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TU Berlin

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Dr.-Ing. Jan-Niklas Voigt-Antons

Lupe

Jan-Niklas Voigt-Antons joined the Telekom Innovation Laboratories as a research scientist in January 2009 and is working there since 2014 as a senior research scientist. He received his diploma in psychology in 2008 from the Technische Universität Darmstadt, Germany, a Doctor-of-Engineering degree in 2014 from the Technische Universität Berlin, Germany and has been doing research at the Quality and Usability Lab at the Technische Universität (TU) Berlin, since. His research interests are in Quality-of-Experience evaluation and its physiological correlates with an emphasis on media transmissions and human-machine-interaction, including neural processing of multimodal interaction. During summer 2012 he was visiting researcher at MuSAE Lab (INRS-EMT), Canada where he examined neural correlates of quality perception for complex speech signals. In spring 2014 he was visiting researcher at the department of psychology of NTNU, Norway where he examined neural correlates of audiovisual asynchrony.

QULab research group: Quality, User Experience, Augmented and Virtual Reality

Research Topics: 

• Multimedia Experience (Usability evaluation methods, Quality-of-Experience evaluation physiological measures)

• Interaction Design (Adaptive software, data mining, sensor and behavioural data)

Current projects:

DataVR

Measuring of immersive media experience

Exergaming in virtual reality

DemTab - Tabletgestützte ambulante Versorgung von Menschen mit Demenz

VoiceAdapt - Adaptives Sprachtraining für ältere Menschen mit Aphasie

OurPuppet - Pflegeunterstützung mit einer interaktiven Puppe für informell Pflegende

Past projects:

PflegeTab - Technik für mehr Lebensqualität trotz Pflegebedürftigkeit bei Demenz (GKV)

Quality of Mobile Gaming

Bernstein Focus Neurotechnology - Berlin (BFNT - B)

Teaching:

Seminar
Affective Computing
Project
Neuro-Usability
Project
Study Project Quality & Usability (6/9 CP)

Thesis:

Current thesis offers of our lab can be found here. Please contact me via email if you are interested in doing a thesis supervised by me.

Jobs:

Current job offers of our lab can be found here

Contact:

+49 30 8353 58 377

Address

Technische Univertistät Berlin
Quality and Usability Lab
Telekom Innovation Laboratories
Ernst-Reuter-Platz 7
10587 Berlin, Germany

Publications

2016

Núñez Castellar, Elena and Van de Steen, Frederik and Antons, Jan-Niklas and Van-Looy, Jan and Marinazzo, Daniele (2016). Functional connectivity of orienting and executive attentional networks during flow: Granger Causality analysis of EEG recordings. Proceedings of the 18th World Congress of Psychophysiology (IOP2016) of the International Organization of Psychophysiology (IOP). International Organization of Psychophysiology, 75–76.

Link zur Originalpublikation

O'Sullivan, Julie and Jordan, Laura-Maria and Antons, Jan-Niklas and Gellert, Paul and Nordheim, Johanna (2016). Akzeptanz neuer Technologien im Arbeitsalltag von Pflegeheimmitarbeitern. Jahrestagung der Deutschen Gesellschaft für Medizinische Soziologie (DGMS). Deutsche Gesellschaft für Medizinische Soziologie, 1–2.


Arndt, Sebastian and Antons, Jan-Niklas (2016). Enhancing Video Streaming Using Real-Time Gaze Tracking. Proceedings of the 5th ISCA/DEGA Workshop on Perceptual Quality of Systems (PQS 2016). ISCA, 11–14.

Link zur Originalpublikation

Kraus, Lydia and Antons, Jan-Niklas and Kaiser, Felix and Möller, Sebastian (2016). User Experience in Authentication Research: A Survey. Proceedings of the 5th ISCA/DEGA Workshop on Perceptual Quality of Systems (PQS 2016). ISCA, 54–58.

Link zur Publikation Link zur Originalpublikation

Núñez Castellar, Elena P. and Antons, Jan-Niklas and Marinazzo, Daniele and Van Looy, Jan (2016). Measuring Flow Through Attentional Engagement During Game Play: Validation of a Novel Technique. Proceedings of the 66th Annual Conference of the International Communication Association. International Communication Association (ICA), 1–9.


Antons, Jan-Niklas and O'Sullivan, J and Arndt, S and Gellert, P and Nordheim, J and Möller, Sebastian and Kuhlmey, A (2016). PflegeTab: Enhancing quality of life using a psychosocial internet-based intervention for residential dementia care. ISRII 8th Scientific Meeting - Technologies for a digital world: Improving health across the lifespan. International Society for Research on Internet Interventions (ISRII), 1–1.


Arndt, Sebastian and Antons, Jan-Niklas and Schleicher, Robert and Möller, Sebastian (2016). Using Electroencephalography to Analyze Sleepiness Due to Low-quality Audiovisual Stimuli. Image Communication. Elsevier Science Inc., 120–129.

Link zur Originalpublikation

Arndt, Sebastian and Brunnström, Kjell and Cheng, Eva and Engelke, Ulrich and Möller, Sebastian and Antons, Jan-Niklas (2016). Review on using physiology in quality of experience. IS\&T International Symposium on Electronic Imaging 2016. Society for Imaging Science and Technology (IS\&T), 1–9.

Link zur Publikation Link zur Originalpublikation


2015

Möller, Sebastian and Voigt-Antons, Jan-Niklas (2015). Motivating New Interaction Experiences Involving Implicit Interaction, Body Sensors, Adaptive, and Persuasive Interfaces. International Workshop on Future and Emerging Trends in Language Technology (FETLT 15). Springer, 1–7.

Link zur Publikation Link zur Originalpublikation

Kelvasa, Daryl and Ahrens, Jens and Antons, Jan-Niklas (2015). The ventriloquist effect evokes changes in the early spatial processing of auditory stimuli as measured by the mismatch negativity. 7th Mismatch Negativity Conference. Error Signals from the Brain. University of Leipzig, 83.

Link zur Publikation Link zur Originalpublikation

Núñez Castellar, Elena Patricia and Antons, Jan-Niklas and Van Looy, Jan (2015). Investigating the Neural Correlates of the Subjective Flow Experience During Game Play: an EEG Study. 21st Annual Meeting of the Organization for Human Brain Mapping, 1.


Antons, Jan-Niklas and Arndt, Sebastian and De Moor, Katrien and Zander, Steffen (2015). Impact of perceived quality and other influencing factors on emotional video experience. 2015 Seventh International Workshop on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

Link zur Originalpublikation

Beyer, Justus and Varbelow, Richard and Antons, Jan-Niklas and Möller, Sebastian (2015). Using Electroencephalography and Subjective Self-Assessment to Measure the Influence of Quality Variations in Cloud Gaming. 2015 Seventh International Workshop on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

Link zur Publikation Link zur Originalpublikation

Beyer, Justus and Varbelow, Richard and Antons, Jan-Niklas and Zander, Steffen (2015). A method for feedback delay measurement using a low-cost Arduino microcontroller: Lesson learned: Delay influenced by video bitrate and game-level. 2015 Seventh International Workshop on Quality of Multimedia Experience (QoMEX). IEEE, 1–2.

Link zur Publikation Link zur Originalpublikation

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