientist in January 2009 and is working there since 2014 as a senior research scientist. He received his diploma in psychology in 2008 from the Technische Universität Darmstadt, Germany, a Doctor-of-Engineering degree in 2014 from the Technische Universität Berlin, Germany and has been doing research at the Quality and Usability Lab at the Technische Universität (TU) Berlin, since. His research interests are in Quality-of-Experience evaluation and its physiological correlates with an emphasis on media transmissions and human-machine-interaction, including neural processing of multimodal interaction. During summer 2012 he was visiting researcher at MuSAE Lab (INRS-EMT), Canada where he examined neural correlates of quality perception for complex speech signals. In spring 2014 he was visiting researcher at the department of psychology of NTNU, Norway where he examined neural correlates of audiovisual asynchrony.

QULab research group: Quality, User Experience, Augmented and Virtual Reality

Research Topics: 

• Multimedia Experience (Usability evaluation methods, Quality-of-Experience evaluation physiological measures)

• Interaction Design (Adaptive software, data mining, sensor and behavioural data)

Current projects:

DataVR

Measuring of immersive media experience

Exergaming in virtual reality

DemTab - Tabletgestützte ambulante Versorgung von Menschen mit Demenz

VoiceAdapt - Adaptives Sprachtraining für ältere Menschen mit Aphasie

OurPuppet - Pflegeunterstützung mit einer interaktiven Puppe für informell Pflegende

Past projects:

PflegeTab - Technik für mehr Lebensqualität trotz Pflegebedürftigkeit bei Demenz (GKV)

Quality of Mobile Gaming

Bernstein Focus Neurotechnology - Berlin (BFNT - B)

Teaching:

Seminar
Affective Computing
Project
Neuro-Usability
Project
Study Project Quality & Usability (6/9 CP)

Thesis:

Current thesis offers of our lab can be found here. Please contact me via email if you are interested in doing a thesis supervised by me.

Jobs:

Current job offers of our lab can be found here

Contact:

+49 30 8353 58 377

Address

Technische Univertistät Berlin
Quality and Usability Lab
Telekom Innovation Laboratories
Ernst-Reuter-Platz 7
10587 Berlin, Germany

Publications

A

Arndt, Sebastian and Antons, Jan-Niklas and Schleicher, Robert and Möller, Sebastian and Curio, Gabriel (2012). Perception of Low-Quality Videos Analyzed by Means of Electroencephalography. 2012 Fourth International Workshop on Quality of Multimedia Experience. IEEE, 284–289.

Link zur Originalpublikation

Arndt, Sebastian and Antons, Jan-Niklas and Schleicher, R. and Möller, Sebastian and Scholler, Simon and Curio, Gabriel (2012). Correlating Physiological with Behavioural Data in Quality Research. Abstracts of the 54. Tagung experimentell arbeitender Psychologen (TeaP 2012). Pabst Science Publishers, 247.

Link zur Originalpublikation

Arndt, Sebastian and Perkis, Andrew and Voigt-Antons, Jan-Niklas (2018). Using Virtual Reality and Head-Mounted Displays to Increase Performance in Rowing Workouts. Proceedings of the 1st International Workshop on Multimedia Content Analysis in Sports. ACM, 45–50.

Link zur Originalpublikation

Arndt, Sebastian and Antons, Jan-Niklas and Schleicher, Robert and Möller, Sebastian and Scholler, Simon and Curio, Gabriel (2011). A Physiological Approach to Determine Video Quality. 2011 IEEE International Symposium on Multimedia. IEEE, 518–523.

