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TU Berlin

Inhalt des Dokuments

Dr.-Ing. Jan-Niklas Voigt-Antons

Lupe

Jan-Niklas Voigt-Antons joined the Telekom Innovation Laboratories as a research scientist in January 2009 and is working there since 2014 as a senior research scientist. He received his diploma in psychology in 2008 from the Technische Universität Darmstadt, Germany, a Doctor-of-Engineering degree in 2014 from the Technische Universität Berlin, Germany and has been doing research at the Quality and Usability Lab at the Technische Universität (TU) Berlin, since. His research interests are in Quality-of-Experience evaluation and its physiological correlates with an emphasis on media transmissions and human-machine-interaction, including neural processing of multimodal interaction. During summer 2012 he was visiting researcher at MuSAE Lab (INRS-EMT), Canada where he examined neural correlates of quality perception for complex speech signals. In spring 2014 he was visiting researcher at the department of psychology of NTNU, Norway where he examined neural correlates of audiovisual asynchrony.

QULab research group: Quality, User Experience, Augmented and Virtual Reality

Research Topics: 

• Multimedia Experience (Usability evaluation methods, Quality-of-Experience evaluation physiological measures)

• Interaction Design (Adaptive software, data mining, sensor and behavioural data)

Current projects:

DataVR

Measuring of immersive media experience

Exergaming in virtual reality

DemTab - Tabletgestützte ambulante Versorgung von Menschen mit Demenz

VoiceAdapt - Adaptives Sprachtraining für ältere Menschen mit Aphasie

OurPuppet - Pflegeunterstützung mit einer interaktiven Puppe für informell Pflegende

Past projects:

PflegeTab - Technik für mehr Lebensqualität trotz Pflegebedürftigkeit bei Demenz (GKV)

Quality of Mobile Gaming

Bernstein Focus Neurotechnology - Berlin (BFNT - B)

Teaching:

Seminar
Affective Computing
Project
Neuro-Usability
Project
Study Project Quality & Usability (6/9 CP)

Thesis:

Current thesis offers of our lab can be found here. Please contact me via email if you are interested in doing a thesis supervised by me.

Jobs:

Current job offers of our lab can be found here

Contact:

+49 30 8353 58 377

Address

Technische Univertistät Berlin
Quality and Usability Lab
Telekom Innovation Laboratories
Ernst-Reuter-Platz 7
10587 Berlin, Germany

Publications

Möller, Sebastian and Voigt-Antons, Jan-Niklas (2015). Motivating New Interaction Experiences Involving Implicit Interaction, Body Sensors, Adaptive, and Persuasive Interfaces. International Workshop on Future and Emerging Trends in Language Technology (FETLT 15). Springer, 1–7.

Link zur Publikation Link zur Originalpublikation

Porcu, Simone and Uhrig, Stefan and Voigt-Antons, Jan-Niklas and Möller, Sebastian and Atzori, Luigi (2019). Emotional Impact of Video Quality: Self-Assessment and Facial Expression Recognition. 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Núñez Castellar, Elena Patricia and Antons, Jan-Niklas and Van Looy, Jan (2015). Investigating the Neural Correlates of the Subjective Flow Experience During Game Play: an EEG Study. 21st Annual Meeting of the Organization for Human Brain Mapping, 1.


Núñez Castellar, Elena Patricia and Antons, Jan-Niklas and Vervaeke, Jasmien and de Ferrere, Eveline and Van Looy, Jan (2015). Indirect assessment of subjective flow experience during game play: adaptation of an attentional behavioral paradigm. International Communication Association Game Studies Preconference. International Communication Association, 1–6.


Porbadnigk, Anne K. and Antons, Jan-Niklas and Tredera, M. S. and Blankertz, Benjamin and Schleicher, Robert and Möller, Sebastian and Curio, Gabriel (2011). Using ERPs to Assess the Processing of Words Under Broadcast Bit Rate Limitations. Meeting of the Society of Applied Neuroscience (SAN 2011)

Link zur Publikation

Vashisth, Gaurav and Mikhailov, Michael and Voigt-Antons, Jan-Niklas and Roller, Roland (2019). Exploring Diachronic Changes of Biomedical Knowledge using Distributed Concept Representations. Proceedings of the BioNLP 2019 workshop. The Association for Computational Linguistics, 1–10.

Link zur Originalpublikation

Laghari, K. and Gupta, Rishabh and Antons, Jan-Niklas and Schleicher, Robert and Möller, Sebastian and Falk, Tiago (2013). Objective Characterization of Human Behavioural Characteristics for QoE Assessment: A Pilot Study on the Use of Electroencephalography Features. 2013 IEEE Globecom Workshops (GC Wkshps). IEEE.

Link zur Publikation Link zur Originalpublikation

Laghari, K. and Gupta, Rishabh and Arndt, Sebastian and Antons, Jan-Niklas and Möller, Sebastian and Falk, Tiago H. (2013). Auditory BCIs for Visually Impaired Users: Should Developers Worry About the Quality of Text-to-Speech Readers?. Proceedings of the Fifth International Brain-Computer Interface Meeting 2013

Link zur Originalpublikation

Laghari, K. and Gupta, Rishabh and Arndt, Sebastian and Antons, Jan-Niklas and Schleicher, Robert and Möller, Sebastian and Falk, Tiago H. (2013). Neurophysiological Experimental Facility for Quality of Experience (QoE) Assessment. 2013 IFIP/IEEE International Symposium on Integrated Network Management (IM 2013). IEEE, 1300–1305.

Link zur Publikation Link zur Originalpublikation

Greinacher, Robert and Kojic, Tanja and Meier, Luis and Gulaganjihalli Parameshappa, Rudresha and Möller, Sebastian and Voigt-Antons, Jan-Niklas (2020). Impact of Tactile and Visual Feedback on Breathing Rhythm and User Experience in VR Exergaming. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


Greinacher, Robert and Voigt-Antons, Jan-Niklas (2020). Accuracy Assessment of ARKit 2 Based Gaze Estimation. HCI International 2020. Springer, 11.




Antons, Jan-Niklas and O'Sullivan, J and Arndt, S and Gellert, P and Nordheim, J and Möller, Sebastian and Kuhlmey, A (2016). PflegeTab: Enhancing quality of life using a psychosocial internet-based intervention for residential dementia care. ISRII 8th Scientific Meeting - Technologies for a digital world: Improving health across the lifespan. International Society for Research on Internet Interventions (ISRII), 1–1.


Kojic, Tanja and Ali, Danish and Greinacher, Robert and Möller, Sebastian and Voigt-Antons, Jan-Niklas (2020). User Experience of Reading in Virtual Reality - Finding Values for Text Distance, Size and Contrast. 2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.


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