Inhalt des Dokuments
Dr.-Ing. Jan-Niklas Voigt-Antons
[1]
- © Copyright??
Jan-Niklas Voigt-Antons joined the Telekom Innovation Laboratories as a research scientist in January 2009 and is working there since 2014 as a senior research scientist. He received his diploma in psychology in 2008 from the Technische Universität Darmstadt, Germany, a Doctor-of-Engineering degree in 2014 from the Technische Universität Berlin, Germany and has been doing research at the Quality and Usability Lab at the Technische Universität (TU) Berlin, since. His research interests are in Quality-of-Experience evaluation and its physiological correlates with an emphasis on media transmissions and human-machine-interaction, including neural processing of multimodal interaction. During summer 2012 he was visiting researcher at MuSAE Lab (INRS-EMT), Canada where he examined neural correlates of quality perception for complex speech signals. In spring 2014 he was visiting researcher at the department of psychology of NTNU, Norway where he examined neural correlates of audiovisual asynchrony.
QULab research group: Quality [2], User Experience, Augmented
and Virtual Reality
Research
Topics:
• Multimedia Experience (Usability
evaluation methods, Quality-of-Experience evaluation physiological
measures)
• Interaction Design (Adaptive software, data mining, sensor and behavioural data)
Current projects:
DataVR [3]
Measuring of immersive media experience
Exergaming in virtual reality [4]
DemTab - Tabletgestützte ambulante Versorgung von Menschen mit Demenz [5]
VoiceAdapt - Adaptives Sprachtraining für ältere Menschen mit Aphasie [6]
OurPuppet - Pflegeunterstützung mit einer interaktiven Puppe für informell Pflegende [7]
Past projects:
PflegeTab - Technik für mehr Lebensqualität trotz Pflegebedürftigkeit bei Demenz (GKV) [8]
Quality of Mobile Gaming [9]
Bernstein Focus Neurotechnology - Berlin (BFNT - B) [10]
Teaching:
Seminar | Affective Computing
[11] |
Project | Neuro-Usability
[12] |
Project | Study Project Quality
& Usability (6/9 CP)
[13] |
Thesis:
Current thesis offers of our lab can be found here [14]. Please contact me via email if you are interested in doing a thesis supervised by me.
Jobs:
Current job offers of our lab can be found here [15].
Contact:
+49 30 8353 58 377
jan-niklas.voigt-antons@tu-berlin.de [16]
Address
Technische Univertistät BerlinQuality and Usability Lab
Telekom Innovation Laboratories
Ernst-Reuter-Platz 7
10587 Berlin, Germany
Publications
Zitatschlüssel | nunezcastellar2019a |
---|---|
Autor | Núñez Castellar, Elena Patricia and Antons, Jan‐Niklas and Marinazzo, Daniele and Van Looy, Jan |
Seiten | 1–13 |
Jahr | 2019 |
ISSN | 1469-8986 |
DOI | 10.1111/psyp.13347 |
Journal | Psychophysiology |
Jahrgang | 2019 |
Nummer | e13347 |
Monat | mar |
Notiz | online |
Verlag | John Wiley and Sons, Inc |
Wie herausgegeben | Fullpaper |
Zusammenfassung | Video games are enjoyed most when the level and speed of the game match the players' skills. An optimal balance between challenges and skills triggers the subjective experience of “flow,” a focused motivation leading to a feeling of spontaneous joy. The present research investigates the behavioral and neural correlates of a paradigm aimed to assess the players' subjective experience during gameplay. Attentional engagement changes were assessed first at the behavioral level and in a second stage by means of EEG recordings. An auditory novelty oddball paradigm was implemented as a secondary task while subjects played in three conditions: boredom, frustration, and flow. We found higher reaction times and error rates in the flow condition. In a second stage, EEG time domain analysis revealed a significantly delayed response‐locked frontocentral negative deflection during flow, likely signaling the reallocation of attentional resources. Source reconstruction analyses showed that the brain regions responsible for the genesis of this negativity were located within the medial frontal cortex. Frequency domain analyses showed a significant power increase only in the alpha band for the flow condition. Our results showed that this alpha power enhancement was correlated with faster reaction times. This suggests that frontal alpha changes recorded as maximal at the midfrontal lines during flow might be related to inhibitory top‐down cognitive control processes. |
Zurück [19]
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ality
e_projekte/datavr_improving_user_experience_and_usabili
ty_for_data_visualisation_in_vr/
e_projekte/exergaming_in_virtual_reality/
_projekte/demtab_tabletgestuetzte_ambulante_versorgung_
von_menschen_mit_demenz/
_projekte/voiceadapt_adaptives_sprachtraining_fuer_aelt
ere_menschen_mit_aphasie/
_projekte/ourpuppet/
ossene_projekte/pflegetab/
lossene_projekte/quality_of_mobile_gaming/
hlossene_projekte/bernstein_focus_neurotechnology_berli
n/
/lehrangebot_ws_201718/affective_computing/
/lehrangebot_ss_2018/neuro_usability/
/lehrangebot_ss_2018/studienprojekt_quality_usability_6
9_lp/
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