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Dr.-Ing. Jan-Niklas Voigt-Antons

Lupe

Jan-Niklas Voigt-Antons joined the Telekom Innovation Laboratories as a research scientist in January 2009 and is working there since 2014 as a senior research scientist. He received his diploma in psychology in 2008 from the Technische Universität Darmstadt, Germany, a Doctor-of-Engineering degree in 2014 from the Technische Universität Berlin, Germany and has been doing research at the Quality and Usability Lab at the Technische Universität (TU) Berlin, since. His research interests are in Quality-of-Experience evaluation and its physiological correlates with an emphasis on media transmissions and human-machine-interaction, including neural processing of multimodal interaction. During summer 2012 he was visiting researcher at MuSAE Lab (INRS-EMT), Canada where he examined neural correlates of quality perception for complex speech signals. In spring 2014 he was visiting researcher at the department of psychology of NTNU, Norway where he examined neural correlates of audiovisual asynchrony.

QULab research group: Quality, User Experience, Augmented and Virtual Reality

Research Topics: 

• Multimedia Experience (Usability evaluation methods, Quality-of-Experience evaluation physiological measures)

• Interaction Design (Adaptive software, data mining, sensor and behavioural data)

Current projects:

DataVR

Measuring of immersive media experience

Exergaming in virtual reality

DemTab - Tabletgestützte ambulante Versorgung von Menschen mit Demenz

VoiceAdapt - Adaptives Sprachtraining für ältere Menschen mit Aphasie

OurPuppet - Pflegeunterstützung mit einer interaktiven Puppe für informell Pflegende

Past projects:

PflegeTab - Technik für mehr Lebensqualität trotz Pflegebedürftigkeit bei Demenz (GKV)

Quality of Mobile Gaming

Bernstein Focus Neurotechnology - Berlin (BFNT - B)

Teaching:

Seminar
Affective Computing
Project
Neuro-Usability
Project
Study Project Quality & Usability (6/9 CP)

Thesis:

Current thesis offers of our lab can be found here. Please contact me via email if you are interested in doing a thesis supervised by me.

Jobs:

Current job offers of our lab can be found here

Contact:

+49 30 8353 58 377

Address

Technische Univertistät Berlin
Quality and Usability Lab
Telekom Innovation Laboratories
Ernst-Reuter-Platz 7
10587 Berlin, Germany

Publications

2013

Laghari, K. and Gupta, Rishabh and Antons, Jan-Niklas and Schleicher, Robert and Möller, Sebastian and Falk, Tiago (2013). Objective Characterization of Human Behavioural Characteristics for QoE Assessment: A Pilot Study on the Use of Electroencephalography Features. 2013 IEEE Globecom Workshops (GC Wkshps). IEEE.

Link to publication Link to original publication

2014

Antons, Jan-Niklas and Arndt, Sebastian and Schleicher, Robert and Möller, Sebastian (2014). Brain Activity Correlates of Quality of Experience. Quality of Experience. Advanced Concepts, Applications and Methods. Springer, 109–119.

Link to publication Link to original publication

Schleicher, Robert and Antons, Jan-Niklas (2014). Evoking Emotions and Evaluating Emotional Impact. Quality of Experience. Springer, 121–132.

Link to original publication

Rehman Laghari, Khalil and Gupta, Rishabh and Arndt, Sebastian and Antons, Jan-Niklas and Möller, Sebastian and Falk, Tiago H. (2014). Characterization of Human Emotions and Preferences for Text-to-Speech Systems Using Multimodal Neuroimaging Methods. 2014 IEEE 27th Canadian Conference on Electrical and Computer Engineering (CCECE). IEEE.

Link to publication Link to original publication

Arndt, Sebastian and Antons, Jan-Niklas and Schleicher, Robert and Möller, Sebastian and Curio, Gabriel (2014). Using Electroencephalography to Measure Perceived Video Quality. IEEE Journal of Selected Topics in Signal Processing. IEEE, 366–376.

Link to original publication


Arndt, Sebastian and Antons, Jan-Niklas and Möller, Sebastian (2014). Is Low Quality Media Affecting the Level of Fatigue?. 2014 Sixth International Workshop on Quality of Multimedia Experience (QoMEX). IEEE, 1–2.

Link to publication

Arndt, Sebastian and Radun, Jenni and Antons, Jan-Niklas and Möller, Sebastian (2014). Using Eye-Tracking and Correlates of Brain Activity to Predict Quality Scores. 2014 Sixth International Workshop on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

Link to publication Link to original publication

Arndt, Sebastian and Wenzel, Markus and Antons, Jan-Niklas and Köster, Friedemann and Möller, Sebastian and Curio, Gabriel (2014). A Next Step Towards Measuring Perceived Quality of Speech Through Physiology. 15th Annual Conference of the International Speech Communication Association (Interspeech 2014). ISCA, 1998–2001.

Link to publication

Hesse, Britta and Morkisch, Nadine and Antons, Jan-Niklas and Dohle, Christian (2014). Evaluation von automatisierter Erfassung der Blickzuwendung während der Spiegeltherapie. 5. Gemeinsame Jahrestagung der DGNR und DGNKN. Deutsche Gesellschaft für Neurorehabilitation (DGNR), 1–1.

Link to original publication

Köster, Friedemann and Möller, Sebastian and Antons, Jan-Niklas and Arndt, Sebastian and Guse, Dennis and Weiss, Benjamin (2014). Methods for Assessing the Quality of Transmitted Speech and of Speech Communication Services. Acoustics Australia. Australian Acoustical Society, 179–184.

Link to publication Link to original publication

2015

Arndt, Sebastian and Möller, Sebastian and Antons, Jan-Niklas (2015). Challenging ITU-T P.835: Searching for the optimal order of scales for assessing the quality of complex speech signals. Tagungsband der 41. Deutschen Jahrestagung für Akustik. DEGA, 147–149.

Link to original publication


Antons, Jan-Niklas and Arndt, Sebastian and De Moor, Katrien and Zander, Steffen (2015). Impact of perceived quality and other influencing factors on emotional video experience. 2015 Seventh International Workshop on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

Link to original publication

Beyer, Justus and Varbelow, Richard and Antons, Jan-Niklas and Möller, Sebastian (2015). Using Electroencephalography and Subjective Self-Assessment to Measure the Influence of Quality Variations in Cloud Gaming. 2015 Seventh International Workshop on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

Link to publication Link to original publication

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