Dr. -Ing. Babak Naderi
- © Q&U
- Subjective quality assessment
- Speech Quality Assessment in Crowdsourcing
- Motivation, Workload, and Performance in Crowdsourcing
- Statistical Modeling, field data and applied statistics
- Speech Enhancement
- Text Complexity and Simplification
Babak Naderi has obtain his Dr.-Ing degree (PhD) on the basis of his thesis with a title of Motivation of Workers on Microtask Crowdsourcing Platforms  in September 2017. Babak has Master's degree in Geodesy and Geoinformation Science form the Technical University Berlin with a thesis on "Monte Carlo Localization for Pedestrian Indoor Navigation Using a Map Aided Movement Model" . He has also a Bachelor's degree in Software Engineering.
Since August 2012, Babak Naderi is working as a research scientist at the Quality and Usability Lab of TU-Berlin.
2013-2015 Babak was awarded with an BMBF funded Education program for future IT and Development Leadership involving Bosch, Datev, Deutsche Telekom AG, Holtzbrinck, SAP, Scheer Group, Siemens, and Software AG amongst highly ranked academic institution (Softwarecampus ). He was taking part by leading CrowdMAQA project.
Within dissertation, Babak studies the motivation of crowdworkers in details. He has developed the Crowdwork Motivation Scale  for measuring general motivation based on the Self-Determination Theory of Motivation. The scale has been validated within several studies. In addition, he has studied factors influencing the motivation, and influence of different motivation type on the quality of outcomes. Models for predicting task selection strategy of workers are developed, including models for automatically predicting expected workload associated to a task from its design, task acceptance and performance.
Beside others research activities, Babak is actively working on the standardization of methods for speech quality assessment in crowdsourcing environment in the P.CROWD work program of Study Group 12 in ITU-T Standardization Sector .
Reviewed for WWW, CHI, ICASSP, CSCW, MMSys, PQS, HCOMP, ICWE, QoMEX, International Journal of Human-Computer Studies, Computer Networks, Behaviour & Information Technology, Quality and User Experience.
- "Motivation of Crowd Workers, does it matter?",Schloss Dagstuhl, Evaluation in the Crowd: Crowdsourcing and Human-Centred Experiments, November 2015.
- "Motivation and Quality Assessment in Online Paid Crowdsourcing Micro-task Platforms",Schloss Dagstuhl, Crowdsourcing: From Theory to Practice and Long-Term Perspectives, September 2013.
Office Hours: On Appointment
Quality and Usability Lab
Technische Universität Berlin
Tel.:+49 (30) 8353-54221
Fax: +49 (30) 8353-58409
|Author||Perkis, Andrew and Timmerer, Christian and Baraković, Sabina and Husić, Jasmina Baraković and Bech, Søren and Bosse, Sebastian and Botev, Jean and Brunnström, Kjell and Cruz, Luis and De Moor, Katrien and Saibanti, Andrea de Polo and Durnez, Wouter and Egger-Lampl, Sebastian and Engelke, Ulrich and Falk, Tiago H. and Hameed, Asim and Hines, Andrew and Kojic, Tanja and Kukolj, Dragan and Liotou, Eirini and Milovanovic, Dragorad and Möller, Sebastian and Murray, Niall and Naderi, Babak and Pereira, Manuela and Perry, Stuart and Pinheiro, Antonio and Pinilla, Andres and Raake, Alexander and Agrawal, Sarvesh Rajesh and Reiter, Ulrich and Rodrigues, Rafael and Schatz, Raimund and Schelkens, Peter and Schmidt, Steven and Sabet, Saeed Shafiee and Singla, Ashutosh and Skorin-Kapov, Lea and Suznjevic, Mirko and Uhrig, Stefan and Vlahović, Sara and Voigt-Antons, Jan-Niklas and Zadtootaghaj, Saman|
|Journal||arXiv preprint arXiv:2007.07032|
|Publisher||European Network on Quality of Experience in Multimedia Systems and Services, 14th QUALINET meeting|
|Abstract||With the coming of age of virtual/augmented reality and interactive media, numerous defi nitions, frameworks, and models of immersion have emerged across diff erent fi elds ranging from computer graphics to literary works. Immersion is oftentimes used interchangeably with presence as both concepts are closely related. However, there are noticeable interdisciplinary diff erences regarding defi nitions, scope, and constituents that are required to be addressed so that a coherent understanding of the concepts can be achieved. Such consensus is vital for paving the directionality of the future of immersive media experiences (IMEx) and all related matters.The aim of this white paper is to provide survey of defi nitions of immersion and presence which leads to a defi nition of immersive media experience (IMEx). The Quality of Experience (QoE) for immersive media is described by establishing a relationship between the concepts of QoE and IMEx followed by application areas of immersive media experience. Infl uencing factors on immersive media experience are elaborated as well as the assessment of immersive media experience. Finally, standardization activities related to IMEx are highlighted and the white paper is concluded with an outlook related to future developments.|