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Dr.-Ing. Jan-Niklas Voigt-Antons

Lupe

Jan-Niklas Voigt-Antons joined the Telekom Innovation Laboratories as a research scientist in January 2009 and is working there since 2014 as a senior research scientist. He received his diploma in psychology in 2008 from the Technische Universität Darmstadt, Germany, a Doctor-of-Engineering degree in 2014 from the Technische Universität Berlin, Germany and has been doing research at the Quality and Usability Lab at the Technische Universität (TU) Berlin, since. His research interests are in Quality-of-Experience evaluation and its physiological correlates with an emphasis on media transmissions and human-machine-interaction, including neural processing of multimodal interaction. During summer 2012 he was visiting researcher at MuSAE Lab (INRS-EMT), Canada where he examined neural correlates of quality perception for complex speech signals. In spring 2014 he was visiting researcher at the department of psychology of NTNU, Norway where he examined neural correlates of audiovisual asynchrony.

QULab research group: Quality, User Experience, Augmented and Virtual Reality

Research Topics: 

• Multimedia Experience (Usability evaluation methods, Quality-of-Experience evaluation physiological measures)

• Interaction Design (Adaptive software, data mining, sensor and behavioural data)

Current projects:

DataVR

Measuring of immersive media experience

Exergaming in virtual reality

DemTab - Tabletgestützte ambulante Versorgung von Menschen mit Demenz

VoiceAdapt - Adaptives Sprachtraining für ältere Menschen mit Aphasie

OurPuppet - Pflegeunterstützung mit einer interaktiven Puppe für informell Pflegende

Past projects:

PflegeTab - Technik für mehr Lebensqualität trotz Pflegebedürftigkeit bei Demenz (GKV)

Quality of Mobile Gaming

Bernstein Focus Neurotechnology - Berlin (BFNT - B)

Teaching:

Seminar
Affective Computing
Project
Neuro-Usability
Project
Study Project Quality & Usability (6/9 CP)

Thesis:

Current thesis offers of our lab can be found here. Please contact me via email if you are interested in doing a thesis supervised by me.

Jobs:

Current job offers of our lab can be found here

Contact:

+49 30 8353 58 377

Address

Technische Univertistät Berlin
Quality and Usability Lab
Telekom Innovation Laboratories
Ernst-Reuter-Platz 7
10587 Berlin, Germany

Publications

Arndt, Sebastian and Schleicher, Robert and Antons, Jan-Niklas (2013). Does Low Quality Audiovisual Content Increase Fatigue of Viewers?. Proceedings of the 4th International Workshop on Perceptual Quality of Systems (PQS 2013). ISCA, 79–82.

Link zur Originalpublikation

Kelvasa, Daryl and Ahrens, Jens and Antons, Jan-Niklas (2015). The ventriloquist effect evokes changes in the early spatial processing of auditory stimuli as measured by the mismatch negativity. 7th Mismatch Negativity Conference. Error Signals from the Brain. University of Leipzig, 83.

Link zur Publikation Link zur Originalpublikation

Kojic, Tanja and Nugyen, Lan Thao and Voigt-Antons, Jan-Niklas (2019). Impact of Constant Visual Biofeedback on User Experience in Virtual Reality Exergames. IEEE 1st International Workshop on Bridging the Gap between Semantics and Multimedia Processing (SeMP 2019). IEEE, 1–4.


Kojic, Tanja and Schmidt, Steven and Möller, Sebastian and Voigt-Antons, Jan-Niklas (2019). Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed?. 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.


Antons, Jan-Niklas and Porbadnigk, Anne K. and Schleicher, Robert and Blankertz, Benjamin and Möller, Sebastian and Curio, Gabriel (2010). You Think it's Hi-fi – Yet Your Brain Might Spot the Difference: An EEG Study on Subconscious Processing of Noisy Audio Signals. Proceedings of KogWis 2010 : 10th Biannual Meeting of the German Society for Cognitive Science. Universitätsverlag Potsdam, 81.

