TU Berlin

Quality and Usability LabJan-Niklas Voigt-Antons

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Dr.-Ing. Jan-Niklas Voigt-Antons

Lupe

Jan-Niklas Voigt-Antons joined the Telekom Innovation Laboratories as a research scientist in January 2009 and is working there since 2014 as a senior research scientist. He received his diploma in psychology in 2008 from the Technische Universität Darmstadt, Germany, a Doctor-of-Engineering degree in 2014 from the Technische Universität Berlin, Germany and has been doing research at the Quality and Usability Lab at the Technische Universität (TU) Berlin, since. His research interests are in Quality-of-Experience evaluation and its physiological correlates with an emphasis on media transmissions and human-machine-interaction, including neural processing of multimodal interaction. During summer 2012 he was visiting researcher at MuSAE Lab (INRS-EMT), Canada where he examined neural correlates of quality perception for complex speech signals. In spring 2014 he was visiting researcher at the department of psychology of NTNU, Norway where he examined neural correlates of audiovisual asynchrony.

QULab research group: Quality, User Experience, Augmented and Virtual Reality

Research Topics: 

• Multimedia Experience (Usability evaluation methods, Quality-of-Experience evaluation physiological measures)

• Interaction Design (Adaptive software, data mining, sensor and behavioural data)

Current projects:

DataVR

Measuring of immersive media experience

Exergaming in virtual reality

DemTab - Tabletgestützte ambulante Versorgung von Menschen mit Demenz

VoiceAdapt - Adaptives Sprachtraining für ältere Menschen mit Aphasie

OurPuppet - Pflegeunterstützung mit einer interaktiven Puppe für informell Pflegende

Past projects:

PflegeTab - Technik für mehr Lebensqualität trotz Pflegebedürftigkeit bei Demenz (GKV)

Quality of Mobile Gaming

Bernstein Focus Neurotechnology - Berlin (BFNT - B)

Teaching:

Seminar
Affective Computing
Project
Neuro-Usability
Project
Study Project Quality & Usability (6/9 CP)

Thesis:

Current thesis offers of our lab can be found here. Please contact me via email if you are interested in doing a thesis supervised by me.

Jobs:

Current job offers of our lab can be found here

Contact:

+49 30 8353 58 377

Address

Technische Univertistät Berlin
Quality and Usability Lab
Telekom Innovation Laboratories
Ernst-Reuter-Platz 7
10587 Berlin, Germany

Publications

Trahms, Carola and Möller, Sebastian and Voigt-Antons, Jan-Niklas (2018). Estimating Quality Ratings from Touch Interactions in Mobile Games. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

Link zur Originalpublikation

Antons, Jan-Niklas and Laghari, K. and Schleicher, Robert and Arndt, Sebastian and Falk, Tiago H. and Möller, Sebastian (2013). Neural correlates of Affective States and Speech Perception: Towards Quality-of- Experience Measurement of Reverberant Speech. Proceedings of the International Conference on Acoustics (AIA-DAGA 2013). German Acoustical Society (DEGA), 1–4.

Link zur Originalpublikation

Uhrig, Stefan and Michael, Thilo and Möller, Sebastian and Keller, Peter E. and Voigt-Antons, Jan-Niklas (2018). Effects of delay on perceived quality, behavior and oscillatory brain activity in dyadic telephone conversations. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

Link zur Originalpublikation


Uhrig, Stefan and Möller, Sebastian and Voigt-Antons, Jan-Niklas (2018). Dissociating Perceptual Quality Dimensions of Transmitted Speech Using Electroencephalography. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.

Link zur Originalpublikation


Voigt-Antons, Jan-Niklas and Hoβfeld, Tobias and Egger-Lampl, Sebastian and Schatz, Raimund and Möller, Sebastian (2018). User Experience of Web Browsing-The Relationship of Usability and Quality of Experience. 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.

Link zur Originalpublikation

Greiner, Stefan and Antons, Jan-Niklas and Wechsung, Ina (2015). Emotional Responses to Thermally Augmented Audiovisual Stimuli. 2015 Seventh International Workshop on Quality of Multimedia Experience (QoMEX). IEEE, 1–6.

Link zur Originalpublikation

Arndt, Sebastian and Antons, Jan-Niklas and Gupta, Rishabh and Laghari, K. and Schleicher, Robert and Möller, Sebastian and Falk, Tiago H. (2013). The Effects of Text-to-Speech System Quality on Emotional States and Frontal Alpha Band Power. 2013 6th International IEEE/EMBS Conference on Neural Engineering (NER). IEEE, 1–4.

Link zur Originalpublikation

Arndt, Sebastian and Antons, Jan-Niklas and Gupta, Rishabh and Laghari, K. and Schleicher, Robert and Möller, Sebastian and Falk, Tiago H. (2013). Subjective quality ratings and physiological correlates of synthesized speech. 2013 Fifth International Workshop on Quality of Multimedia Experience (QoMEX), 152–157.

Link zur Originalpublikation

Arndt, Sebastian and Bürglen, Juliane and Antons, Jan-Niklas and Schleicher, Robert and Möller, Sebastian (2013). Einfluss der Audiomodalität auf die Wahrnehmung und Qualitätsbeurteilung (audio-)visueller Stimuli. 10. Berliner Werkstatt Mensch-Maschine-Systeme. Grundlagen und Anwendungen der Mensch-Maschine-Interaktion. Universitätsverlag der TU Berlin, 435–441.

Link zur Originalpublikation

Arndt, Sebastian and Schleicher, Robert and Antons, Jan-Niklas (2013). Does Low Quality Audiovisual Content Increase Fatigue of Viewers?. Proceedings of the 4th International Workshop on Perceptual Quality of Systems (PQS 2013). ISCA, 79–82.

Link zur Originalpublikation

Kelvasa, Daryl and Ahrens, Jens and Antons, Jan-Niklas (2015). The ventriloquist effect evokes changes in the early spatial processing of auditory stimuli as measured by the mismatch negativity. 7th Mismatch Negativity Conference. Error Signals from the Brain. University of Leipzig, 83.

Link zur Publikation Link zur Originalpublikation

Kojic, Tanja and Nugyen, Lan Thao and Voigt-Antons, Jan-Niklas (2019). Impact of Constant Visual Biofeedback on User Experience in Virtual Reality Exergames. IEEE 1st International Workshop on Bridging the Gap between Semantics and Multimedia Processing (SeMP 2019). IEEE, 1–4.


Kojic, Tanja and Schmidt, Steven and Möller, Sebastian and Voigt-Antons, Jan-Niklas (2019). Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed?. 2019 Eleventh International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 1–3.


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