Inhalt des Dokuments
Dr.-Ing. Jan-Niklas Voigt-Antons
Jan-Niklas Voigt-Antons joined the Telekom Innovation Laboratories as a research scientist in January 2009 and is working there since 2014 as a senior research scientist. He received his diploma in psychology in 2008 from the Technische Universität Darmstadt, Germany, a Doctor-of-Engineering degree in 2014 from the Technische Universität Berlin, Germany and has been doing research at the Quality and Usability Lab at the Technische Universität (TU) Berlin, since. His research interests are in Quality-of-Experience evaluation and its physiological correlates with an emphasis on media transmissions and human-machine-interaction, including neural processing of multimodal interaction. During summer 2012 he was visiting researcher at MuSAE Lab (INRS-EMT), Canada where he examined neural correlates of quality perception for complex speech signals. In spring 2014 he was visiting researcher at the department of psychology of NTNU, Norway where he examined neural correlates of audiovisual asynchrony.
QULab research group: Quality, User Experience, Augmented and Virtual Reality
Research Topics:
• Multimedia Experience (Usability evaluation methods, Quality-of-Experience evaluation physiological measures)
• Interaction Design (Adaptive software, data mining, sensor and behavioural data)
Current projects:
Measuring of immersive media experience
DemTab - Tabletgestützte ambulante Versorgung von Menschen mit Demenz
VoiceAdapt - Adaptives Sprachtraining für ältere Menschen mit Aphasie
OurPuppet - Pflegeunterstützung mit einer interaktiven Puppe für informell Pflegende
Past projects:
PflegeTab - Technik für mehr Lebensqualität trotz Pflegebedürftigkeit bei Demenz (GKV)
Bernstein Focus Neurotechnology - Berlin (BFNT - B)
Teaching:
Seminar | Affective Computing |
Project | Neuro-Usability |
Project | Study Project Quality & Usability (6/9 CP) |
Thesis:
Current thesis offers of our lab can be found here. Please contact me via email if you are interested in doing a thesis supervised by me.
Jobs:
Current job offers of our lab can be found here.
Contact:
+49 30 8353 58 377
Address
Technische Univertistät BerlinQuality and Usability Lab
Telekom Innovation Laboratories
Ernst-Reuter-Platz 7
10587 Berlin, Germany
Publications
Zitatschlüssel | beyer2015a |
---|---|
Autor | Beyer, Justus and Varbelow, Richard and Antons, Jan-Niklas and Möller, Sebastian |
Buchtitel | 2015 Seventh International Workshop on Quality of Multimedia Experience (QoMEX) |
Seiten | 1–6 |
Jahr | 2015 |
ISBN | 9781479989591 |
DOI | 10.1109/QoMEX.2015.7148120 |
Ort | Pylos-Nestoras, Greece |
Adresse | Piscataway, NJ, USA |
Monat | may |
Notiz | Online |
Verlag | IEEE |
Serie | QoMEX |
Wie herausgegeben | Full |
Zusammenfassung | Subjective self-assessment is a frequently used method when it comes to Quality of Experience assessment in general. If correctly used a variety of scales can be applied to assess the quality of cloud gaming for different constructs such as experienced quality or flow. Besides self-assessment, physiological correlates are a promising method to measure the influence of cloud gaming quality on the player without the interruption introduced by the rating task. We present subjective and physiological results and lessons learned from a laboratory study in which 32 participants played a first person shooter game in a cloud gaming setup with varying levels of video quality caused by different video compression bitrates. We found that the video quality influenced the perceived quality, player experience, the valence rating, and the alpha frequency band power. It is shown that 1) subjective methods assess the quality variation and 2) physiological measures capture the influence on the player in terms of a reduced cognitive state. Taken together, test set-ups will benefit from a mixed methods approach in cloud gaming QoE testing. |