Link zur Publikation Link zur Originalpublikation

Kojic, Tanja and Sirotina, Uliana and Möller, Sebastian and Voigt-Antons, Jan-Niklas (2019). Influence of UI Complexity and Positioning on User Experience During VR Exergames. 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Antons, Jan-Niklas and Porbadnigk, Anne K. and Schleicher, Robert and Blankertz, Benjamin and Möller, Sebastian and Curio, Gabriel (2010). Subjective Listening Tests and Neural Correlates of Speech Degradation in Case of Signal-correlated Noise. Audio Engineering Society (AES) 129th Convention. Curran Associates, Inc..

Link zur Publikation Link zur Originalpublikation

Antons, Jan-Niklas and Schleicher, Robert and Wolf, Ingo and Porbadnigk, Anne K. and Blankertz, Benjamin and Möller, Sebastian and Curio, Gabriel (2010). Neural correlates of speech degradation – Subjective ratings and brain activation in case of signal-correlated noise. 3rd ISCA/DEGA Tutorial and Research Workshop on Perceptual Quality of Systems (PQS 2010). Chair of Communication Acoustics, Dresden University of Technology, 115–118.

Link zur Publikation Link zur Originalpublikation


Möller, Sebastian and Antons, Jan-Niklas and Beyer, Justus and Egger, Sebastian and Núñez Castellar, Elena Patricia and Skorin-Kapov, Lea and Suznjevic, Mirko (2015). Comments on Draft P.GAME. ITU, 1–10.

Link zur Publikation Link zur Originalpublikation

Möller, Sebastian and Antons, Jan-Niklas and Beyer, Justus and Egger, Sebastian and Núñez Castellar, Elena Patricia and Skorin-Kapov, Lea and Suznjevic, Mirko (2015). Towards a New ITU-T Recommendation for Subjective Methods Evaluating Gaming QoE. 2015 Seventh International Workshop on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

Link zur Publikation Link zur Originalpublikation

A

Köster, Friedemann and Möller, Sebastian and Antons, Jan-Niklas and Arndt, Sebastian and Guse, Dennis and Weiss, Benjamin (2014). Methods for Assessing the Quality of Transmitted Speech and of Speech Communication Services. Acoustics Australia. Australian Acoustical Society, 179–184.

Link zur Publikation Link zur Originalpublikation

a

Perkis, Andrew and Timmerer, Christian and Baraković, Sabina and Husić, Jasmina Baraković and Bech, Søren and Bosse, Sebastian and Botev, Jean and Brunnström, Kjell and Cruz, Luis and De Moor, Katrien and Saibanti, Andrea de Polo and Durnez, Wouter and Egger-Lampl, Sebastian and Engelke, Ulrich and Falk, Tiago H. and Hameed, Asim and Hines, Andrew and Kojic, Tanja and Kukolj, Dragan and Liotou, Eirini and Milovanovic, Dragorad and Möller, Sebastian and Murray, Niall and Naderi, Babak and Pereira, Manuela and Perry, Stuart and Pinheiro, Antonio and Pinilla, Andres and Raake, Alexander and Agrawal, Sarvesh Rajesh and Reiter, Ulrich and Rodrigues, Rafael and Schatz, Raimund and Schelkens, Peter and Schmidt, Steven and Sabet, Saeed Shafiee and Singla, Ashutosh and Skorin-Kapov, Lea and Suznjevic, Mirko and Uhrig, Stefan and Vlahović, Sara and Voigt-Antons, Jan-Niklas and Zadtootaghaj, Saman (2020). QUALINET White Paper on Definitions of Immersive Media Experience (IMEx). arXiv preprint arXiv:2007.07032. European Network on Quality of Experience in Multimedia Systems and Services, 14th QUALINET meeting, 1–15.

Link zur Originalpublikation

C

O'Sullivan, Julie Lorraine and Gellert, Paul and Hesse, Britta and Jordan, Laura-Maria and Möller, Sebastian and Voigt-Antons, Jan-Niklas and Nordheim, Johanna (2018). Exploring attitudes of healthcare professionals towards ICT-based interventions for nursing home residents with dementia: a mixed-methods approach. Contemporary Nurse. Routledge, 13–25.

Link zur Originalpublikation

G

Lech, Sonia and O'Sullivan, Julie L. and Gellert, Paul and Voigt-Antons, Jan‐Niklas and Greinacher, Robert and Nordheim, Johanna (2019). Tablet-Based Outpatient Care for People With Dementia - The DemTab Study Protocol. GeroPsych. Hogrefe, 135–144.

Link zur Originalpublikation

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