Link zur Publikation Link zur Originalpublikation

B

Beyer, Justus and Varbelow, Richard and Antons, Jan-Niklas and Möller, Sebastian (2015). Using Electroencephalography and Subjective Self-Assessment to Measure the Influence of Quality Variations in Cloud Gaming. 2015 Seventh International Workshop on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

Link zur Publikation Link zur Originalpublikation

Beyer, Justus and Varbelow, Richard and Antons, Jan-Niklas and Zander, Steffen (2015). A method for feedback delay measurement using a low-cost Arduino microcontroller: Lesson learned: Delay influenced by video bitrate and game-level. 2015 Seventh International Workshop on Quality of Multimedia Experience (QoMEX). IEEE, 1–2.

Link zur Publikation Link zur Originalpublikation

C

Cha, Jeehoon and Voigt-Antons, Jan-Niklas and Trahms, Carola and O'Sullivan, Julie Lorraine and Gellert, Paul and Kuhlmey, Adelheid and Möller, Sebastian and Nordheim, Johanna (2019). Finding critical features for predicting quality of life in tablet-based serious games for dementia. Quality and User Experience. Springer, 1–20.

Link zur Publikation Link zur Originalpublikation

D

De Moor, Katrien and Arndt, Sebastian and Ammar, Doreid and Voigt-Antons, Jan-Niklas and Perkis, Andrew and Heegaard, Poul (2017). Exploring diverse measures for evaluating QoE in the context of WebRTC. 2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.

Link zur Publikation Link zur Originalpublikation

Dimitrov, Todor and Kramps, Oliver and Naroska, Edwin and Bolten, Tobias and Demmer, Julia and Ressel, Christian and Könen, Stefan and Polzehl, Tim and Voigt-Antons, Jan-Niklas and Matthies, Olaf and Habibi, Amir and Heutelbeck, Dominic and Mertens, Jana and Matip, Eva-Maria (2018). „OurPuppet“ – Entwicklung einer Mensch-Technik-Interaktion für die Unterstützung informell Pflegender. Zukunft der Pflege Tagungsband der 1. Clusterkonferenz 2018. BIS, 78–84.

Link zur Originalpublikation

E

Engelke, Ulrich and Darcy, Daniel P. and Mulliken, Grant H. and Bosse, Sebastian and Martini, Maria G. and Arndt, Sebastian and Antons, Jan-Niklas and Chan, Kit Yan and Ramzan, Naeem and Brunnström, Kjell (2017). Psychophysiology-Based QoE Assessment: A Survey. IEEE Journal of Selected Topics in Signal Processing. IEEE, 6–21.

Link zur Publikation Link zur Originalpublikation

Ernsting, Clemens and Stühmann, Lena Mareike and Dombrowski, Stephan and Voigt-Antons, Jan-Niklas and Kuhlmey, Adelheid and Gellert, Paul (2019). Associations of Health App Use and Perceived Effectiveness in People With Cardiovascular Diseases and Diabetes: Population-Based Survey. JMIR Mhealth Uhealth. JMIR Publications, 1–15.

Link zur Publikation Link zur Originalpublikation

G

Greinacher, Robert and Kojic, Tanja and Meier, Luis and Gulaganjihalli Parameshappa, Rudresha and Möller, Sebastian and Voigt-Antons, Jan-Niklas (2020). Impact of Tactile and Visual Feedback on Breathing Rhythm and User Experience in VR Exergaming. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Greinacher, Robert and Voigt-Antons, Jan-Niklas (2020). Accuracy Assessment of ARKit 2 Based Gaze Estimation. HCI International 2020. Springer, 11.


Greiner, Stefan and Antons, Jan-Niklas and Wechsung, Ina (2015). Emotional Responses to Thermally Augmented Audiovisual Stimuli. 2015 Seventh International Workshop on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

Link zur Originalpublikation

H

Hesse, Britta and Morkisch, Nadine and Antons, Jan-Niklas and Dohle, Christian (2014). Evaluation von automatisierter Erfassung der Blickzuwendung während der Spiegeltherapie. 5. Gemeinsame Jahrestagung der DGNR und DGNKN. Deutsche Gesellschaft für Neurorehabilitation (DGNR), 1–1.

Link zur Originalpublikation

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