Inhalt des Dokuments
Dr.-Ing. Jan-Niklas Voigt-Antons
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Jan-Niklas Voigt-Antons joined the Telekom Innovation Laboratories as a research scientist in January 2009 and is working there since 2014 as a senior research scientist. He received his diploma in psychology in 2008 from the Technische Universität Darmstadt, Germany, a Doctor-of-Engineering degree in 2014 from the Technische Universität Berlin, Germany and has been doing research at the Quality and Usability Lab at the Technische Universität (TU) Berlin, since. His research interests are in Quality-of-Experience evaluation and its physiological correlates with an emphasis on media transmissions and human-machine-interaction, including neural processing of multimodal interaction. During summer 2012 he was visiting researcher at MuSAE Lab (INRS-EMT), Canada where he examined neural correlates of quality perception for complex speech signals. In spring 2014 he was visiting researcher at the department of psychology of NTNU, Norway where he examined neural correlates of audiovisual asynchrony.
QULab research group: Quality , User Experience, Augmented
and Virtual Reality
• Multimedia Experience (Usability evaluation methods, Quality-of-Experience evaluation physiological measures)
• Interaction Design (Adaptive software, data mining, sensor and behavioural data)
Measuring of immersive media experience
Exergaming in virtual reality 
DemTab - Tabletgestützte ambulante Versorgung von Menschen mit Demenz 
VoiceAdapt - Adaptives Sprachtraining für ältere Menschen mit Aphasie 
OurPuppet - Pflegeunterstützung mit einer interaktiven Puppe für informell Pflegende 
PflegeTab - Technik für mehr Lebensqualität trotz Pflegebedürftigkeit bei Demenz (GKV) 
Quality of Mobile Gaming 
Bernstein Focus Neurotechnology - Berlin (BFNT - B) 
|Project||Study Project Quality
& Usability (6/9 CP)
Current thesis offers of our lab can be found here . Please contact me via email if you are interested in doing a thesis supervised by me.
Current job offers of our lab can be found here .
+49 30 8353 58 377
AddressTechnische Univertistät Berlin
Quality and Usability Lab
Telekom Innovation Laboratories
10587 Berlin, Germany
|Autor||Schmidt, Steven and Ehrenbrink, Patrick and Weiss, Benjamin and Voigt-Antons, Jan-Niklas and Kojic, Tanja and Johnston, Andrew and Möller, Sebastian|
|Buchtitel||2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX)|
|Adresse||Piscataway, NJ, USA|
|Zusammenfassung||Video games and sport are an essential part in the life of millions of people. With recent advances of immersive virtual reality devices such as the HTC Vive, Oculus Rift, or PlayStation VR, the use of virtual environments (VE) for exergames is becoming more and more popular. An exergame combines a physical activity with video game elements by tracking body movements or reactions of user, attempting to engage users in a more enjoyable system. In this paper, we present the results of a subjective experiment carried out with the aim to compare different kinds of virtual environments with each other. A rowing ergometer, connected either to a virtual reality system using a head-mounted display (HMD) or to a CAVE environment, was used as an exergame device. While for rowing experts, fitness and performance improvements are of major interest, we wanted to focus on the motivation and engagement of non-professionals. By means of a series of questionnaires and a follow-up interview, the Quality of Experience of participants using the system was assessed. Measurements include concepts such as flow, presence, video quality and well-being. Results show significant advantages of the HMD as well as of the CAVE compared to a system without a VE for the overall quality, system feedback, and flow. While the CAVE and HMD system mainly differed in their autotelic experience, the HMD was favored by the majority of participants due to a superior feeling of presence.|